mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-26 03:31:05 +00:00
qml: add support for non-RGBA formats as input format
Currently supported are RGBA, BGRA and YV12 Output is still RGBA textures Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5119>
This commit is contained in:
parent
da3229d0cc
commit
65fc381403
11 changed files with 611 additions and 284 deletions
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@ -11999,12 +11999,12 @@
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"long-name": "Qt Video Overlay",
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"pad-templates": {
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"sink": {
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"caps": "video/x-raw(ANY):\n format: RGBA\n width: [ 1, 2147483647 ]\n height: [ 1, 2147483647 ]\n framerate: [ 0/1, 2147483647/1 ]\n texture-target: 2D\n\nvideo/x-raw(memory:GLMemory):\n format: RGBA\n width: [ 1, 2147483647 ]\n height: [ 1, 2147483647 ]\n framerate: [ 0/1, 2147483647/1 ]\n texture-target: 2D\n",
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"caps": "video/x-raw(ANY):\n format: { RGBA, BGRA, YV12 }\n width: [ 1, 2147483647 ]\n height: [ 1, 2147483647 ]\n framerate: [ 0/1, 2147483647/1 ]\n texture-target: 2D\n",
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"direction": "sink",
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"presence": "always"
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},
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"src": {
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"caps": "video/x-raw(memory:GLMemory):\n format: RGBA\n width: [ 1, 2147483647 ]\n height: [ 1, 2147483647 ]\n framerate: [ 0/1, 2147483647/1 ]\n texture-target: 2D\n\nvideo/x-raw(ANY):\n format: RGBA\n width: [ 1, 2147483647 ]\n height: [ 1, 2147483647 ]\n framerate: [ 0/1, 2147483647/1 ]\n texture-target: 2D\n",
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"caps": "video/x-raw(memory:GLMemory):\n format: RGBA\n width: [ 1, 2147483647 ]\n height: [ 1, 2147483647 ]\n framerate: [ 0/1, 2147483647/1 ]\n texture-target: 2D\n",
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"direction": "src",
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"presence": "always"
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}
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@ -12101,7 +12101,7 @@
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"long-name": "Qt Video Sink",
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"pad-templates": {
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"sink": {
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"caps": "video/x-raw(memory:GLMemory):\n format: { RGB, RGBA }\n width: [ 1, 2147483647 ]\n height: [ 1, 2147483647 ]\n framerate: [ 0/1, 2147483647/1 ]\n texture-target: 2D\n",
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"caps": "video/x-raw(memory:GLMemory):\n format: { RGB, RGBA, BGRA, YV12 }\n width: [ 1, 2147483647 ]\n height: [ 1, 2147483647 ]\n framerate: [ 0/1, 2147483647/1 ]\n texture-target: 2D\n",
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"direction": "sink",
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"presence": "always"
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}
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498
subprojects/gst-plugins-good/ext/qt/gstqsgmaterial.cc
Normal file
498
subprojects/gst-plugins-good/ext/qt/gstqsgmaterial.cc
Normal file
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@ -0,0 +1,498 @@
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/*
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* GStreamer
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* Copyright (C) 2023 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <vector>
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#include <stdio.h>
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#include <gst/video/video.h>
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#include <gst/gl/gl.h>
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#include <gst/gl/gstglfuncs.h>
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#include "gstqsgmaterial.h"
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#define GST_CAT_DEFAULT gst_qsg_texture_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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#define ATTRIBUTE_POSITION_NAME "a_position"
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#define ATTRIBUTE_TEXCOORD_NAME "a_texcoord"
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#define UNIFORM_POSITION_MATRIX_NAME "u_transformation"
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#define UNIFORM_OPACITY_NAME "opacity"
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#define UNIFORM_SWIZZLE_COMPONENTS_NAME "swizzle_components"
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#define UNIFORM_TEXTURE0_NAME "tex"
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#define UNIFORM_YUV_OFFSET_NAME "yuv_offset"
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#define UNIFORM_YUV_YCOEFF_NAME "yuv_ycoeff"
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#define UNIFORM_YUV_UCOEFF_NAME "yuv_ucoeff"
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#define UNIFORM_YUV_VCOEFF_NAME "yuv_vcoeff"
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#define UNIFORM_TRIPLANAR_PLANE0 "Ytex"
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#define UNIFORM_TRIPLANAR_PLANE1 "Utex"
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#define UNIFORM_TRIPLANAR_PLANE2 "Vtex"
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/* matrices from glcolorconvert */
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/* FIXME: use the colormatrix support from videoconvert */
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/* BT. 601 standard with the following ranges:
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* Y = [16..235] (of 255)
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* Cb/Cr = [16..240] (of 255)
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*/
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static const gfloat from_yuv_bt601_offset[] = {-0.0625f, -0.5f, -0.5f};
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static const gfloat from_yuv_bt601_rcoeff[] = {1.164f, 0.000f, 1.596f};
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static const gfloat from_yuv_bt601_gcoeff[] = {1.164f,-0.391f,-0.813f};
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static const gfloat from_yuv_bt601_bcoeff[] = {1.164f, 2.018f, 0.000f};
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/* BT. 709 standard with the following ranges:
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* Y = [16..235] (of 255)
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* Cb/Cr = [16..240] (of 255)
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*/
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static const gfloat from_yuv_bt709_offset[] = {-0.0625f, -0.5f, -0.5f};
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static const gfloat from_yuv_bt709_rcoeff[] = {1.164f, 0.000f, 1.787f};
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static const gfloat from_yuv_bt709_gcoeff[] = {1.164f,-0.213f,-0.531f};
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static const gfloat from_yuv_bt709_bcoeff[] = {1.164f,2.112f, 0.000f};
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class GstQSGMaterialShader : public QSGMaterialShader {
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public:
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GstQSGMaterialShader(GstVideoFormat v_format, char *vertex, char *fragment);
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~GstQSGMaterialShader();
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void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override
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{
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Q_ASSERT(program()->isLinked());
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if (state.isMatrixDirty())
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program()->setUniformValue(m_id_matrix, state.combinedMatrix());
