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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-27 04:01:08 +00:00
pipeline: use START_TIME to keep track of time
Use the element START_TIME to keep track of the running time when the pipeline paused so that it can be used to restore the base_time. Take the start_time before setting the children to PAUSED so that we can distribute the start_time to the children.
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parent
465b40a2b8
commit
6affcdd2ad
2 changed files with 55 additions and 56 deletions
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@ -120,7 +120,7 @@ struct _GstPipelinePrivate
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/* when we need to update stream_time or clock when going back to
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* PLAYING*/
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gboolean update_stream_time;
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GstClockTime last_start_time;
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gboolean update_clock;
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};
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@ -292,15 +292,16 @@ gst_pipeline_get_property (GObject * object, guint prop_id,
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}
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}
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/* set the running time to 0 */
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/* set the start_time to 0, this will cause us to select a new base_time and
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* make the running_time start from 0 again. */
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static void
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reset_running_time (GstPipeline * pipeline)
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reset_start_time (GstPipeline * pipeline)
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{
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GST_OBJECT_LOCK (pipeline);
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if (pipeline->stream_time != GST_CLOCK_TIME_NONE) {
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GST_DEBUG_OBJECT (pipeline, "reset stream_time to 0");
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pipeline->stream_time = 0;
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pipeline->priv->update_stream_time = TRUE;
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if (GST_ELEMENT_START_TIME (pipeline) != GST_CLOCK_TIME_NONE) {
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GST_DEBUG_OBJECT (pipeline, "reset start_time to 0");
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GST_ELEMENT_START_TIME (pipeline) = 0;
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pipeline->priv->last_start_time = -1;
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} else {
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GST_DEBUG_OBJECT (pipeline, "application asked to not reset stream_time");
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}
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@ -346,8 +347,8 @@ gst_pipeline_change_state (GstElement * element, GstStateChange transition)
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case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
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{
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GstClockTime new_base_time;
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GstClockTime start_time, stream_time, delay;
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gboolean new_clock, update_stream_time, update_clock;
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GstClockTime now, start_time, last_start_time, delay;
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gboolean update_clock;
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GstClock *cur_clock;
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GST_DEBUG_OBJECT (element, "selecting clock and base_time");
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@ -356,18 +357,20 @@ gst_pipeline_change_state (GstElement * element, GstStateChange transition)
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cur_clock = element->clock;
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if (cur_clock)
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gst_object_ref (cur_clock);
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stream_time = pipeline->stream_time;
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update_stream_time = pipeline->priv->update_stream_time;
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/* get the desired running_time of the first buffer aka the start_time */
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start_time = GST_ELEMENT_START_TIME (pipeline);
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last_start_time = pipeline->priv->last_start_time;
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pipeline->priv->last_start_time = start_time;
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/* see if we need to update the clock */
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update_clock = pipeline->priv->update_clock;
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pipeline->priv->update_stream_time = FALSE;
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pipeline->priv->update_clock = FALSE;
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delay = pipeline->delay;
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GST_OBJECT_UNLOCK (element);
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/* running time changed, either with a PAUSED or a flush, we need to check
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* if there is a new clock & update the base time */
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if (update_stream_time) {
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GST_DEBUG_OBJECT (pipeline, "Need to update stream_time");
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if (last_start_time != start_time) {
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GST_DEBUG_OBJECT (pipeline, "Need to update start_time");
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/* when going to PLAYING, select a clock when needed. If we just got
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* flushed, we don't reselect the clock. */
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@ -380,16 +383,14 @@ gst_pipeline_change_state (GstElement * element, GstStateChange transition)
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clock = gst_object_ref (cur_clock);
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}
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new_clock = (clock != cur_clock);
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if (clock) {
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start_time = gst_clock_get_time (clock);
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now = gst_clock_get_time (clock);
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} else {
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GST_DEBUG ("no clock, using base time of NONE");
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start_time = GST_CLOCK_TIME_NONE;
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now = GST_CLOCK_TIME_NONE;
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}
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if (new_clock) {
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if (clock != cur_clock) {
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/* now distribute the clock (which could be NULL). If some
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* element refuses the clock, this will return FALSE and
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* we effectively fail the state change. */
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@ -405,13 +406,12 @@ gst_pipeline_change_state (GstElement * element, GstStateChange transition)
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if (clock)
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gst_object_unref (clock);
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if (stream_time != GST_CLOCK_TIME_NONE
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&& start_time != GST_CLOCK_TIME_NONE) {
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new_base_time = start_time - stream_time + delay;
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if (start_time != GST_CLOCK_TIME_NONE && now != GST_CLOCK_TIME_NONE) {
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new_base_time = now - start_time + delay;
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GST_DEBUG_OBJECT (element,
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"stream_time=%" GST_TIME_FORMAT ", now=%" GST_TIME_FORMAT
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"start_time=%" GST_TIME_FORMAT ", now=%" GST_TIME_FORMAT
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", base_time %" GST_TIME_FORMAT,
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GST_TIME_ARGS (stream_time), GST_TIME_ARGS (start_time),
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GST_TIME_ARGS (start_time), GST_TIME_ARGS (now),
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GST_TIME_ARGS (new_base_time));
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} else
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new_base_time = GST_CLOCK_TIME_NONE;
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@ -420,7 +420,7 @@ gst_pipeline_change_state (GstElement * element, GstStateChange transition)
