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gstplay: Add a minimal documentation header
Also mentioning the need to set the bus to flushing state before disposing the player in order to avoid reference cycles. Fixes #3107 Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5631>
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@ -306,6 +306,33 @@ and/or use gtk-doc annotations. -->
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</parameters>
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</parameters>
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</function-macro>
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</function-macro>
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<class name="Play" c:symbol-prefix="play" c:type="GstPlay" version="1.20" parent="Gst.Object" glib:type-name="GstPlay" glib:get-type="gst_play_get_type" glib:type-struct="PlayClass">
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<class name="Play" c:symbol-prefix="play" c:type="GstPlay" version="1.20" parent="Gst.Object" glib:type-name="GstPlay" glib:get-type="gst_play_get_type" glib:type-struct="PlayClass">
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<doc xml:space="preserve" filename="../subprojects/gst-plugins-bad/gst-libs/gst/play/gstplay.c">The goal of the GstPlay library is to ease the integration of multimedia
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playback features in applications. Thus, if you need to build a media player
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from the ground-up, GstPlay provides the features you will most likely need.
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An example player is available in gst-examples/playback/player/gst-play/.
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Internally the GstPlay makes use of the `playbin` element. `playbin3` can be
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selected if the `GST_PLAY_USE_PLAYBIN3=1` environment variable has been set.
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**Important note**: In order to prevent the GstPlay object from leaking, its
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GstBus should be set to flushing state before any attempt to drop the last
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reference of the GstPlay object. An example in C:
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```c
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...
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GstBus *bus = gst_play_get_message_bus (player);
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gst_bus_set_flushing (bus, TRUE);
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gst_object_unref (bus);
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gst_object_unref (player);
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```
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The messages managed by the player contain a reference to itself, and if the
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bus watch is just removed together with dropping the player then the bus will
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simply keep them around forever (and the bus never goes away because the
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player has a strong reference to it, so there's a reference cycle as long as
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there are messages). Setting the bus to flushing state forces it to get rid
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of its queued messages, thus breaking any possible reference cycle.</doc>
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<source-position filename="../subprojects/gst-plugins-bad/gst-libs/gst/play/gstplay-types.h"/>
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<source-position filename="../subprojects/gst-plugins-bad/gst-libs/gst/play/gstplay-types.h"/>
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<constructor name="new" c:identifier="gst_play_new" version="1.20">
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<constructor name="new" c:identifier="gst_play_new" version="1.20">
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<doc xml:space="preserve" filename="../subprojects/gst-plugins-bad/gst-libs/gst/play/gstplay.c">Creates a new #GstPlay instance.
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<doc xml:space="preserve" filename="../subprojects/gst-plugins-bad/gst-libs/gst/play/gstplay.c">Creates a new #GstPlay instance.
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@ -390,8 +390,14 @@ play_new (gchar ** uris, gdouble initial_volume)
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static void
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static void
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play_free (Player * play)
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play_free (Player * play)
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{
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{
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GstBus *bus = NULL;
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play_reset (play);
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play_reset (play);
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bus = gst_play_get_message_bus (play->player);
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gst_bus_set_flushing (bus, TRUE);
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gst_object_unref (bus);
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g_clear_object (&play->signal_adapter);
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g_clear_object (&play->signal_adapter);
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gst_object_unref (play->player);
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gst_object_unref (play->player);
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@ -28,6 +28,34 @@
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* @symbols:
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* @symbols:
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* - GstPlay
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* - GstPlay
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*
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*
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* The goal of the GstPlay library is to ease the integration of multimedia
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* playback features in applications. Thus, if you need to build a media player
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* from the ground-up, GstPlay provides the features you will most likely need.
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*
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* An example player is available in gst-examples/playback/player/gst-play/.
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*
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* Internally the GstPlay makes use of the `playbin` element. `playbin3` can be
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* selected if the `GST_PLAY_USE_PLAYBIN3=1` environment variable has been set.
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*
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* **Important note**: In order to prevent the GstPlay object from leaking, its
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* GstBus should be set to flushing state before any attempt to drop the last
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* reference of the GstPlay object. An example in C:
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*
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* ```c
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* ...
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* GstBus *bus = gst_play_get_message_bus (player);
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* gst_bus_set_flushing (bus, TRUE);
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* gst_object_unref (bus);
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* gst_object_unref (player);
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* ```
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*
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* The messages managed by the player contain a reference to itself, and if the
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* bus watch is just removed together with dropping the player then the bus will
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* simply keep them around forever (and the bus never goes away because the
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* player has a strong reference to it, so there's a reference cycle as long as
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* there are messages). Setting the bus to flushing state forces it to get rid
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* of its queued messages, thus breaking any possible reference cycle.
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*
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* Since: 1.20
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* Since: 1.20
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*/
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*/
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