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gleffects: only try the GL2 shader init path if we have a GL2 context
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1 changed files with 9 additions and 7 deletions
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@ -556,13 +556,15 @@ gst_gl_effects_get_fragment_shader (GstGLEffects * effects,
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}
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}
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#if GST_GL_HAVE_OPENGL
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if (!gst_gl_shader_compile_and_check (shader,
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shader_source_opengl, GST_GL_SHADER_FRAGMENT_SOURCE)) {
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gst_gl_context_set_error (context, "Failed to initialize %s shader",
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shader_name);
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GST_ELEMENT_ERROR (effects, RESOURCE, NOT_FOUND, ("%s",
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gst_gl_context_get_error ()), (NULL));
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return NULL;
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if (USING_OPENGL (context)) {
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if (!gst_gl_shader_compile_and_check (shader,
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shader_source_opengl, GST_GL_SHADER_FRAGMENT_SOURCE)) {
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gst_gl_context_set_error (context, "Failed to initialize %s shader",
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shader_name);
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GST_ELEMENT_ERROR (effects, RESOURCE, NOT_FOUND, ("%s",
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gst_gl_context_get_error ()), (NULL));
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return NULL;
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}
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}
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#endif
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}
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