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if (state.isOpacityDirty())
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program()->setUniformValue(m_id_opacity, state.opacity());
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GstQSGMaterial *mat = static_cast<GstQSGMaterial *>(newMaterial);
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mat->bind(this);
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}
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char const *const *attributeNames() const override
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{
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static char const *const names[] = { ATTRIBUTE_POSITION_NAME, ATTRIBUTE_TEXCOORD_NAME, 0 };
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return names;
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}
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void initialize() override
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{
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const GstVideoFormatInfo *finfo = gst_video_format_get_info (v_format);
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QSGMaterialShader::initialize();
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m_id_matrix = program()->uniformLocation(UNIFORM_POSITION_MATRIX_NAME);
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m_id_opacity = program()->uniformLocation(UNIFORM_OPACITY_NAME);
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int swizzle_components = program()->uniformLocation(UNIFORM_SWIZZLE_COMPONENTS_NAME);
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int reorder[4];
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gst_gl_video_format_swizzle (v_format, reorder);
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program()->setUniformValueArray(swizzle_components, reorder, G_N_ELEMENTS (reorder));
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const char *tex_names[GST_VIDEO_MAX_PLANES];
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switch (v_format) {
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_RGBA:
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case GST_VIDEO_FORMAT_BGRA:
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tex_names[0] = UNIFORM_TEXTURE0_NAME;
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break;
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case GST_VIDEO_FORMAT_YV12:
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tex_names[0] = UNIFORM_TRIPLANAR_PLANE0;
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tex_names[1] = UNIFORM_TRIPLANAR_PLANE1;
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tex_names[2] = UNIFORM_TRIPLANAR_PLANE2;
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break;
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default:
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g_assert_not_reached ();
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break;
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}
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for (guint i = 0; i < finfo->n_planes; i++) {
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this->tex_uniforms[i] = program()->uniformLocation(tex_names[i]);
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GST_TRACE ("%p tex uniform %i for tex %s", this, this->tex_uniforms[i], tex_names[i]);
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}
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this->cms_uniform_offset = program()->uniformLocation(UNIFORM_YUV_OFFSET_NAME);
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this->cms_uniform_ycoeff = program()->uniformLocation(UNIFORM_YUV_YCOEFF_NAME);
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this->cms_uniform_ucoeff = program()->uniformLocation(UNIFORM_YUV_UCOEFF_NAME);
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this->cms_uniform_vcoeff = program()->uniformLocation(UNIFORM_YUV_VCOEFF_NAME);
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}
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const char *vertexShader() const override;
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const char *fragmentShader() const override;
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int cms_uniform_offset;
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int cms_uniform_ycoeff;
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int cms_uniform_ucoeff;
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int cms_uniform_vcoeff;
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int tex_uniforms[GST_VIDEO_MAX_PLANES];
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private:
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int m_id_matrix;
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int m_id_opacity;
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GstVideoFormat v_format;
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char *vertex;
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char *fragment;
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};
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GstQSGMaterialShader::GstQSGMaterialShader(GstVideoFormat v_format, char * vertex, char * fragment)
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: v_format(v_format),
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vertex(vertex),
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fragment(fragment)
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{
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}
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GstQSGMaterialShader::~GstQSGMaterialShader()
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{
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g_clear_pointer (&this->vertex, g_free);
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g_clear_pointer (&this->fragment, g_free);
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}
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const char *
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GstQSGMaterialShader::vertexShader() const
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{
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return vertex;
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}
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const char *
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GstQSGMaterialShader::fragmentShader() const
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{
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return fragment;
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}
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GstQSGMaterial::GstQSGMaterial ()
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{
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static gsize _debug;
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if (g_once_init_enter (&_debug)) {
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GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qtqsgmaterial", 0,
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"Qt Scenegraph Material");
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g_once_init_leave (&_debug, 1);
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}
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g_weak_ref_init (&this->qt_context_ref_, NULL);
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gst_video_info_init (&this->v_info);
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memset (&this->v_frame, 0, sizeof (this->v_frame));
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this->buffer_ = NULL;
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this->buffer_was_bound = FALSE;
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this->sync_buffer_ = gst_buffer_new ();
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}
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GstQSGMaterial::~GstQSGMaterial ()
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{
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g_weak_ref_clear (&this->qt_context_ref_);
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gst_buffer_replace (&this->buffer_, NULL);
