glimagesink: correctly use the sync meta across multiple contexts

1. Set the sync point after the (possible) upload has occured
2. Wait in the correct GL context (the draw context)

Note: We don't add the GL sync meta to the input buffer as it's not
writable and a copy would be expensive.
This commit is contained in:
Matthew Waters 2015-05-19 16:22:00 +10:00
parent 2e58daf196
commit 6a2d12bf47
2 changed files with 36 additions and 5 deletions

View file

@ -832,6 +832,7 @@ gst_glimage_sink_query (GstBaseSink * bsink, GstQuery * query)
gst_buffer_unref (buf); gst_buffer_unref (buf);
gst_buffer_replace (&glimage_sink->next_buffer, NULL); gst_buffer_replace (&glimage_sink->next_buffer, NULL);
gst_buffer_replace (&glimage_sink->next_sync, NULL);
res = GST_BASE_SINK_CLASS (parent_class)->query (bsink, query); res = GST_BASE_SINK_CLASS (parent_class)->query (bsink, query);
break; break;
@ -901,13 +902,18 @@ gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
* to avoid drawing * to avoid drawing
*/ */
GST_GLIMAGE_SINK_LOCK (glimage_sink); GST_GLIMAGE_SINK_LOCK (glimage_sink);
if (glimage_sink->stored_sync)
gst_buffer_unref (glimage_sink->stored_sync);
glimage_sink->stored_sync = NULL;
glimage_sink->redisplay_texture = 0; glimage_sink->redisplay_texture = 0;
if (glimage_sink->stored_buffer) { if (glimage_sink->stored_buffer) {
gst_buffer_unref (glimage_sink->stored_buffer); gst_buffer_unref (glimage_sink->stored_buffer);
glimage_sink->stored_buffer = NULL; glimage_sink->stored_buffer = NULL;
} }
GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
gst_buffer_replace (&glimage_sink->next_buffer, NULL); gst_buffer_replace (&glimage_sink->next_buffer, NULL);
gst_buffer_replace (&glimage_sink->next_sync, NULL);
GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
glimage_sink->window_id = 0; glimage_sink->window_id = 0;
/* but do not reset glimage_sink->new_window_id */ /* but do not reset glimage_sink->new_window_id */
@ -1095,6 +1101,8 @@ gst_glimage_sink_prepare (GstBaseSink * bsink, GstBuffer * buf)
{ {
GstGLImageSink *glimage_sink; GstGLImageSink *glimage_sink;
GstVideoFrame gl_frame; GstVideoFrame gl_frame;
GstBuffer *next_sync, *old_sync, *old_buffer;
GstGLSyncMeta *sync_meta;
glimage_sink = GST_GLIMAGE_SINK (bsink); glimage_sink = GST_GLIMAGE_SINK (bsink);
@ -1113,9 +1121,24 @@ gst_glimage_sink_prepare (GstBaseSink * bsink, GstBuffer * buf)
goto upload_failed; goto upload_failed;
} }
next_sync = gst_buffer_new ();
sync_meta = gst_buffer_add_gl_sync_meta (glimage_sink->context, next_sync);
gst_gl_sync_meta_set_sync_point (sync_meta, glimage_sink->context);
GST_GLIMAGE_SINK_LOCK (glimage_sink);
glimage_sink->next_tex = *(guint *) gl_frame.data[0]; glimage_sink->next_tex = *(guint *) gl_frame.data[0];
gst_buffer_replace (&glimage_sink->next_buffer, buf); old_buffer = glimage_sink->next_buffer;
glimage_sink->next_buffer = gst_buffer_ref (buf);
old_sync = glimage_sink->next_sync;
glimage_sink->next_sync = next_sync;
GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
if (old_buffer)
gst_buffer_unref (old_buffer);
if (old_sync)
gst_buffer_unref (old_sync);
gst_video_frame_unmap (&gl_frame); gst_video_frame_unmap (&gl_frame);
@ -1142,7 +1165,7 @@ static GstFlowReturn
gst_glimage_sink_show_frame (GstVideoSink * vsink, GstBuffer * buf) gst_glimage_sink_show_frame (GstVideoSink * vsink, GstBuffer * buf)
{ {
GstGLImageSink *glimage_sink; GstGLImageSink *glimage_sink;
GstBuffer *stored_buffer; GstBuffer *stored_buffer, *old_sync;
GST_TRACE ("rendering buffer:%p", buf); GST_TRACE ("rendering buffer:%p", buf);
@ -1159,6 +1182,10 @@ gst_glimage_sink_show_frame (GstVideoSink * vsink, GstBuffer * buf)
glimage_sink->redisplay_texture = glimage_sink->next_tex; glimage_sink->redisplay_texture = glimage_sink->next_tex;
stored_buffer = glimage_sink->stored_buffer; stored_buffer = glimage_sink->stored_buffer;
glimage_sink->stored_buffer = gst_buffer_ref (glimage_sink->next_buffer); glimage_sink->stored_buffer = gst_buffer_ref (glimage_sink->next_buffer);
old_sync = glimage_sink->stored_sync;
glimage_sink->stored_sync = gst_buffer_ref (glimage_sink->next_sync);
GST_GLIMAGE_SINK_UNLOCK (glimage_sink); GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
/* Ask the underlying window to redraw its content */ /* Ask the underlying window to redraw its content */
@ -1169,6 +1196,8 @@ gst_glimage_sink_show_frame (GstVideoSink * vsink, GstBuffer * buf)
if (stored_buffer) if (stored_buffer)
gst_buffer_unref (stored_buffer); gst_buffer_unref (stored_buffer);
if (old_sync)
gst_buffer_unref (old_sync);
if (g_atomic_int_get (&glimage_sink->to_quit) != 0) { if (g_atomic_int_get (&glimage_sink->to_quit) != 0) {
GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND, GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
@ -1522,9 +1551,9 @@ gst_glimage_sink_on_draw (GstGLImageSink * gl_sink)
gl_sink->caps_change = FALSE; gl_sink->caps_change = FALSE;
} }
sync_meta = gst_buffer_get_gl_sync_meta (gl_sink->stored_buffer); sync_meta = gst_buffer_get_gl_sync_meta (gl_sink->stored_sync);
if (sync_meta) if (sync_meta)
gst_gl_sync_meta_wait (sync_meta, gl_sink->context); gst_gl_sync_meta_wait (sync_meta, gst_gl_context_get_current ());
/* make sure that the environnement is clean */ /* make sure that the environnement is clean */
gst_gl_context_clear_shader (gl_sink->context); gst_gl_context_clear_shader (gl_sink->context);

View file

@ -68,6 +68,7 @@ struct _GstGLImageSink
guint next_tex; guint next_tex;
GstBuffer *next_buffer; GstBuffer *next_buffer;
GstBuffer *next_sync;
volatile gint to_quit; volatile gint to_quit;
gboolean keep_aspect_ratio; gboolean keep_aspect_ratio;
@ -78,6 +79,7 @@ struct _GstGLImageSink
/* avoid replacing the stored_buffer while drawing */ /* avoid replacing the stored_buffer while drawing */
GMutex drawing_lock; GMutex drawing_lock;
GstBuffer *stored_buffer; GstBuffer *stored_buffer;
GstBuffer *stored_sync;
GLuint redisplay_texture; GLuint redisplay_texture;
gboolean caps_change; gboolean caps_change;