[066/906] up

git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@430 93df14bb-0f41-7a43-8087-d3e2a2f0e464
This commit is contained in:
Julien Isorce 2008-05-18 19:18:04 +00:00 committed by Tim-Philipp Müller
parent f386219271
commit 708918b3ec

View file

@ -13,7 +13,7 @@
//------------------------------------------------------------ //------------------------------------------------------------
//-------------------- Private déclarations ------------------ //-------------------- Private d<EFBFBD>clarations ------------------
//------------------------------------------------------------ //------------------------------------------------------------
static void gst_gl_display_finalize (GObject * object); static void gst_gl_display_finalize (GObject * object);
static gpointer gst_gl_display_glutThreadFunc (GstGLDisplay* display); static gpointer gst_gl_display_glutThreadFunc (GstGLDisplay* display);
@ -371,15 +371,19 @@ gst_gl_display_glutCreateWindow (GstGLDisplay *display)
gint glutWinId = 0; gint glutWinId = 0;
GList *keys = NULL; GList *keys = NULL;
gchar buffer[5]; gchar buffer[5];
GLenum err = 0; GLenum err = 0;
//prepare opengl context //prepare opengl context
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH); glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowPosition(display->win_xpos, display->win_ypos); glutInitWindowPosition(display->win_xpos, display->win_ypos);
glutInitWindowSize(display->glcontext_width, display->glcontext_height); glutInitWindowSize(display->glcontext_width, display->glcontext_height);
//create opengl context //create opengl context
sprintf_s(buffer, 5, "%d", glutWinId); #if WIN32
sprintf_s(buffer, 5, "%d", glutWinId);
#else
sprintf(buffer, "%d", glutWinId);
#endif
display->title = g_string_append (display->title, buffer); display->title = g_string_append (display->title, buffer);
glutWinId = glutCreateWindow (display->title->str, display->winId); glutWinId = glutCreateWindow (display->title->str, display->winId);
@ -388,27 +392,27 @@ gst_gl_display_glutCreateWindow (GstGLDisplay *display)
else else
glutHideWindow (); glutHideWindow ();
//Init glew //Init glew
err = glewInit(); err = glewInit();
if (err != GLEW_OK) if (err != GLEW_OK)
g_print ("Error: %s\n", glewGetErrorString(err)); g_print ("Error: %s\n", glewGetErrorString(err));
else else
g_print ("Context %d, Using GLEW %s\n", glutWinId, glewGetString(GLEW_VERSION)); g_print ("Context %d, Using GLEW %s\n", glutWinId, glewGetString(GLEW_VERSION));
if (GLEW_EXT_framebuffer_object) if (GLEW_EXT_framebuffer_object)
{ {
g_print ("Context %d, EXT_framebuffer_object supported: yes\n", glutWinId); g_print ("Context %d, EXT_framebuffer_object supported: yes\n", glutWinId);
//-- init intput frame buffer object (video -> GL) //-- init intput frame buffer object (video -> GL)
//setup FBO //setup FBO
glGenFramebuffersEXT (1, &display->fbo); glGenFramebuffersEXT (1, &display->fbo);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->fbo); glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->fbo);
//setup the render buffer for depth //setup the render buffer for depth
glGenRenderbuffersEXT(1, &display->depthBuffer); glGenRenderbuffersEXT(1, &display->depthBuffer);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, display->depthBuffer); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, display->depthBuffer);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
display->textureFBOWidth, display->textureFBOHeight); display->textureFBOWidth, display->textureFBOHeight);
//setup a texture to render to //setup a texture to render to
@ -559,11 +563,18 @@ gst_gl_display_glutCreateWindow (GstGLDisplay *display)
g_print ("Context %d, ARB_fragment_program supported: yes\n", glutWinId); g_print ("Context %d, ARB_fragment_program supported: yes\n", glutWinId);
//from video to texture //from video to texture
#if WIN32
sprintf_s (program, 2048, display->textFProgram_YUY2_UYVY, 'r', 'g', 'a'); sprintf_s (program, 2048, display->textFProgram_YUY2_UYVY, 'r', 'g', 'a');
#else
sprintf (program, display->textFProgram_YUY2_UYVY, 'r', 'g', 'a');
#endif
display->GLSLProgram_YUY2 = gst_gl_display_loadGLSLprogram (program); display->GLSLProgram_YUY2 = gst_gl_display_loadGLSLprogram (program);
#if WIN32
sprintf_s (program, 2048, display->textFProgram_YUY2_UYVY, 'a', 'b', 'r'); sprintf_s (program, 2048, display->textFProgram_YUY2_UYVY, 'a', 'b', 'r');
#else
sprintf (program, display->textFProgram_YUY2_UYVY, 'a', 'b', 'r');
#endif
display->GLSLProgram_UYVY = gst_gl_display_loadGLSLprogram (program); display->GLSLProgram_UYVY = gst_gl_display_loadGLSLprogram (program);
display->GLSLProgram_I420_YV12 = gst_gl_display_loadGLSLprogram (display->textFProgram_I420_YV12); display->GLSLProgram_I420_YV12 = gst_gl_display_loadGLSLprogram (display->textFProgram_I420_YV12);
@ -572,10 +583,10 @@ gst_gl_display_glutCreateWindow (GstGLDisplay *display)
//from texture to video //from texture to video
sprintf_s (program, 2048, display->textFProgram_to_YUY2_UYVY, "y2,u,y1,v"); sprintf (program, display->textFProgram_to_YUY2_UYVY, "y2,u,y1,v");
display->GLSLProgram_to_YUY2 = gst_gl_display_loadGLSLprogram (program); display->GLSLProgram_to_YUY2 = gst_gl_display_loadGLSLprogram (program);
sprintf_s (program, 2048, display->textFProgram_to_YUY2_UYVY, "v,y1,u,y2"); sprintf (program, display->textFProgram_to_YUY2_UYVY, "v,y1,u,y2");
display->GLSLProgram_to_UYVY = gst_gl_display_loadGLSLprogram (program); display->GLSLProgram_to_UYVY = gst_gl_display_loadGLSLprogram (program);
display->GLSLProgram_to_I420_YV12 = gst_gl_display_loadGLSLprogram (display->textFProgram_to_I420_YV12); display->GLSLProgram_to_I420_YV12 = gst_gl_display_loadGLSLprogram (display->textFProgram_to_I420_YV12);