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wayland: free frame in buffer release callback
The Wayland compositor may still use the buffer when the frame done callback is called. This patch destroys the frame (which contains the buffer) until the release callback is called. The draw termination callback only controls the display queue dispatching. Signed-off-by: Víctor Manuel Jáquez Leal <vjaquez@igalia.com> https://bugzilla.gnome.org/show_bug.cgi?id=747492
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commit
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1 changed files with 18 additions and 4 deletions
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@ -114,6 +114,7 @@ struct _GstVaapiWindowWaylandPrivate
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guint is_shown:1;
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guint fullscreen_on_show:1;
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guint use_vpp:1;
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guint frame_pending:1;
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};
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/**
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@ -162,14 +163,14 @@ gst_vaapi_window_wayland_sync (GstVaapiWindow * window)
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GstVaapiWindowWaylandPrivate *const priv =
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GST_VAAPI_WINDOW_WAYLAND_GET_PRIVATE (window);
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if (priv->frame) {
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if (priv->frame_pending) {
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struct wl_display *const wl_display =
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GST_VAAPI_OBJECT_NATIVE_DISPLAY (window);
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do {
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if (wl_display_dispatch_queue (wl_display, priv->event_queue) < 0)
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return FALSE;
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} while (priv->frame);
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} while (priv->frame_pending);
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}
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return TRUE;
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}
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@ -329,15 +330,24 @@ frame_redraw_callback (void *data, struct wl_callback *callback, uint32_t time)
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GstVaapiWindowWaylandPrivate *const priv =
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GST_VAAPI_WINDOW_WAYLAND_GET_PRIVATE (frame->window);
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frame_state_free (frame);
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if (priv->frame == frame)
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priv->frame = NULL;
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priv->frame_pending = FALSE;
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}
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static const struct wl_callback_listener frame_callback_listener = {
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frame_redraw_callback
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};
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static void
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frame_release_callback (void *data, struct wl_buffer *wl_buffer)
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{
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frame_state_free (data);
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}
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static const struct wl_buffer_listener frame_buffer_listener = {
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frame_release_callback
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};
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static GstVaapiSurface *
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vpp_convert (GstVaapiWindow * window,
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GstVaapiSurface * surface,
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@ -474,6 +484,7 @@ gst_vaapi_window_wayland_render (GstVaapiWindow * window,
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if (!frame)
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return FALSE;
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priv->frame = frame;
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priv->frame_pending = TRUE;
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if (need_vpp && priv->use_vpp) {
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frame->surface = surface;
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@ -492,6 +503,9 @@ gst_vaapi_window_wayland_render (GstVaapiWindow * window,
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}
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frame->buffer = buffer;
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wl_proxy_set_queue ((struct wl_proxy *) buffer, priv->event_queue);
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wl_buffer_add_listener (buffer, &frame_buffer_listener, frame);
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frame->callback = wl_surface_frame (priv->surface);
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wl_callback_add_listener (frame->callback, &frame_callback_listener, frame);
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