Fixing error message when a plugin is missing (gst-player -> libgstplay).

Original commit message from CVS:
Fixing error message when a plugin is missing (gst-player -> libgstplay).
Pipeline state change on error is now done directly in error callback, there's still something weird with oss /dev/dsp ressource busy error.
This commit is contained in:
Julien Moutte 2003-06-01 11:43:08 +00:00
parent cd3f2fa760
commit 6af1a5e382

View file

@ -144,7 +144,7 @@ gst_play_error_plugin ( GstPlayError type,
*error = g_error_new ( GST_PLAY_ERROR, *error = g_error_new ( GST_PLAY_ERROR,
type, type,
"The %s plug-in could not be found. " "The %s plug-in could not be found. "
"This plug-in is essential for gst-player. " "This plug-in is essential for libgstplay. "
"Please install it and verify that it works " "Please install it and verify that it works "
"by running 'gst-inspect %s'", "by running 'gst-inspect %s'",
name, name); name, name);
@ -341,8 +341,6 @@ gst_play_idle_signal (GstPlay *play)
gst_object_unref (signal->signal_data.info.object); gst_object_unref (signal->signal_data.info.object);
break; break;
case PIPELINE_ERROR: case PIPELINE_ERROR:
if (gst_element_get_state(play->pipeline) == GST_STATE_PLAYING)
gst_element_set_state(play->pipeline, GST_STATE_READY);
g_signal_emit (G_OBJECT (play), gst_play_signals[PIPELINE_ERROR], 0, g_signal_emit (G_OBJECT (play), gst_play_signals[PIPELINE_ERROR], 0,
signal->signal_data.error.element, signal->signal_data.error.error); signal->signal_data.error.element, signal->signal_data.error.error);
if (signal->signal_data.error.error) if (signal->signal_data.error.error)
@ -440,6 +438,9 @@ callback_pipeline_error ( GstElement *object,
g_async_queue_push(play->signal_queue, signal); g_async_queue_push(play->signal_queue, signal);
if (GST_IS_ELEMENT(play->pipeline))
gst_element_set_state(play->pipeline, GST_STATE_READY);
play->idle_add_func ((GSourceFunc) gst_play_idle_signal, play); play->idle_add_func ((GSourceFunc) gst_play_idle_signal, play);
} }
@ -477,8 +478,6 @@ callback_pipeline_state_change ( GstElement *element,
g_return_if_fail (GST_IS_PLAY (play)); g_return_if_fail (GST_IS_PLAY (play));
g_return_if_fail (element == play->pipeline); g_return_if_fail (element == play->pipeline);
/*g_print ("got state change %s to %s\n", gst_element_state_get_name (old), gst_element_state_get_name (state));*/
/* do additional stuff depending on state */ /* do additional stuff depending on state */
if (GST_IS_PIPELINE (play->pipeline)){ if (GST_IS_PIPELINE (play->pipeline)){
switch (state) { switch (state) {