d3d11decoder: Fix deadlock when DPB texture pool is full

Unlike other stateless decoder implementations (e.g., VA),
our DPB pool cannot be grown since we are using
texture array (pre-allocated, fixed-size d3d11 texture pool).
So, if there's no more available texture to use,
there's no way other than copying it to downstream's
d3d11 buffer pool. Otherwise deadlock will happen.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2003>
This commit is contained in:
Seungha Yang 2021-02-04 03:42:05 +09:00 committed by GStreamer Merge Bot
parent 12baab442c
commit 6bdf09d252
7 changed files with 87 additions and 21 deletions

View file

@ -1577,15 +1577,49 @@ gst_d3d11_decoder_decide_allocation (GstVideoDecoder * decoder,
} }
gboolean gboolean
gst_d3d11_decoder_supports_direct_rendering (GstD3D11Decoder * decoder) gst_d3d11_decoder_can_direct_render (GstD3D11Decoder * decoder,
GstBuffer * view_buffer, GstMiniObject * picture)
{ {
GstD3D11DecoderPrivate *priv; GstD3D11DecoderPrivate *priv;
GstMemory *mem;
GstD3D11Allocator *alloc;
guint array_size, num_texture_in_use;
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE); g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
g_return_val_if_fail (GST_IS_BUFFER (view_buffer), FALSE);
g_return_val_if_fail (picture != NULL, FALSE);
priv = decoder->priv; priv = decoder->priv;
return priv->can_direct_rendering; if (!priv->can_direct_rendering)
return FALSE;
/* XXX: Not a thread-safe way, but should not be a problem.
* This object must be protected by videodecoder stream lock
* and codec base classes are working on upstream streaming thread
* (i.g., single threaded) */
/* Baseclass is not holding this picture. So we can wait for this memory
* to be consumed by downstream as it will be relased once it's processed
* by downstream */
if (GST_MINI_OBJECT_REFCOUNT (picture) == 1)
return TRUE;
mem = gst_buffer_peek_memory (view_buffer, 0);
alloc = GST_D3D11_ALLOCATOR_CAST (mem->allocator);
/* something went wrong */
if (!gst_d3d11_allocator_get_texture_array_size (alloc, &array_size,
&num_texture_in_use)) {
GST_ERROR_OBJECT (decoder, "Couldn't query size of texture array");
return FALSE;
}
/* DPB pool is full now */
if (num_texture_in_use >= array_size)
return FALSE;
return TRUE;
} }
/* Keep sync with chromium and keep in sorted order. /* Keep sync with chromium and keep in sorted order.

View file

@ -128,7 +128,10 @@ gboolean gst_d3d11_decoder_decide_allocation (GstVideoDecoder * decod
GstD3D11Codec codec, GstD3D11Codec codec,
gboolean use_d3d11_pool); gboolean use_d3d11_pool);
gboolean gst_d3d11_decoder_supports_direct_rendering (GstD3D11Decoder * decoder); gboolean gst_d3d11_decoder_can_direct_render (GstD3D11Decoder * decoder,
GstBuffer * view_buffer,
GstMiniObject * picture);
/* Utils for class registration */ /* Utils for class registration */
gboolean gst_d3d11_decoder_util_is_legacy_device (GstD3D11Device * device); gboolean gst_d3d11_decoder_util_is_legacy_device (GstD3D11Device * device);

