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glshader: Make reference counting of attach() consistent
https://bugzilla.gnome.org/show_bug.cgi?id=747990 https://bugzilla.gnome.org/show_bug.cgi?id=702960
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d47a515315
commit
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1 changed files with 14 additions and 4 deletions
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@ -500,7 +500,7 @@ gst_gl_shader_detach (GstGLShader * shader, GstGLSLStage * stage)
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/**
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/**
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* gst_gl_shader_attach_unlocked:
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* gst_gl_shader_attach_unlocked:
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* @shader: a #GstGLShader
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* @shader: a #GstGLShader
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* @stage: a #GstGLSLStage to attach
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* @stage: (transfer floating): a #GstGLSLStage to attach
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*
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*
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* Attaches @stage to @shader. @stage must have been successfully compiled
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* Attaches @stage to @shader. @stage must have been successfully compiled
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* with gst_glsl_stage_compile().
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* with gst_glsl_stage_compile().
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@ -521,18 +521,28 @@ gst_gl_shader_attach_unlocked (GstGLShader * shader, GstGLSLStage * stage)
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if (!_gst_glsl_funcs_fill (&shader->priv->vtable, shader->context)) {
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if (!_gst_glsl_funcs_fill (&shader->priv->vtable, shader->context)) {
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GST_WARNING_OBJECT (shader, "Failed to retreive required GLSL functions");
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GST_WARNING_OBJECT (shader, "Failed to retreive required GLSL functions");
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gst_object_ref_sink (stage);
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gst_object_unref (stage);
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return FALSE;
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return FALSE;
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}
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}
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if (!_ensure_program (shader))
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if (!_ensure_program (shader)) {
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gst_object_ref_sink (stage);
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gst_object_unref (stage);
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return FALSE;
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return FALSE;
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}
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/* already attached? */
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/* already attached? */
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if (g_list_find (shader->priv->stages, stage))
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if (g_list_find (shader->priv->stages, stage)) {
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gst_object_ref_sink (stage);
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gst_object_unref (stage);
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return TRUE;
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return TRUE;
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}
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stage_handle = gst_glsl_stage_get_handle (stage);
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stage_handle = gst_glsl_stage_get_handle (stage);
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if (!stage_handle) {
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if (!stage_handle) {
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gst_object_ref_sink (stage);
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gst_object_unref (stage);
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return FALSE;
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return FALSE;
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}
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}
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@ -555,7 +565,7 @@ gst_gl_shader_attach_unlocked (GstGLShader * shader, GstGLSLStage * stage)
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/**
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/**
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* gst_gl_shader_attach:
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* gst_gl_shader_attach:
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* @shader: a #GstGLShader
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* @shader: a #GstGLShader
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* @stage: a #GstGLSLStage to attach
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* @stage: (transfer floating): a #GstGLSLStage to attach
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*
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*
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* Attaches @stage to @shader. @stage must have been successfully compiled
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* Attaches @stage to @shader. @stage must have been successfully compiled
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* with gst_glsl_stage_compile().
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* with gst_glsl_stage_compile().
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