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gl: reset gl->DrawBuffer to the necessary values
GL_COLOR_ATTACHMENT0 when a framebuffer is bound GL_BACK if no framebuffer is bound https://bugzilla.gnome.org/show_bug.cgi?id=784210
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commit
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3 changed files with 3 additions and 3 deletions
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@ -2505,7 +2505,7 @@ _do_convert_draw (GstGLContext * context, GstGLColorConvert * convert)
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_unbind_buffer (convert);
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if (gl->DrawBuffer)
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gl->DrawBuffer (GL_NONE);
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gl->DrawBuffer (GL_COLOR_ATTACHMENT0);
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/* we are done with the shader */
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gst_gl_context_clear_shader (context);
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@ -296,7 +296,7 @@ gst_gl_framebuffer_draw_to_texture (GstGLFramebuffer * fb, GstGLMemory * mem,
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if (gst_gl_context_get_gl_api (fb->context) & (GST_GL_API_OPENGL |
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GST_GL_API_OPENGL3))
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gl->DrawBuffer (GL_NONE);
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gl->DrawBuffer (GL_COLOR_ATTACHMENT0);
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gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],
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viewport_dim[3]);
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gst_gl_context_clear_framebuffer (fb->context);
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@ -1951,7 +1951,7 @@ _do_view_convert_draw (GstGLContext * context, GstGLViewConvert * viewconvert)
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gl->BindVertexArray (0);
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_unbind_buffer (viewconvert);
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if (gl->DrawBuffer)
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gl->DrawBuffer (GL_NONE);
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gl->DrawBuffer (GL_COLOR_ATTACHMENT0);
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/* we are done with the shader */
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gst_gl_context_clear_shader (context);
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gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],
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