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[148/906] Fix rgb issue. Current program should always be set to 0 when a new texture is attached to a fbo.
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1 changed files with 3 additions and 0 deletions
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@ -2398,6 +2398,9 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay *display)
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_RECTANGLE_ARB, display->upload_outtex, 0);
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GL_TEXTURE_RECTANGLE_ARB, display->upload_outtex, 0);
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if (GLEW_ARB_fragment_shader)
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gst_gl_shader_use (NULL);
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glPushAttrib(GL_VIEWPORT_BIT);
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glPushAttrib(GL_VIEWPORT_BIT);
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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