glwindow/cocoa: keep a window reference across an async callback

Esnures that the window is alive when the callback is fired.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6524>
This commit is contained in:
Matthew Waters 2024-04-02 12:34:16 +11:00 committed by Tim-Philipp Müller
parent 651ccd0175
commit 6f0ad951c3

View file

@ -286,6 +286,7 @@ gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle)
priv = window_cocoa->priv;
if (priv->internal_win_id) {
GstGLWindowCocoa *window_cocoa2 = gst_object_ref (window_cocoa);
if (handle) {
priv->external_view = (gpointer)handle;
priv->visible = TRUE;
@ -295,7 +296,6 @@ gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle)
priv->visible = FALSE;
}
dispatch_async (dispatch_get_main_queue (), ^{
GstGLNSWindow *internal_win_id =
(__bridge GstGLNSWindow *)window_cocoa->priv->internal_win_id;
@ -310,6 +310,7 @@ gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle)
[external_view setAutoresizesSubviews: YES];
[view setFrame: [external_view bounds]];
[view setAutoresizingMask: NSViewWidthSizable|NSViewHeightSizable];
gst_object_unref (window_cocoa2);
});
} else {
/* no internal window yet so delay it to the next drawing */