[763/906] memory: copy properly depending on where the most recent data is

This commit is contained in:
Matthew Waters 2013-07-03 14:13:00 +10:00
parent f6f0c4ddad
commit 71a70e78f6

View file

@ -22,6 +22,8 @@
#include "config.h"
#endif
#include <string.h>
#include <gst/video/video.h>
#include "gstglmemory.h"
@ -281,6 +283,13 @@ _gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
GstGLMemory *dest;
GstGLMemoryCopyParams copy_params;
if (GST_GL_MEMORY_FLAG_IS_SET (src, GST_GL_MEMORY_FLAG_NEED_UPLOAD)) {
dest = _gl_mem_new (src->mem.allocator, NULL, src->display, src->v_format,
src->width, src->height, NULL, NULL);
dest->data = g_malloc (src->mem.maxsize);
memcpy (dest->data, src->data, src->mem.maxsize);
GST_GL_MEMORY_FLAG_SET (dest, GST_GL_MEMORY_FLAG_NEED_UPLOAD);
} else {
copy_params = (GstGLMemoryCopyParams) {
src, 0,};
@ -300,6 +309,8 @@ _gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
gst_memory_unref ((GstMemory *) dest);
return NULL;
}
GST_GL_MEMORY_FLAG_SET (dest, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD);
}
GST_CAT_DEBUG (GST_CAT_GL_MEMORY, "copied texture:%u into texture %u",
src->tex_id, dest->tex_id);