meson: gl: Update to support when egl and win32 window system are explicitly requested

This commit is contained in:
Seungha Yang 2020-02-18 20:36:38 +09:00
parent 6531037533
commit 6dd643532f

View file

@ -658,26 +658,39 @@ if need_platform_wgl == 'yes'
endif endif
endif endif
if need_platform_wgl != 'no' and need_win_win32 != 'no' if host_system == 'windows' and need_win_win32 != 'no'
gdi_dep = cc.find_library('gdi32', required : false) gdi_dep = cc.find_library('gdi32', required : false)
wglext_h = cc.has_header('GL/wglext.h', if gdi_dep.found()
prefix : '''#include <windows.h> have_wgl = false
#include <GL/gl.h>''', have_egl_win32 = false
include_directories : compat_includes) if need_platform_wgl != 'no'
wglext_h = cc.has_header('GL/wglext.h',
prefix : '''#include <windows.h>
#include <GL/gl.h>''',
include_directories : compat_includes)
have_wgl = wglext_h and gl_dep.found()
endif
if wglext_h and gdi_dep.found() and gl_dep.found() have_egl_win32 = enabled_gl_platforms.contains('egl') and gles2_dep.found()
gl_includes += [compat_includes] if have_wgl or have_egl_win32
gl_platform_deps += gdi_dep gl_includes += [compat_includes]
gl_sources += [ gl_platform_deps += gdi_dep
'win32/gstglwindow_win32.c', gl_sources += [
'win32/gstglwindow_win32.c', 'win32/gstglwindow_win32.c',
'wgl/gstglcontext_wgl.c', 'win32/gstglwindow_win32.c',
] ]
enabled_gl_winsys += 'win32' enabled_gl_winsys += 'win32'
gl_winsys_deps += gdi_dep gl_winsys_deps += gdi_dep
enabled_gl_platforms += 'wgl' glconf.set('GST_GL_HAVE_WINDOW_WIN32', 1)
glconf.set('GST_GL_HAVE_WINDOW_WIN32', 1) endif
glconf.set('GST_GL_HAVE_PLATFORM_WGL', 1)
if have_wgl
gl_sources += [
'wgl/gstglcontext_wgl.c',
]
enabled_gl_platforms += 'wgl'
glconf.set('GST_GL_HAVE_PLATFORM_WGL', 1)
endif
endif endif
endif endif