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d3d12: Fix MinGW build with installed DirectX-Headers
Required for cerbero MinGW build Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7154>
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2 changed files with 14 additions and 0 deletions
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@ -140,6 +140,13 @@ if cc.compiles('''
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extra_args += ['-DHAVE_DXGIDEBUG_H']
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endif
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if cc.get_argument_syntax() != 'msvc' and dx_headers_dep.type_name() != 'internal'
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# Required for MinGW because it has old version RPC headers.
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# DirectX-Headers subproject is doing this already,
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# but not exposed via pkg-config. Define this for installed DirectX-Headers
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extra_args += ['-D__REQUIRED_RPCNDR_H_VERSION__=475']
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endif
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pkg_name = 'gstreamer-d3d12-' + api_version
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gstd3d12 = library('gstd3d12-' + api_version,
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d3d12_sources,
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@ -176,6 +176,13 @@ configure_file(
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configuration: d3d12_cdata,
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)
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if cc.get_argument_syntax() != 'msvc' and dx_headers_dep.type_name() != 'internal'
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# Required for MinGW because it has old version RPC headers.
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# DirectX-Headers subproject is doing this already,
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# but not exposed via pkg-config. Define this for installed DirectX-Headers
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extra_args += ['-D__REQUIRED_RPCNDR_H_VERSION__=475']
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endif
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gstd3d12 = library('gstd3d12',
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d3d12_sources,
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c_args : gst_plugins_bad_args + extra_args,
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