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glwindow/cocoa: keep a window reference across an async callback
Esnures that the window is alive when the callback is fired. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6524>
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651ccd0175
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6f0ad951c3
1 changed files with 2 additions and 1 deletions
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@ -286,6 +286,7 @@ gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle)
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priv = window_cocoa->priv;
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if (priv->internal_win_id) {
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GstGLWindowCocoa *window_cocoa2 = gst_object_ref (window_cocoa);
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if (handle) {
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priv->external_view = (gpointer)handle;
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priv->visible = TRUE;
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@ -295,7 +296,6 @@ gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle)
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priv->visible = FALSE;
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}
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dispatch_async (dispatch_get_main_queue (), ^{
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GstGLNSWindow *internal_win_id =
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(__bridge GstGLNSWindow *)window_cocoa->priv->internal_win_id;
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@ -310,6 +310,7 @@ gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle)
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[external_view setAutoresizesSubviews: YES];
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[view setFrame: [external_view bounds]];
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[view setAutoresizingMask: NSViewWidthSizable|NSViewHeightSizable];
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gst_object_unref (window_cocoa2);
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});
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} else {
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/* no internal window yet so delay it to the next drawing */
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