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gst_buffer_replace (&this->sync_buffer_, NULL);
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this->buffer_was_bound = FALSE;
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if (this->v_frame.buffer) {
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gst_video_frame_unmap (&this->v_frame);
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memset (&this->v_frame, 0, sizeof (this->v_frame));
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}
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}
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bool
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GstQSGMaterial::compatibleWith(GstVideoInfo * v_info)
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{
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if (GST_VIDEO_INFO_FORMAT (&this->v_info) != GST_VIDEO_INFO_FORMAT (v_info))
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return FALSE;
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return TRUE;
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}
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static char *
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vertexShaderForFormat(GstVideoFormat v_format)
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{
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return g_strdup (gst_gl_shader_string_vertex_mat4_vertex_transform);
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}
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#define qt_inputs \
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"attribute vec4 " ATTRIBUTE_POSITION ";\n" \
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"attribute vec2 " ATTRIBUTE_TEXCOORD ";\n" \
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#define texcoord_input \
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"varying vec2 v_texcoord;\n"
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#define single_texture_input \
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"uniform sampler2D " UNIFORM_TEXTURE0_NAME ";\n"
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#define triplanar_texture_input \
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"uniform sampler2D " UNIFORM_TRIPLANAR_PLANE0 ";\n" \
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"uniform sampler2D " UNIFORM_TRIPLANAR_PLANE1 ";\n" \
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"uniform sampler2D " UNIFORM_TRIPLANAR_PLANE2 ";\n"
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#define uniform_swizzle \
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"uniform int[4] " UNIFORM_SWIZZLE_COMPONENTS_NAME ";\n"
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#define uniform_opacity \
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"uniform float " UNIFORM_OPACITY_NAME ";\n"
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#define uniform_yuv_to_rgb_color_matrix \
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"uniform vec3 " UNIFORM_YUV_OFFSET_NAME ";\n" \
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"uniform vec3 " UNIFORM_YUV_YCOEFF_NAME ";\n" \
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"uniform vec3 " UNIFORM_YUV_UCOEFF_NAME ";\n" \
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"uniform vec3 " UNIFORM_YUV_VCOEFF_NAME ";\n"
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static char *
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fragmentShaderForFormat(GstVideoFormat v_format, GstGLContext * context)
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{
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switch (v_format) {
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_RGBA: {
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char *swizzle = gst_gl_color_convert_swizzle_shader_string (context);
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char *ret = g_strdup_printf (texcoord_input single_texture_input uniform_opacity
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"%s\n"
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"void main(void) {\n"
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" gl_FragColor = texture2D(tex, v_texcoord) * " UNIFORM_OPACITY_NAME ";\n"
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"}\n", swizzle);
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g_clear_pointer (&swizzle, g_free);
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return ret;
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}
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case GST_VIDEO_FORMAT_BGRA: {
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char *swizzle = gst_gl_color_convert_swizzle_shader_string (context);
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char *ret = g_strdup_printf (texcoord_input single_texture_input uniform_swizzle uniform_opacity
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"%s\n"
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"void main(void) {\n"
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" gl_FragColor = swizzle(texture2D(tex, v_texcoord), " UNIFORM_SWIZZLE_COMPONENTS_NAME ") * " UNIFORM_OPACITY_NAME ";\n"
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"}\n", swizzle);
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g_clear_pointer (&swizzle, g_free);
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return ret;
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}
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case GST_VIDEO_FORMAT_YV12: {
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char *yuv_to_rgb = gst_gl_color_convert_yuv_to_rgb_shader_string (context);
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char *swizzle = gst_gl_color_convert_swizzle_shader_string (context);
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char *ret = g_strdup_printf (texcoord_input triplanar_texture_input uniform_swizzle uniform_yuv_to_rgb_color_matrix uniform_opacity
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"%s\n"
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"%s\n"
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"void main(void) {\n"
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" vec4 yuva, rgba;\n"
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" yuva.x = texture2D(Ytex, v_texcoord).r;\n"
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" yuva.y = texture2D(Utex, v_texcoord).r;\n"
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" yuva.z = texture2D(Vtex, v_texcoord).r;\n"
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" yuva.a = 1.0;\n"
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" yuva = swizzle(yuva, " UNIFORM_SWIZZLE_COMPONENTS_NAME ");\n"
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" rgba.rgb = yuv_to_rgb (yuva.xyz, " UNIFORM_YUV_OFFSET_NAME ", " UNIFORM_YUV_YCOEFF_NAME ", " UNIFORM_YUV_UCOEFF_NAME ", " UNIFORM_YUV_VCOEFF_NAME ");\n"
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" rgba.a = yuva.a;\n"
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" gl_FragColor = rgba * " UNIFORM_OPACITY_NAME ";\n"
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//" gl_FragColor = vec4(yuva.x, 0.0, 0.0, 1.0);\n"
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"}\n", yuv_to_rgb, swizzle);
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g_clear_pointer (&yuv_to_rgb, g_free);
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g_clear_pointer (&swizzle, g_free);
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return ret;
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}
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default:
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return NULL;
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}
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}
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QSGMaterialShader *
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GstQSGMaterial::createShader() const
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{
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GstVideoFormat v_format = GST_VIDEO_INFO_FORMAT (&this->v_info);