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gst_element_set_base_time (element, new_base_time);
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else
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GST_DEBUG_OBJECT (pipeline,
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"NOT adjusting base_time because stream_time is NONE");
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"NOT adjusting base_time because start_time is NONE");
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} else {
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GST_DEBUG_OBJECT (pipeline,
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"NOT adjusting base_time because we selected one before");
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@ -430,25 +430,6 @@ gst_pipeline_change_state (GstElement * element, GstStateChange transition)
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gst_object_unref (cur_clock);
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break;
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}
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case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
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break;
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case GST_STATE_CHANGE_PAUSED_TO_READY:
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case GST_STATE_CHANGE_READY_TO_NULL:
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break;
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}
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result = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
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switch (transition) {
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case GST_STATE_CHANGE_NULL_TO_READY:
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break;
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case GST_STATE_CHANGE_READY_TO_PAUSED:
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{
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reset_running_time (pipeline);
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break;
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}
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case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
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break;
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case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
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GST_OBJECT_LOCK (element);
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if ((clock = element->clock)) {
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@ -463,22 +444,40 @@ gst_pipeline_change_state (GstElement * element, GstStateChange transition)
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GST_OBJECT_LOCK (element);
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/* store the current running time */
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if (pipeline->stream_time != GST_CLOCK_TIME_NONE) {
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pipeline->stream_time = now - element->base_time;
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if (GST_ELEMENT_START_TIME (pipeline) != GST_CLOCK_TIME_NONE) {
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GST_ELEMENT_START_TIME (pipeline) = now - element->base_time;
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/* we went to PAUSED, when going to PLAYING select clock and new
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* base_time */
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pipeline->priv->update_stream_time = TRUE;
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pipeline->priv->update_clock = TRUE;
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}
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GST_DEBUG_OBJECT (element,
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"stream_time=%" GST_TIME_FORMAT ", now=%" GST_TIME_FORMAT
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"start_time=%" GST_TIME_FORMAT ", now=%" GST_TIME_FORMAT
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", base_time %" GST_TIME_FORMAT,
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GST_TIME_ARGS (pipeline->stream_time), GST_TIME_ARGS (now),
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GST_TIME_ARGS (element->base_time));
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GST_TIME_ARGS (GST_ELEMENT_START_TIME (pipeline)),
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GST_TIME_ARGS (now), GST_TIME_ARGS (element->base_time));
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}
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GST_OBJECT_UNLOCK (element);
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break;
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break;
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case GST_STATE_CHANGE_PAUSED_TO_READY:
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case GST_STATE_CHANGE_READY_TO_NULL:
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break;
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}
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result = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
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switch (transition) {
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case GST_STATE_CHANGE_NULL_TO_READY:
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break;
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case GST_STATE_CHANGE_READY_TO_PAUSED:
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{
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reset_start_time (pipeline);
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break;
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}
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case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
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break;
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case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
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break;
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case GST_STATE_CHANGE_PAUSED_TO_READY:
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break;
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case GST_STATE_CHANGE_READY_TO_NULL:
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@ -543,7 +542,7 @@ gst_pipeline_handle_message (GstBin * bin, GstMessage * message)
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/* reset our running time if we need to distribute a new base_time to the
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* children. */
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if (new_base_time)
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reset_running_time (pipeline);
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reset_start_time (pipeline);
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break;
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}
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@ -596,8 +595,7 @@ gst_pipeline_set_new_stream_time (GstPipeline * pipeline, GstClockTime time)
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g_return_if_fail (GST_IS_PIPELINE (pipeline));
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GST_OBJECT_LOCK (pipeline);
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pipeline->stream_time = time;
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pipeline->priv->update_stream_time = TRUE;
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GST_ELEMENT_START_TIME (pipeline) = time;
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GST_OBJECT_UNLOCK (pipeline);
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GST_DEBUG_OBJECT (pipeline, "set new stream_time to %" GST_TIME_FORMAT,
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@ -635,7 +633,7 @@ gst_pipeline_get_last_stream_time (GstPipeline * pipeline)
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g_return_val_if_fail (GST_IS_PIPELINE (pipeline), GST_CLOCK_TIME_NONE);
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GST_OBJECT_LOCK (pipeline);
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result = pipeline->stream_time;
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result = GST_ELEMENT_START_TIME (pipeline);
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GST_OBJECT_UNLOCK (pipeline);
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return result;
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@ -59,7 +59,8 @@ typedef enum {
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* GST_PIPELINE_FLAG_FIXED_CLOCK is set.
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* @stream_time: The stream time of the pipeline. A better name for this
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* property would be the running_time, the total time spent in the
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* PLAYING state without being flushed.
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* PLAYING state without being flushed. (deprecated, use the start_time
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* on GstElement).
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* @delay: Extra delay added to base_time to compensate for computing delays
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* when setting elements to PLAYING.
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*
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