View file

@ -812,6 +812,7 @@ gst_d3d11_h264_dec_output_picture (GstH264Decoder * decoder,
GstVideoDecoder *vdec = GST_VIDEO_DECODER (decoder); GstVideoDecoder *vdec = GST_VIDEO_DECODER (decoder);
GstBuffer *output_buffer = NULL; GstBuffer *output_buffer = NULL;
GstBuffer *view_buffer; GstBuffer *view_buffer;
gboolean direct_rendering = FALSE;
GST_LOG_OBJECT (self, GST_LOG_OBJECT (self,
"Outputting picture %p (poc %d)", picture, picture->pic_order_cnt); "Outputting picture %p (poc %d)", picture, picture->pic_order_cnt);
@ -827,11 +828,15 @@ gst_d3d11_h264_dec_output_picture (GstH264Decoder * decoder,
* expose our decoder view without copy. In case of reverse playback, however, * expose our decoder view without copy. In case of reverse playback, however,
* we cannot do that since baseclass will store the decoded buffer * we cannot do that since baseclass will store the decoded buffer
* up to gop size but our dpb pool cannot be increased */ * up to gop size but our dpb pool cannot be increased */
if (self->use_d3d11_output && if (self->use_d3d11_output
gst_d3d11_decoder_supports_direct_rendering (self->d3d11_decoder) && && GST_VIDEO_DECODER (self)->input_segment.rate > 0
GST_VIDEO_DECODER (self)->input_segment.rate > 0) { && gst_d3d11_decoder_can_direct_render (self->d3d11_decoder, view_buffer,
GstMemory *mem; GST_MINI_OBJECT_CAST (picture))) {
direct_rendering = TRUE;
}
if (direct_rendering) {
GstMemory *mem;
output_buffer = gst_buffer_ref (view_buffer); output_buffer = gst_buffer_ref (view_buffer);
mem = gst_buffer_peek_memory (output_buffer, 0); mem = gst_buffer_peek_memory (output_buffer, 0);
GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD); GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);

View file

@ -773,6 +773,7 @@ gst_d3d11_h265_dec_output_picture (GstH265Decoder * decoder,
GstVideoDecoder *vdec = GST_VIDEO_DECODER (decoder); GstVideoDecoder *vdec = GST_VIDEO_DECODER (decoder);
GstBuffer *output_buffer = NULL; GstBuffer *output_buffer = NULL;
GstBuffer *view_buffer; GstBuffer *view_buffer;
gboolean direct_rendering = FALSE;
GST_LOG_OBJECT (self, GST_LOG_OBJECT (self,
"Outputting picture %p, poc %d", picture, picture->pic_order_cnt); "Outputting picture %p, poc %d", picture, picture->pic_order_cnt);
@ -788,9 +789,14 @@ gst_d3d11_h265_dec_output_picture (GstH265Decoder * decoder,
* expose our decoder view without copy. In case of reverse playback, however, * expose our decoder view without copy. In case of reverse playback, however,
* we cannot do that since baseclass will store the decoded buffer * we cannot do that since baseclass will store the decoded buffer
* up to gop size but our dpb pool cannot be increased */ * up to gop size but our dpb pool cannot be increased */
if (self->use_d3d11_output && if (self->use_d3d11_output
gst_d3d11_decoder_supports_direct_rendering (self->d3d11_decoder) && && GST_VIDEO_DECODER (self)->input_segment.rate > 0
GST_VIDEO_DECODER (self)->input_segment.rate > 0) { && gst_d3d11_decoder_can_direct_render (self->d3d11_decoder, view_buffer,
GST_MINI_OBJECT_CAST (picture))) {
direct_rendering = TRUE;
}
if (direct_rendering) {
GstMemory *mem; GstMemory *mem;
output_buffer = gst_buffer_ref (view_buffer); output_buffer = gst_buffer_ref (view_buffer);

View file

@ -861,6 +861,7 @@ gst_d3d11_mpeg2_dec_output_picture (GstMpeg2Decoder * decoder,
GstVideoDecoder *vdec = GST_VIDEO_DECODER (decoder); GstVideoDecoder *vdec = GST_VIDEO_DECODER (decoder);
GstBuffer *output_buffer = NULL; GstBuffer *output_buffer = NULL;
GstBuffer *view_buffer; GstBuffer *view_buffer;
gboolean direct_rendering = FALSE;
GST_LOG_OBJECT (self, "Outputting picture %p", picture); GST_LOG_OBJECT (self, "Outputting picture %p", picture);
@ -875,9 +876,14 @@ gst_d3d11_mpeg2_dec_output_picture (GstMpeg2Decoder * decoder,
* expose our decoder view without copy. In case of reverse playback, however, * expose our decoder view without copy. In case of reverse playback, however,
* we cannot do that since baseclass will store the decoded buffer * we cannot do that since baseclass will store the decoded buffer
* up to gop size but our dpb pool cannot be increased */ * up to gop size but our dpb pool cannot be increased */
if (self->use_d3d11_output && if (self->use_d3d11_output
gst_d3d11_decoder_supports_direct_rendering (self->d3d11_decoder) && && GST_VIDEO_DECODER (self)->input_segment.rate > 0
vdec->input_segment.rate > 0) { && gst_d3d11_decoder_can_direct_render (self->d3d11_decoder, view_buffer,
GST_MINI_OBJECT_CAST (picture))) {
direct_rendering = TRUE;
}
if (direct_rendering) {
GstMemory *mem; GstMemory *mem;
output_buffer = gst_buffer_ref (view_buffer); output_buffer = gst_buffer_ref (view_buffer);