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char *vertex = vertexShaderForFormat(v_format);
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char *fragment = fragmentShaderForFormat(v_format, NULL);
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if (!vertex || !fragment)
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return nullptr;
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return new GstQSGMaterialShader(v_format, vertex, fragment);
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}
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/* only called from the streaming thread with scene graph thread blocked */
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void
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GstQSGMaterial::setCaps (GstCaps * caps)
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{
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GST_LOG ("%p setCaps %" GST_PTR_FORMAT, this, caps);
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gst_video_info_from_caps (&this->v_info, caps);
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}
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/* only called from the streaming thread with scene graph thread blocked */
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gboolean
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GstQSGMaterial::setBuffer (GstBuffer * buffer)
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{
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GST_LOG ("%p setBuffer %" GST_PTR_FORMAT, this, buffer);
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/* FIXME: update more state here */
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if (!gst_buffer_replace (&this->buffer_, buffer))
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return FALSE;
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this->buffer_was_bound = FALSE;
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g_weak_ref_set (&this->qt_context_ref_, gst_gl_context_get_current ());
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return TRUE;
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}
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/* only called from the streaming thread with scene graph thread blocked */
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GstBuffer *
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GstQSGMaterial::getBuffer (gboolean * was_bound)
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{
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GstBuffer *buffer = NULL;
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if (this->buffer_)
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buffer = gst_buffer_ref (this->buffer_);
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if (was_bound)
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*was_bound = this->buffer_was_bound;
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return buffer;
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}
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void
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GstQSGMaterial::bind(GstQSGMaterialShader *shader)
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{
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const GstGLFuncs *gl;
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GstGLContext *context, *qt_context;
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GstGLSyncMeta *sync_meta;
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GstMemory *mem;
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gboolean use_dummy_tex = TRUE;
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if (this->v_frame.buffer) {
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gst_video_frame_unmap (&this->v_frame);
|
||||
memset (&this->v_frame, 0, sizeof (this->v_frame));
|
||||
}
|
||||
|
||||
qt_context = GST_GL_CONTEXT (g_weak_ref_get (&this->qt_context_ref_));
|
||||
if (!qt_context)
|
||||
goto out;
|
||||
|
||||
if (!this->buffer_)
|
||||
goto out;
|
||||
if (GST_VIDEO_INFO_FORMAT (&this->v_info) == GST_VIDEO_FORMAT_UNKNOWN)
|
||||
goto out;
|
||||
|
||||
this->mem_ = gst_buffer_peek_memory (this->buffer_, 0);
|
||||
if (!this->mem_)
|
||||
goto out;
|
||||
|
||||
gl = qt_context->gl_vtable;
|
||||
|
||||
/* FIXME: should really lock the memory to prevent write access */
|
||||
if (!gst_video_frame_map (&this->v_frame, &this->v_info, this->buffer_,
|
||||
(GstMapFlags) (GST_MAP_READ | GST_MAP_GL))) {
|
||||
g_assert_not_reached ();
|
||||
goto out;
|
||||
}
|
||||
|
||||
mem = gst_buffer_peek_memory (this->buffer_, 0);
|
||||
g_assert (gst_is_gl_memory (mem));
|
||||
|
||||
context = ((GstGLBaseMemory *)mem)->context;
|
||||
|
||||
sync_meta = gst_buffer_get_gl_sync_meta (this->sync_buffer_);
|
||||
if (!sync_meta)
|
||||
sync_meta = gst_buffer_add_gl_sync_meta (context, this->sync_buffer_);
|
||||
|
||||
gst_gl_sync_meta_set_sync_point (sync_meta, context);
|
||||
|
||||
gst_gl_sync_meta_wait (sync_meta, qt_context);
|
||||
|
||||
if (this->v_frame.info.finfo->flags & GST_VIDEO_FORMAT_FLAG_YUV) {
|
||||
if (gst_video_colorimetry_matches (&this->v_frame.info.colorimetry,
|
||||
GST_VIDEO_COLORIMETRY_BT709)) {
|
||||
this->cms_offset = (gfloat *) from_yuv_bt709_offset;
|
||||
this->cms_ycoeff = (gfloat *) from_yuv_bt709_rcoeff;
|
||||
this->cms_ucoeff = (gfloat *) from_yuv_bt709_gcoeff;
|
||||
this->cms_vcoeff = (gfloat *) from_yuv_bt709_bcoeff;
|
||||
} else {
|
||||
/* defaults/bt601 */
|
||||
this->cms_offset = (gfloat *) from_yuv_bt601_offset;
|
||||
this->cms_ycoeff = (gfloat *) from_yuv_bt601_rcoeff;
|
||||
this->cms_ucoeff = (gfloat *) from_yuv_bt601_gcoeff;
|
||||
this->cms_vcoeff = (gfloat *) from_yuv_bt601_bcoeff;
|
||||
}
|
||||
|
||||
shader->program()->setUniformValue(shader->cms_uniform_offset, QVector3D(this->cms_offset[0], this->cms_offset[1], this->cms_offset[2]));
|
||||
shader->program()->setUniformValue(shader->cms_uniform_ycoeff, QVector3D(this->cms_ycoeff[0], this->cms_ycoeff[1], this->cms_ycoeff[2]));
|
||||
shader->program()->setUniformValue(shader->cms_uniform_ucoeff, QVector3D(this->cms_ucoeff[0], this->cms_ucoeff[1], this->cms_ucoeff[2]));
|
||||
shader->program()->setUniformValue(shader->cms_uniform_vcoeff, QVector3D(this->cms_vcoeff[0], this->cms_vcoeff[1], this->cms_vcoeff[2]));
|
||||
} else {
|
||||
this->cms_offset = this->cms_ycoeff = this->cms_ucoeff = this->cms_vcoeff = NULL;
|
||||
}
|
||||
|
||||
/* reversed iteration order so that glActiveTexture(GL_TEXTURE0) is last which keeps
|
||||
* us in the default GL state expected by several other qml components
|
||||
*/
|
||||
for (int i = GST_VIDEO_FRAME_N_PLANES (&this->v_frame) - 1; i >= 0; i--) {
|
||||
guint tex_id = *(guint *) this->v_frame.data[i];
|
||||
shader->program()->setUniformValue(shader->tex_uniforms[i], i);
|
||||
gl->ActiveTexture (GL_TEXTURE0 + i);
|
||||
GST_LOG ("%p binding for plane %d Qt texture %u", this, i, tex_id);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_2D, tex_id);
|
||||
}
|
||||
|
||||
/* Texture was successfully bound, so we do not need
|
||||
* to use the dummy texture */
|
||||
use_dummy_tex = FALSE;
|
||||
|
||||
this->buffer_was_bound = TRUE;
|
||||
|
||||
out:
|
||||
gst_clear_object (&qt_context);
|
||||
|
||||
if (G_UNLIKELY (use_dummy_tex)) {
|
||||
QOpenGLContext *qglcontext = QOpenGLContext::currentContext ();
|
||||
QOpenGLFunctions *funcs = qglcontext->functions ();
|
||||
|
||||
/* Create dummy texture if not already present.
|
||||
* Use the Qt OpenGL functions instead of the GstGL ones,
|
||||
* since we are using the Qt OpenGL context here, and we must
|
||||
* be able to delete the texture in the destructor. */
|
||||
for (int i = GST_VIDEO_FRAME_N_PLANES (&this->v_frame) - 1; i >= 0; i--) {
|
||||
shader->program()->setUniformValue(shader->tex_uniforms[i], i);
|
||||
funcs->glActiveTexture(GL_TEXTURE0 + i);
|
||||
|
||||
if (this->dummy_textures[i] == 0) {
|
||||
/* Make this a black 64x64 pixel RGBA texture.
|
||||
* This size and format is supported pretty much everywhere, so these
|
||||
* are a safe pick. (64 pixel sidelength must be supported according
|
||||
* to the GLES2 spec, table 6.18.)
