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Fixing error message when a plugin is missing (gst-player -> libgstplay).
Original commit message from CVS: Fixing error message when a plugin is missing (gst-player -> libgstplay). Pipeline state change on error is now done directly in error callback, there's still something weird with oss /dev/dsp ressource busy error.
This commit is contained in:
parent
cd3f2fa760
commit
6af1a5e382
1 changed files with 5 additions and 6 deletions
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@ -144,7 +144,7 @@ gst_play_error_plugin ( GstPlayError type,
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*error = g_error_new ( GST_PLAY_ERROR,
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*error = g_error_new ( GST_PLAY_ERROR,
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type,
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type,
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"The %s plug-in could not be found. "
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"The %s plug-in could not be found. "
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"This plug-in is essential for gst-player. "
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"This plug-in is essential for libgstplay. "
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"Please install it and verify that it works "
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"Please install it and verify that it works "
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"by running 'gst-inspect %s'",
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"by running 'gst-inspect %s'",
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name, name);
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name, name);
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@ -341,8 +341,6 @@ gst_play_idle_signal (GstPlay *play)
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gst_object_unref (signal->signal_data.info.object);
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gst_object_unref (signal->signal_data.info.object);
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break;
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break;
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case PIPELINE_ERROR:
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case PIPELINE_ERROR:
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if (gst_element_get_state(play->pipeline) == GST_STATE_PLAYING)
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gst_element_set_state(play->pipeline, GST_STATE_READY);
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g_signal_emit (G_OBJECT (play), gst_play_signals[PIPELINE_ERROR], 0,
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g_signal_emit (G_OBJECT (play), gst_play_signals[PIPELINE_ERROR], 0,
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signal->signal_data.error.element, signal->signal_data.error.error);
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signal->signal_data.error.element, signal->signal_data.error.error);
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if (signal->signal_data.error.error)
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if (signal->signal_data.error.error)
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@ -440,6 +438,9 @@ callback_pipeline_error ( GstElement *object,
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g_async_queue_push(play->signal_queue, signal);
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g_async_queue_push(play->signal_queue, signal);
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if (GST_IS_ELEMENT(play->pipeline))
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gst_element_set_state(play->pipeline, GST_STATE_READY);
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play->idle_add_func ((GSourceFunc) gst_play_idle_signal, play);
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play->idle_add_func ((GSourceFunc) gst_play_idle_signal, play);
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}
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}
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@ -477,8 +478,6 @@ callback_pipeline_state_change ( GstElement *element,
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g_return_if_fail (GST_IS_PLAY (play));
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g_return_if_fail (GST_IS_PLAY (play));
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g_return_if_fail (element == play->pipeline);
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g_return_if_fail (element == play->pipeline);
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/*g_print ("got state change %s to %s\n", gst_element_state_get_name (old), gst_element_state_get_name (state));*/
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/* do additional stuff depending on state */
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/* do additional stuff depending on state */
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if (GST_IS_PIPELINE (play->pipeline)){
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if (GST_IS_PIPELINE (play->pipeline)){
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switch (state) {
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switch (state) {
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