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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-20 23:36:38 +00:00
glimagesink: Avoid assert in query.
The sink_query just uses context, other_context and display to query info. But all these objects can be changed or distroyed in state_change() func and other places. This patch is not very perfect. The condition race still exists in other places in this element. All the functions directly access these objects without protection. Most of them are executed when the data is pushing and draw context/window have already been established, so they should not have problems. But the sink_query and propose_allocation functions are the query -like functions and executed in query context, which can be called in any state of the element. So it can cause some crash issues because of destroyed context object. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/922>
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parent
f7ea6d9b64
commit
6ffddd27e5
1 changed files with 99 additions and 32 deletions
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@ -965,6 +965,39 @@ gst_glimage_sink_mouse_scroll_event_cb (GstGLWindow * window,
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posx, posy, delta_x, delta_y);
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}
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static void
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_set_context (GstGLImageSink * gl_sink, GstGLContext * context)
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{
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GST_GLIMAGE_SINK_LOCK (gl_sink);
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if (gl_sink->context)
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gst_object_unref (gl_sink->context);
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gl_sink->context = context;
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GST_GLIMAGE_SINK_UNLOCK (gl_sink);
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}
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static void
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_set_other_context (GstGLImageSink * gl_sink, GstGLContext * other_context)
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{
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GST_GLIMAGE_SINK_LOCK (gl_sink);
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if (gl_sink->other_context)
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gst_object_unref (gl_sink->other_context);
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gl_sink->other_context = other_context;
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GST_GLIMAGE_SINK_UNLOCK (gl_sink);
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}
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static void
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_set_display (GstGLImageSink * gl_sink, GstGLDisplay * display)
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{
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GST_GLIMAGE_SINK_LOCK (gl_sink);
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if (gl_sink->display)
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gst_object_unref (gl_sink->display);
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gl_sink->display = display;
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GST_GLIMAGE_SINK_UNLOCK (gl_sink);
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}
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static gboolean
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_ensure_gl_setup (GstGLImageSink * gl_sink)
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{
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@ -976,12 +1009,10 @@ _ensure_gl_setup (GstGLImageSink * gl_sink)
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GST_OBJECT_LOCK (gl_sink->display);
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do {
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GstGLContext *other_context = NULL;
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GstGLContext *context = NULL;
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GstGLWindow *window = NULL;
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if (gl_sink->context) {
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gst_object_unref (gl_sink->context);
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gl_sink->context = NULL;
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}
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_set_context (gl_sink, NULL);
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GST_DEBUG_OBJECT (gl_sink,
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"No current context, creating one for %" GST_PTR_FORMAT,
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@ -995,12 +1026,14 @@ _ensure_gl_setup (GstGLImageSink * gl_sink)
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}
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if (!gst_gl_display_create_context (gl_sink->display,
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other_context, &gl_sink->context, &error)) {
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other_context, &context, &error)) {
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if (other_context)
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gst_object_unref (other_context);
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GST_OBJECT_UNLOCK (gl_sink->display);
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goto context_error;
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}
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_set_context (gl_sink, context);
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context = NULL;
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GST_DEBUG_OBJECT (gl_sink,
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"created context %" GST_PTR_FORMAT " from other context %"
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@ -1062,10 +1095,7 @@ context_error:
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GST_ELEMENT_ERROR (gl_sink, RESOURCE, NOT_FOUND, ("%s", error->message),
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(NULL));
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if (gl_sink->context) {
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gst_object_unref (gl_sink->context);
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gl_sink->context = NULL;
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}
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_set_context (gl_sink, NULL);
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g_clear_error (&error);
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@ -1134,10 +1164,30 @@ gst_glimage_sink_query (GstBaseSink * bsink, GstQuery * query)
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switch (GST_QUERY_TYPE (query)) {
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case GST_QUERY_CONTEXT:
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{
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if (gst_gl_handle_context_query ((GstElement *) glimage_sink, query,
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glimage_sink->display, glimage_sink->context,
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glimage_sink->other_context))
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return TRUE;
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GstGLContext *context = NULL;
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GstGLContext *other_context = NULL;
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GstGLDisplay *display = NULL;
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GST_GLIMAGE_SINK_LOCK (bsink);
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if (glimage_sink->context)
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context = gst_object_ref (glimage_sink->context);
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if (glimage_sink->other_context)
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other_context = gst_object_ref (glimage_sink->other_context);
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if (glimage_sink->display)
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display = gst_object_ref (glimage_sink->display);
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GST_GLIMAGE_SINK_UNLOCK (bsink);
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res = gst_gl_handle_context_query ((GstElement *) glimage_sink, query,
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display, context, other_context);
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if (context)
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gst_object_unref (context);
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if (other_context)
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gst_object_unref (other_context);
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if (display)
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gst_object_unref (display);
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if (res)
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return res;
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break;
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}
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case GST_QUERY_DRAIN:
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@ -1176,9 +1226,12 @@ static void
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gst_glimage_sink_set_context (GstElement * element, GstContext * context)
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{
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GstGLImageSink *gl_sink = GST_GLIMAGE_SINK (element);
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GstGLContext *other_context = NULL;
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GstGLDisplay *display = NULL;