|
||||
* Set min/mag filters to GL_LINEAR to make sure no mipmapping is used. */
|
||||
const int tex_sidelength = 64;
|
||||
|
||||
std::vector < guint8 > dummy_data (tex_sidelength * tex_sidelength * 4, 0);
|
||||
switch (GST_VIDEO_FRAME_FORMAT (&this->v_frame)) {
|
||||
case GST_VIDEO_FORMAT_RGBA:
|
||||
case GST_VIDEO_FORMAT_BGRA:
|
||||
case GST_VIDEO_FORMAT_RGB:
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_YV12:
|
||||
if (i == 1 || i == 2) {
|
||||
guint8 *data = dummy_data.data();
|
||||
for (gsize j = 0; j < tex_sidelength; j++) {
|
||||
for (gsize k = 0; k < tex_sidelength; k++) {
|
||||
data[(j * tex_sidelength + k) * 4 + 0] = 0x7F;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
g_assert_not_reached ();
|
||||
break;
|
||||
}
|
||||
|
||||
funcs->glGenTextures (1, &this->dummy_textures[i]);
|
||||
funcs->glBindTexture (GL_TEXTURE_2D, this->dummy_textures[i]);
|
||||
funcs->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
funcs->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
funcs->glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, tex_sidelength,
|
||||
tex_sidelength, 0, GL_RGBA, GL_UNSIGNED_BYTE, &dummy_data[0]);
|
||||
}
|
||||
|
||||
g_assert (this->dummy_textures[i] != 0);
|
||||
|
||||
funcs->glBindTexture (GL_TEXTURE_2D, this->dummy_textures[i]);
|
||||
GST_LOG ("%p binding for plane %d fallback dummy Qt texture %u", this, i, this->dummy_textures[i]);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -18,34 +18,37 @@
|
|||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifndef __GST_QSG_TEXTURE_H__
|
||||
#define __GST_QSG_TEXTURE_H__
|
||||
#ifndef __GST_QSG_MATERIAL_H__
|
||||
#define __GST_QSG_MATERIAL_H__
|
||||
|
||||
#include <gst/gst.h>
|
||||
#include <gst/video/video.h>
|
||||
#include <gst/gl/gl.h>
|
||||
|
||||
#include "gstqtgl.h"
|
||||
#include <QtQuick/QSGTexture>
|
||||
#include <QtQuick/QSGMaterial>
|
||||
#include <QtQuick/QSGMaterialShader>
|
||||
#include <QtGui/QOpenGLFunctions>
|
||||
#include <QtGui/QOpenGLShaderProgram>
|
||||
|
||||
class GstQSGTexture : public QSGTexture, protected QOpenGLFunctions
|
||||
class GstQSGMaterialShader;
|
||||
|
||||
class GstQSGMaterial : public QSGMaterial
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
GstQSGTexture ();
|
||||
~GstQSGTexture ();
|
||||
GstQSGMaterial ();
|
||||
~GstQSGMaterial ();
|
||||
|
||||
void setCaps (GstCaps * caps);
|
||||
gboolean setBuffer (GstBuffer * buffer);
|
||||
GstBuffer * getBuffer (gboolean * was_bound);
|
||||
bool compatibleWith(GstVideoInfo *v_info);
|
||||
|
||||
/* QSGTexture */
|
||||
void bind ();
|
||||
int textureId () const;
|
||||
QSize textureSize () const;
|
||||
bool hasAlphaChannel () const;
|
||||
bool hasMipmaps () const;
|
||||
void bind(GstQSGMaterialShader *);
|
||||
|
||||
/* QSGMaterial */
|
||||
QSGMaterialType *type() const override { static QSGMaterialType type; return &type; };
|
||||
QSGMaterialShader *createShader() const override;
|
||||
|
||||
private:
|
||||
GstBuffer * buffer_;
|
||||
|
@ -53,9 +56,13 @@ private:
|
|||
GstBuffer * sync_buffer_;
|
||||
GWeakRef qt_context_ref_;
|
||||
GstMemory * mem_;
|
||||
GLuint dummy_tex_id_;
|
||||
GstVideoInfo v_info;
|
||||
GstVideoFrame v_frame;
|
||||
float *cms_offset;
|
||||
float *cms_ycoeff;
|
||||
float *cms_ucoeff;
|
||||
float *cms_vcoeff;
|
||||
guint dummy_textures[GST_VIDEO_MAX_PLANES];
|
||||
};
|
||||
|
||||
#endif /* __GST_QSG_TEXTURE_H__ */
|
||||
#endif /* __GST_QSG_MATERIAL_H__ */
|
|
@ -1,248 +0,0 @@
|
|||
/*
|
||||
* GStreamer
|
||||
* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#include <vector>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <gst/video/video.h>
|
||||
#include <gst/gl/gl.h>
|
||||
#include <gst/gl/gstglfuncs.h>
|
||||
#include "gstqsgtexture.h"
|
||||
|
||||
#define GST_CAT_DEFAULT gst_qsg_texture_debug
|
||||
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
|
||||
|
||||
GstQSGTexture::GstQSGTexture ()
|
||||
{
|
||||
static gsize _debug;
|
||||
|
||||
initializeOpenGLFunctions();
|
||||
|
||||
if (g_once_init_enter (&_debug)) {
|
||||
GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qtqsgtexture", 0,
|
||||
"Qt Scenegraph Texture");
|
||||
g_once_init_leave (&_debug, 1);
|
||||
}
|
||||
|
||||
g_weak_ref_init (&this->qt_context_ref_, NULL);
|
||||
gst_video_info_init (&this->v_info);
|
||||
|
||||
this->buffer_ = NULL;
|
||||
this->buffer_was_bound = FALSE;
|
||||
this->sync_buffer_ = gst_buffer_new ();
|
||||
this->dummy_tex_id_ = 0;
|
||||
}
|
||||
|
||||
GstQSGTexture::~GstQSGTexture ()
|
||||
{
|
||||
g_weak_ref_clear (&this->qt_context_ref_);
|
||||
gst_buffer_replace (&this->buffer_, NULL);
|
||||
gst_buffer_replace (&this->sync_buffer_, NULL);
|
||||
this->buffer_was_bound = FALSE;
|
||||
if (this->dummy_tex_id_ && QOpenGLContext::currentContext ()) {
|
||||
QOpenGLContext::currentContext ()->functions ()->glDeleteTextures (1,
