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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-20 00:31:13 +00:00
[627/906] shader: check for invalid objects
This commit is contained in:
parent
fd06db00b0
commit
6c0e32864a
1 changed files with 28 additions and 28 deletions
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@ -523,10 +523,10 @@ gst_gl_shader_set_uniform_1f (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniform1fARB (location, value);
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@ -539,8 +539,8 @@ gst_gl_shader_set_uniform_1fv (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -555,8 +555,8 @@ gst_gl_shader_set_uniform_1i (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -571,8 +571,8 @@ gst_gl_shader_set_uniform_1iv (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -587,8 +587,8 @@ gst_gl_shader_set_uniform_2f (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -603,8 +603,8 @@ gst_gl_shader_set_uniform_2fv (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -619,8 +619,8 @@ gst_gl_shader_set_uniform_2i (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -635,8 +635,8 @@ gst_gl_shader_set_uniform_2iv (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -651,8 +651,8 @@ gst_gl_shader_set_uniform_3f (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -667,8 +667,8 @@ gst_gl_shader_set_uniform_3fv (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -683,8 +683,8 @@ gst_gl_shader_set_uniform_3i (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -699,8 +699,8 @@ gst_gl_shader_set_uniform_3iv (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -715,8 +715,8 @@ gst_gl_shader_set_uniform_4f (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -731,8 +731,8 @@ gst_gl_shader_set_uniform_4fv (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -747,8 +747,8 @@ gst_gl_shader_set_uniform_4i (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -763,8 +763,8 @@ gst_gl_shader_set_uniform_4iv (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -779,8 +779,8 @@ gst_gl_shader_set_uniform_matrix_2fv (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -795,8 +795,8 @@ gst_gl_shader_set_uniform_matrix_3fv (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -811,8 +811,8 @@ gst_gl_shader_set_uniform_matrix_4fv (GstGLShader * shader, const gchar * name,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -828,8 +828,8 @@ gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader * shader,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -844,8 +844,8 @@ gst_gl_shader_set_uniform_matrix_2x4fv (GstGLShader * shader,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -860,8 +860,8 @@ gst_gl_shader_set_uniform_matrix_3x2fv (GstGLShader * shader,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -876,8 +876,8 @@ gst_gl_shader_set_uniform_matrix_3x4fv (GstGLShader * shader,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -892,8 +892,8 @@ gst_gl_shader_set_uniform_matrix_4x2fv (GstGLShader * shader,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -908,8 +908,8 @@ gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader * shader,
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GstGLShaderPrivate *priv;
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GLint location = -1;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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@ -923,8 +923,8 @@ gst_gl_shader_get_attribute_location (GstGLShader * shader, const gchar * name)
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{
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GstGLShaderPrivate *priv;
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g_return_val_if_fail (shader != NULL, 0);
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priv = shader->priv;
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g_return_val_if_fail (priv->program_handle != 0, 0);
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return glGetAttribLocationARB (priv->program_handle, name);
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@ -936,8 +936,8 @@ gst_gl_shader_bind_attribute_location (GstGLShader * shader, GLuint index,
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{
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GstGLShaderPrivate *priv;
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g_return_if_fail (shader != NULL);
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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glBindAttribLocationARB (priv->program_handle, index, name);
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