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[200/906] get ride of a ATI bug related to GLSL colorspace conversion for I420 and YV12 to rgb
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1 changed files with 14 additions and 17 deletions
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@ -253,27 +253,16 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
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" gl_FragColor = vec4(r, g, b, 1.0);\n"
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" gl_FragColor = vec4(r, g, b, 1.0);\n"
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"}\n";
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"}\n";
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//it works on nvidia+linux but
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//ATI: "*0.5", ""
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//there is a bug on ATI+win32 (I think only ATI)
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//normal: "", "*0.5"
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//and the follwing 3 lines:
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//" y=texture2DRect(Ytex,nxy).r;\n"
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//" u=texture2DRect(Utex,nxy*0.5).r;\n"
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//" v=texture2DRect(Vtex,nxy*0.5).r;\n"
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//has to be replaced by :
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//" y=texture2DRect(Ytex,nxy0.5).r;\n"
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//" u=texture2DRect(Utex,nxy).r;\n"
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//" v=texture2DRect(Vtex,nxy*0.5).r;\n"
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//
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//so we have to set a display->hardware (ATI/ NVIDIA)
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//and check it etc...
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display->text_shader_upload_I420_YV12 =
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display->text_shader_upload_I420_YV12 =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect Ytex,Utex,Vtex;\n"
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"uniform sampler2DRect Ytex,Utex,Vtex;\n"
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"void main(void) {\n"
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"void main(void) {\n"
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" float r,g,b,y,u,v;\n"
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" float r,g,b,y,u,v;\n"
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" vec2 nxy=gl_TexCoord[0].xy;\n"
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" vec2 nxy=gl_TexCoord[0].xy;\n"
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" y=texture2DRect(Ytex,nxy).r;\n"
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" y=texture2DRect(Ytex,nxy%s).r;\n"
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" u=texture2DRect(Utex,nxy*0.5).r;\n"
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" u=texture2DRect(Utex,nxy%s).r;\n"
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" v=texture2DRect(Vtex,nxy*0.5).r;\n"
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" v=texture2DRect(Vtex,nxy*0.5).r;\n"
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" y=1.1643*(y-0.0625);\n"
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" y=1.1643*(y-0.0625);\n"
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" u=u-0.5;\n"
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" u=u-0.5;\n"
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@ -1063,15 +1052,23 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
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break;
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break;
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case GST_VIDEO_FORMAT_I420:
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case GST_VIDEO_FORMAT_I420:
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case GST_VIDEO_FORMAT_YV12:
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case GST_VIDEO_FORMAT_YV12:
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{
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gchar text_shader_upload_I420_YV12[2048];
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if (g_strncasecmp ("ATI", glGetString (GL_VENDOR), 3) == 0)
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sprintf (text_shader_upload_I420_YV12, display->text_shader_upload_I420_YV12, "*0.5", "");
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else
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sprintf (text_shader_upload_I420_YV12, display->text_shader_upload_I420_YV12, "", "*0.5");
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display->shader_upload_I420_YV12 = gst_gl_shader_new ();
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display->shader_upload_I420_YV12 = gst_gl_shader_new ();
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if(!gst_gl_shader_compile_and_check (display->shader_upload_I420_YV12,
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if(!gst_gl_shader_compile_and_check (display->shader_upload_I420_YV12,
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display->text_shader_upload_I420_YV12, GST_GL_SHADER_FRAGMENT_SOURCE))
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text_shader_upload_I420_YV12, GST_GL_SHADER_FRAGMENT_SOURCE))
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{
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{
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display->isAlive = FALSE;
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display->isAlive = FALSE;
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g_object_unref (G_OBJECT (display->shader_upload_I420_YV12));
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g_object_unref (G_OBJECT (display->shader_upload_I420_YV12));
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display->shader_upload_I420_YV12 = NULL;
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display->shader_upload_I420_YV12 = NULL;
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}
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}
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break;
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}
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break;
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case GST_VIDEO_FORMAT_AYUV:
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case GST_VIDEO_FORMAT_AYUV:
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display->shader_upload_AYUV = gst_gl_shader_new ();
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display->shader_upload_AYUV = gst_gl_shader_new ();
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if(!gst_gl_shader_compile_and_check (display->shader_upload_AYUV,
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if(!gst_gl_shader_compile_and_check (display->shader_upload_AYUV,
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