|
||||
&this->dummy_tex_id_);
|
||||
}
|
||||
}
|
||||
|
||||
/* only called from the streaming thread with scene graph thread blocked */
|
||||
void
|
||||
GstQSGTexture::setCaps (GstCaps * caps)
|
||||
{
|
||||
GST_LOG ("%p setCaps %" GST_PTR_FORMAT, this, caps);
|
||||
|
||||
gst_video_info_from_caps (&this->v_info, caps);
|
||||
}
|
||||
|
||||
/* only called from the streaming thread with scene graph thread blocked */
|
||||
gboolean
|
||||
GstQSGTexture::setBuffer (GstBuffer * buffer)
|
||||
{
|
||||
GST_LOG ("%p setBuffer %" GST_PTR_FORMAT, this, buffer);
|
||||
/* FIXME: update more state here */
|
||||
if (!gst_buffer_replace (&this->buffer_, buffer))
|
||||
return FALSE;
|
||||
|
||||
this->buffer_was_bound = FALSE;
|
||||
|
||||
g_weak_ref_set (&this->qt_context_ref_, gst_gl_context_get_current ());
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* only called from the streaming thread with scene graph thread blocked */
|
||||
GstBuffer *
|
||||
GstQSGTexture::getBuffer (gboolean * was_bound)
|
||||
{
|
||||
GstBuffer *buffer = NULL;
|
||||
|
||||
if (this->buffer_)
|
||||
buffer = gst_buffer_ref (this->buffer_);
|
||||
if (was_bound)
|
||||
*was_bound = this->buffer_was_bound;
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
/* only called from qt's scene graph render thread */
|
||||
void
|
||||
GstQSGTexture::bind ()
|
||||
{
|
||||
const GstGLFuncs *gl;
|
||||
GstGLContext *context, *qt_context;
|
||||
GstGLSyncMeta *sync_meta;
|
||||
GstMemory *mem;
|
||||
guint tex_id;
|
||||
gboolean use_dummy_tex = TRUE;
|
||||
|
||||
qt_context = GST_GL_CONTEXT (g_weak_ref_get (&this->qt_context_ref_));
|
||||
if (!qt_context)
|
||||
goto out;
|
||||
|
||||
if (!this->buffer_)
|
||||
goto out;
|
||||
if (GST_VIDEO_INFO_FORMAT (&this->v_info) == GST_VIDEO_FORMAT_UNKNOWN)
|
||||
goto out;
|
||||
|
||||
this->mem_ = gst_buffer_peek_memory (this->buffer_, 0);
|
||||
if (!this->mem_)
|
||||
goto out;
|
||||
|
||||
gl = qt_context->gl_vtable;
|
||||
|
||||
/* FIXME: should really lock the memory to prevent write access */
|
||||
if (!gst_video_frame_map (&this->v_frame, &this->v_info, this->buffer_,
|
||||
(GstMapFlags) (GST_MAP_READ | GST_MAP_GL))) {
|
||||
g_assert_not_reached ();
|
||||
goto out;
|
||||
}
|
||||
|
||||
mem = gst_buffer_peek_memory (this->buffer_, 0);
|
||||
g_assert (gst_is_gl_memory (mem));
|
||||
|
||||
context = ((GstGLBaseMemory *)mem)->context;
|
||||
|
||||
sync_meta = gst_buffer_get_gl_sync_meta (this->sync_buffer_);
|
||||
if (!sync_meta)
|
||||
sync_meta = gst_buffer_add_gl_sync_meta (context, this->sync_buffer_);
|
||||
|
||||
gst_gl_sync_meta_set_sync_point (sync_meta, context);
|
||||
|
||||
gst_gl_sync_meta_wait (sync_meta, qt_context);
|
||||
|
||||
tex_id = *(guint *) this->v_frame.data[0];
|
||||
GST_LOG ("%p binding Qt texture %u", this, tex_id);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_2D, tex_id);
|
||||
|
||||
gst_video_frame_unmap (&this->v_frame);
|
||||
|
||||
/* Texture was successfully bound, so we do not need
|
||||
* to use the dummy texture */
|
||||
use_dummy_tex = FALSE;
|
||||
|
||||
this->buffer_was_bound = TRUE;
|
||||
|
||||
out:
|
||||
gst_clear_object (&qt_context);
|
||||
|
||||
if (G_UNLIKELY (use_dummy_tex)) {
|
||||
QOpenGLContext *qglcontext = QOpenGLContext::currentContext ();
|
||||
QOpenGLFunctions *funcs = qglcontext->functions ();
|
||||
|
||||
/* Create dummy texture if not already present.
|
||||
* Use the Qt OpenGL functions instead of the GstGL ones,
|
||||
* since we are using the Qt OpenGL context here, and we must
|
||||
* be able to delete the texture in the destructor. */
|
||||
if (this->dummy_tex_id_ == 0) {
|
||||
/* Make this a black 64x64 pixel RGBA texture.
|
||||
* This size and format is supported pretty much everywhere, so these
|
||||
* are a safe pick. (64 pixel sidelength must be supported according
|
||||
* to the GLES2 spec, table 6.18.)
|
||||
* Set min/mag filters to GL_LINEAR to make sure no mipmapping is used. */
|
||||
const int tex_sidelength = 64;
|
||||
std::vector < guint8 > dummy_data (tex_sidelength * tex_sidelength * 4, 0);
|
||||
|
||||
funcs->glGenTextures (1, &this->dummy_tex_id_);
|
||||
funcs->glBindTexture (GL_TEXTURE_2D, this->dummy_tex_id_);
|
||||
funcs->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
funcs->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
funcs->glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, tex_sidelength,
|
||||
tex_sidelength, 0, GL_RGBA, GL_UNSIGNED_BYTE, &dummy_data[0]);
|
||||
}
|
||||
|
||||
g_assert (this->dummy_tex_id_ != 0);
|
||||
|
||||
funcs->glBindTexture (GL_TEXTURE_2D, this->dummy_tex_id_);
|
||||
GST_LOG ("%p binding fallback dummy Qt texture %u", this, this->dummy_tex_id_);
|
||||
}
|
||||
}
|
||||
|
||||
/* can be called from any thread */
|
||||
int
|
||||
GstQSGTexture::textureId () const