View file

@ -364,6 +364,7 @@ gst_d3d11_vp8_dec_output_picture (GstVp8Decoder * decoder,
GstVideoDecoder *vdec = GST_VIDEO_DECODER (decoder); GstVideoDecoder *vdec = GST_VIDEO_DECODER (decoder);
GstBuffer *output_buffer = NULL; GstBuffer *output_buffer = NULL;
GstBuffer *view_buffer; GstBuffer *view_buffer;
gboolean direct_rendering = FALSE;
g_assert (picture->frame_hdr.show_frame); g_assert (picture->frame_hdr.show_frame);
@ -380,9 +381,14 @@ gst_d3d11_vp8_dec_output_picture (GstVp8Decoder * decoder,
* expose our decoder view without copy. In case of reverse playback, however, * expose our decoder view without copy. In case of reverse playback, however,
* we cannot do that since baseclass will store the decoded buffer * we cannot do that since baseclass will store the decoded buffer
* up to gop size but our dpb pool cannot be increased */ * up to gop size but our dpb pool cannot be increased */
if (self->use_d3d11_output && if (self->use_d3d11_output
gst_d3d11_decoder_supports_direct_rendering (self->d3d11_decoder) && && GST_VIDEO_DECODER (self)->input_segment.rate > 0
vdec->input_segment.rate > 0) { && gst_d3d11_decoder_can_direct_render (self->d3d11_decoder, view_buffer,
GST_MINI_OBJECT_CAST (picture))) {
direct_rendering = TRUE;
}
if (direct_rendering) {
GstMemory *mem; GstMemory *mem;
output_buffer = gst_buffer_ref (view_buffer); output_buffer = gst_buffer_ref (view_buffer);

View file

@ -463,6 +463,7 @@ gst_d3d11_vp9_dec_output_picture (GstVp9Decoder * decoder,
GstVideoDecoder *vdec = GST_VIDEO_DECODER (decoder); GstVideoDecoder *vdec = GST_VIDEO_DECODER (decoder);
GstBuffer *output_buffer = NULL; GstBuffer *output_buffer = NULL;
GstBuffer *view_buffer; GstBuffer *view_buffer;
gboolean direct_rendering = FALSE;
g_assert (picture->frame_hdr.show_frame); g_assert (picture->frame_hdr.show_frame);
@ -479,13 +480,18 @@ gst_d3d11_vp9_dec_output_picture (GstVp9Decoder * decoder,
* expose our decoder view without copy. In case of reverse playback, however, * expose our decoder view without copy. In case of reverse playback, however,
* we cannot do that since baseclass will store the decoded buffer * we cannot do that since baseclass will store the decoded buffer
* up to gop size but our dpb pool cannot be increased */ * up to gop size but our dpb pool cannot be increased */
if (self->use_d3d11_output && if (self->use_d3d11_output
gst_d3d11_decoder_supports_direct_rendering (self->d3d11_decoder) && && GST_VIDEO_DECODER (self)->input_segment.rate > 0
GST_VIDEO_DECODER (self)->input_segment.rate > 0 && && GST_VIDEO_INFO_WIDTH (&self->output_state->info) ==
GST_VIDEO_INFO_WIDTH (&self->output_state->info) ==
picture->frame_hdr.width picture->frame_hdr.width
&& GST_VIDEO_INFO_HEIGHT (&self->output_state->info) == && GST_VIDEO_INFO_HEIGHT (&self->output_state->info) ==
picture->frame_hdr.height) { picture->frame_hdr.height
&& gst_d3d11_decoder_can_direct_render (self->d3d11_decoder, view_buffer,
GST_MINI_OBJECT_CAST (picture))) {
direct_rendering = TRUE;
}
if (direct_rendering) {
GstMemory *mem; GstMemory *mem;
output_buffer = gst_buffer_ref (view_buffer); output_buffer = gst_buffer_ref (view_buffer);