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gst_gl_handle_set_context (element, context, &gl_sink->display,
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&gl_sink->other_context);
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gst_gl_handle_set_context (element, context, &display, &other_context);
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_set_other_context (gl_sink, other_context);
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_set_display (gl_sink, display);
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if (gl_sink->display)
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gst_gl_display_filter_gl_api (gl_sink->display, SUPPORTED_GL_APIS);
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@ -1191,6 +1244,7 @@ gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
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{
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GstGLImageSink *glimage_sink;
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GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;
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GstGLContext *context;
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GST_DEBUG ("changing state: %s => %s",
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gst_element_state_get_name (GST_STATE_TRANSITION_CURRENT (transition)),
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@ -1277,8 +1331,14 @@ gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
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glimage_sink->overlay_compositor = NULL;
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}
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if (glimage_sink->context) {
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GstGLWindow *window = gst_gl_context_get_window (glimage_sink->context);
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context = NULL;
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GST_GLIMAGE_SINK_LOCK (glimage_sink);
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if (glimage_sink->context)
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context = gst_object_ref (glimage_sink->context);
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GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
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if (context) {
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GstGLWindow *window = gst_gl_context_get_window (context);
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gst_gl_window_send_message (window,
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GST_GL_WINDOW_CB (gst_glimage_sink_cleanup_glthread), glimage_sink);
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@ -1299,21 +1359,15 @@ gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
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glimage_sink->mouse_scroll_sig_id = 0;
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gst_object_unref (window);
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gst_object_unref (glimage_sink->context);
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glimage_sink->context = NULL;
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_set_context (glimage_sink, NULL);
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gst_object_unref (context);
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}
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glimage_sink->window_id = 0;
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if (glimage_sink->other_context) {
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gst_object_unref (glimage_sink->other_context);
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glimage_sink->other_context = NULL;
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}
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if (glimage_sink->display) {
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gst_object_unref (glimage_sink->display);
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glimage_sink->display = NULL;
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}
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_set_other_context (glimage_sink, NULL);
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_set_display (glimage_sink, NULL);
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break;
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default:
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break;
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@ -1939,10 +1993,19 @@ gst_glimage_sink_propose_allocation (GstBaseSink * bsink, GstQuery * query)
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guint size;
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gboolean need_pool;
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GstStructure *allocation_meta = NULL;
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GstGLContext *context = NULL;
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if (!_ensure_gl_setup (glimage_sink))
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return FALSE;
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GST_GLIMAGE_SINK_LOCK (glimage_sink);
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if (glimage_sink->context)
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context = gst_object_ref (glimage_sink->context);
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GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
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if (!context)
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return FALSE;
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gst_query_parse_allocation (query, &caps, &need_pool);
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if (caps == NULL)
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@ -1957,7 +2020,7 @@ gst_glimage_sink_propose_allocation (GstBaseSink * bsink, GstQuery * query)
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if (need_pool) {
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GST_DEBUG_OBJECT (glimage_sink, "create new pool");
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pool = gst_gl_buffer_pool_new (glimage_sink->context);
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pool = gst_gl_buffer_pool_new (context);
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config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_set_params (config, caps, size, 0, 0);
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gst_buffer_pool_config_add_option (config,
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@ -1974,7 +2037,7 @@ gst_glimage_sink_propose_allocation (GstBaseSink * bsink, GstQuery * query)
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if (pool)
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g_object_unref (pool);
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if (glimage_sink->context->gl_vtable->FenceSync)
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if (context->gl_vtable->FenceSync)
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gst_query_add_allocation_meta (query, GST_GL_SYNC_META_API_TYPE, 0);
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if (glimage_sink->window_width != 0 && glimage_sink->window_height != 0) {
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@ -1994,21 +2057,25 @@ gst_glimage_sink_propose_allocation (GstBaseSink * bsink, GstQuery * query)
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if (allocation_meta)
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gst_structure_free (allocation_meta);
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gst_object_unref (context);
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return TRUE;
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/* ERRORS */
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no_caps:
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{
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gst_object_unref (context);
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GST_WARNING_OBJECT (bsink, "no caps specified");
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return FALSE;
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}
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invalid_caps:
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{
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gst_object_unref (context);
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GST_WARNING_OBJECT (bsink, "invalid caps specified");
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return FALSE;
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}
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config_failed:
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{
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gst_object_unref (context);
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GST_WARNING_OBJECT (bsink, "failed setting config");
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return FALSE;
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}
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@ -2274,10 +2341,10 @@ gst_glimage_sink_on_draw (GstGLImageSink * gl_sink)
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g_return_if_fail (GST_IS_GLIMAGE_SINK (gl_sink));
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gl = gl_sink->context->gl_vtable;
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GST_GLIMAGE_SINK_LOCK (gl_sink);
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gl = gl_sink->context->gl_vtable;
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/* check if texture is ready for being drawn */
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if (!gl_sink->redisplay_texture) {
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GST_GLIMAGE_SINK_UNLOCK (gl_sink);
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