|
||||
{
|
||||
int tex_id = 0;
|
||||
|
||||
if (this->buffer_) {
|
||||
GstMemory *mem = gst_buffer_peek_memory (this->buffer_, 0);
|
||||
|
||||
tex_id = ((GstGLMemory *) mem)->tex_id;
|
||||
}
|
||||
|
||||
GST_LOG ("%p get texture id %u", this, tex_id);
|
||||
|
||||
return tex_id;
|
||||
}
|
||||
|
||||
/* can be called from any thread */
|
||||
QSize
|
||||
GstQSGTexture::textureSize () const
|
||||
{
|
||||
if (GST_VIDEO_INFO_FORMAT (&this->v_info) == GST_VIDEO_FORMAT_UNKNOWN)
|
||||
return QSize (0, 0);
|
||||
|
||||
GST_TRACE ("%p get texture size %ux%u", this, this->v_info.width,
|
||||
this->v_info.height);
|
||||
|
||||
return QSize (this->v_info.width, this->v_info.height);
|
||||
}
|
||||
|
||||
/* can be called from any thread */
|
||||
bool
|
||||
GstQSGTexture::hasAlphaChannel () const
|
||||
{
|
||||
const bool has_alpha = GST_VIDEO_FORMAT_INFO_HAS_ALPHA(this->v_info.finfo);
|
||||
|
||||
GST_LOG ("%p get has alpha channel %u", this, has_alpha);
|
||||
|
||||
return has_alpha;
|
||||
}
|
||||
|
||||
/* can be called from any thread */
|
||||
bool
|
||||
GstQSGTexture::hasMipmaps () const
|
||||
{
|
||||
return false;
|
||||
}
|
|
@ -91,12 +91,41 @@
|
|||
#define GST_CAT_DEFAULT gst_debug_qt_gl_overlay
|
||||
GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
|
||||
|
||||
/* *INDENT-OFF* */
|
||||
static GstStaticPadTemplate qt_overlay_src_pad_template =
|
||||
GST_STATIC_PAD_TEMPLATE ("src",
|
||||
GST_PAD_SRC,
|
||||
GST_PAD_ALWAYS,
|
||||
GST_STATIC_CAPS ("video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), "
|
||||
"format = (string) RGBA, "
|
||||
"width = " GST_VIDEO_SIZE_RANGE ", "
|
||||
"height = " GST_VIDEO_SIZE_RANGE ", "
|
||||
"framerate = " GST_VIDEO_FPS_RANGE ","
|
||||
"texture-target = (string) 2D"
|
||||
));
|
||||
|
||||
static GstStaticPadTemplate qt_overlay_sink_pad_template =
|
||||
GST_STATIC_PAD_TEMPLATE ("sink",
|
||||
GST_PAD_SINK,
|
||||
GST_PAD_ALWAYS,
|
||||
GST_STATIC_CAPS ("video/x-raw(ANY), "
|
||||
"format = (string) { RGBA, BGRA, YV12 }, "
|
||||
"width = " GST_VIDEO_SIZE_RANGE ", "
|
||||
"height = " GST_VIDEO_SIZE_RANGE ", "
|
||||
"framerate = " GST_VIDEO_FPS_RANGE ","
|
||||
"texture-target = (string) 2D"
|
||||
));
|
||||
/* *INDENT-ON* */
|
||||
|
||||
static void gst_qt_overlay_finalize (GObject * object);
|
||||
static void gst_qt_overlay_set_property (GObject * object, guint prop_id,
|
||||
const GValue * value, GParamSpec * param_spec);
|
||||
static void gst_qt_overlay_get_property (GObject * object, guint prop_id,
|
||||
GValue * value, GParamSpec * param_spec);
|
||||
|
||||
static GstCaps * gst_qt_overlay_transform_internal_caps (GstGLFilter * filter,
|
||||
GstPadDirection direction, GstCaps * caps, GstCaps * filter_caps);
|
||||
|
||||
static gboolean gst_qt_overlay_gl_start (GstGLBaseFilter * bfilter);
|
||||
static void gst_qt_overlay_gl_stop (GstGLBaseFilter * bfilter);
|
||||
static gboolean gst_qt_overlay_gl_set_caps (GstGLBaseFilter * bfilter,
|
||||
|
@ -193,7 +222,10 @@ gst_qt_overlay_class_init (GstQtOverlayClass * klass)
|
|||
g_signal_new ("qml-scene-destroyed", G_TYPE_FROM_CLASS (klass),
|
||||
G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0);
|
||||
|
||||
gst_gl_filter_add_rgba_pad_templates (glfilter_class);
|
||||
gst_element_class_add_static_pad_template (element_class,
|
||||
&qt_overlay_src_pad_template);
|
||||
gst_element_class_add_static_pad_template (element_class,
|
||||
&qt_overlay_sink_pad_template);
|
||||
|
||||
btrans_class->prepare_output_buffer = gst_qt_overlay_prepare_output_buffer;
|
||||
btrans_class->transform = gst_qt_overlay_transform;
|
||||
|
@ -202,6 +234,8 @@ gst_qt_overlay_class_init (GstQtOverlayClass * klass)
|
|||
glbasefilter_class->gl_stop = gst_qt_overlay_gl_stop;
|
||||
glbasefilter_class->gl_set_caps = gst_qt_overlay_gl_set_caps;
|
||||
|
||||
glfilter_class->transform_internal_caps = gst_qt_overlay_transform_internal_caps;
|
||||
|
||||
element_class->change_state = gst_qt_overlay_change_state;
|
||||
}
|
||||
|
||||
|
@ -398,6 +432,24 @@ gst_qt_overlay_gl_set_caps (GstGLBaseFilter * bfilter, GstCaps * in_caps,
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
static GstCaps *
|
||||
gst_qt_overlay_transform_internal_caps (GstGLFilter * filter,
|
||||
GstPadDirection direction, GstCaps * caps, GstCaps * filter_caps)
|
||||
{
|
||||
GstCaps *tmp = GST_GL_FILTER_CLASS (parent_class)->transform_internal_caps (filter, direction, caps, filter_caps);
|
||||
int i, n;
|
||||
|
||||
n = gst_caps_get_size (tmp);
|
||||
for (i = 0; i < n; i++) {
|
||||
GstStructure *s = gst_caps_get_structure (tmp, i);
|
||||
|
||||
gst_structure_remove_fields (s, "format", "colorimetry", "chroma-site",
|
||||
"texture-target", NULL);
|
||||
}
|
||||
|
||||
return tmp;
|
||||
}
|
||||
|
||||
static GstFlowReturn
|
||||
gst_qt_overlay_prepare_output_buffer (GstBaseTransform * btrans,
|
||||
GstBuffer * buffer, GstBuffer ** outbuf)
|
||||
|
|
|
@ -108,7 +108,7 @@ GST_STATIC_PAD_TEMPLATE ("sink",
|
|||
GST_PAD_SINK,
|
||||
GST_PAD_ALWAYS,
|
||||
GST_STATIC_CAPS ("video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), "
|
||||
"format = (string) { RGB, RGBA }, "
|
||||
"format = (string) { RGB, RGBA, BGRA, YV12 }, "
|
||||
"width = " GST_VIDEO_SIZE_RANGE ", "
|
||||
"height = " GST_VIDEO_SIZE_RANGE ", "
|
||||
"framerate = " GST_VIDEO_FPS_RANGE ", "
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
sources = [
|
||||
'gstplugin.cc',
|
||||
'gstqtelement.cc',
|
||||
'gstqsgtexture.cc',
|
||||
'gstqsgmaterial.cc',
|
||||
'gstqtglutility.cc',
|
||||
'gstqtoverlay.cc',
|
||||
'gstqtsink.cc',
|
||||
|
@ -14,7 +14,6 @@ sources = [
|
|||
moc_headers = [
|
||||
'qtitem.h',
|
||||
'qtwindow.h',
|
||||
'gstqsgtexture.h',
|
||||
'qtglrenderer.h',
|
||||
]
|
||||
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
|
||||
#include <gst/video/video.h>
|
||||
#include "qtitem.h"
|
||||
#include "gstqsgtexture.h"
|
||||
#include "gstqsgmaterial.h"
|
||||
#include "gstqtglutility.h"
|
||||
|
||||
#include <QtCore/QMutexLocker>
|
||||
|
@ -283,9 +283,10 @@ QtGLVideoItem::updatePaintNode(QSGNode * oldNode,
|
|||
if (!this->priv->initted)
|
||||
return oldNode;
|
||||
|
||||
QSGSimpleTextureNode *texNode = static_cast<QSGSimpleTextureNode *> (oldNode);
|
||||
QSGGeometryNode *texNode = static_cast<QSGGeometryNode *> (oldNode);
|
||||
GstVideoRectangle src, dst, result;
|
||||
GstQSGTexture *tex;
|
||||
GstQSGMaterial *tex = nullptr;
|
||||
QSGGeometry *geometry = nullptr;
|
||||
|
||||
g_mutex_lock (&this->priv->lock);
|
||||
|
||||
|
@ -300,13 +301,22 @@ QtGLVideoItem::updatePaintNode(QSGNode * oldNode,
|
|||
if (gst_gl_context_get_current() == NULL)
|
||||
gst_gl_context_activate (this->priv->other_context, TRUE);
|
||||
|
||||
if (!texNode) {
|
||||
texNode = new QSGSimpleTextureNode ();
|
||||
texNode->setOwnsTexture (true);
|
||||
texNode->setTexture (new GstQSGTexture ());
|
||||
if (texNode) {
|
||||
geometry = texNode->geometry();
|
||||
tex = static_cast<GstQSGMaterial *>(texNode->material());
|
||||
if (tex && !tex->compatibleWith(&this->priv->v_info)) {
|
||||
delete texNode;
|
||||
texNode = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
tex = static_cast<GstQSGTexture *> (texNode->texture());
|
||||
if (!texNode) {
|
||||
texNode = new QSGGeometryNode();
|
||||
geometry = new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4);
|
||||
texNode->setGeometry(geometry);
|
||||
tex = new GstQSGMaterial();
|
||||
texNode->setMaterial(tex);
|
||||
}
|
||||
|
||||
if ((old_buffer = tex->getBuffer(&was_bound))) {
|
||||
if (old_buffer == this->priv->buffer) {
|
||||
|
@ -360,7 +370,9 @@ QtGLVideoItem::updatePaintNode(QSGNode * oldNode,
|
|||
result.h = boundingRect().height();
|
||||
}
|
||||
|
||||
texNode->setRect (QRectF (result.x, result.y, result.w, result.h));
|
||||
QRectF rect(result.x, result.y, result.w, result.h);
|
||||
QRectF sourceRect(0, 0, 1, 1);
|
||||
QSGGeometry::updateTexturedRectGeometry(geometry, rect, sourceRect);
|
||||
|
||||
g_mutex_unlock (&this->priv->lock);
|
||||
|
||||
|
|
|
@ -27,7 +27,6 @@
|
|||
#include <gst/video/video.h>
|
||||
#include <gst/gl/gstglfuncs.h>
|
||||
#include "qtwindow.h"
|
||||
#include "gstqsgtexture.h"
|
||||
#include "gstqtglutility.h"
|
||||
|
||||
#include <QtCore/QDateTime>
|
||||
|
|
|
@ -57,6 +57,10 @@ int main(int argc, char *argv[])
|
|||
|
||||
GstElement *pipeline = gst_pipeline_new (NULL);
|
||||
GstElement *src = gst_element_factory_make ("videotestsrc", NULL);
|
||||
GstElement *capsfilter = gst_element_factory_make ("capsfilter", NULL);
|
||||
GstCaps *caps = gst_caps_from_string ("video/x-raw,format=RGBA");
|
||||
g_object_set (capsfilter, "caps", caps, NULL);
|
||||
gst_caps_unref (caps);
|
||||
GstElement *glupload = gst_element_factory_make ("glupload", NULL);
|
||||
/* the plugin must be loaded before loading the qml file to register the
|
||||
* GstGLVideoItem qml item */
|
||||
|
@ -66,8 +70,8 @@ int main(int argc, char *argv[])
|
|||
|
||||
g_assert (src && glupload && overlay && sink);
|
||||
|
||||
gst_bin_add_many (GST_BIN (pipeline), src, glupload, overlay, overlay2, sink, NULL);
|
||||
gst_element_link_many (src, glupload, overlay, overlay2, sink, NULL);
|
||||
gst_bin_add_many (GST_BIN (pipeline), src, capsfilter, glupload, overlay, overlay2, sink, NULL);
|
||||
gst_element_link_many (src, capsfilter, glupload, overlay, overlay2, sink, NULL);
|
||||
|
||||
/* load qmlglsink output */
|
||||
QQmlApplicationEngine engine;
|
||||
|
|
|
@ -46,6 +46,10 @@ int main(int argc, char *argv[])
|
|||
|
||||
GstElement *pipeline = gst_pipeline_new (NULL);
|
||||
GstElement *src = gst_element_factory_make ("videotestsrc", NULL);
|
||||
GstElement *capsfilter = gst_element_factory_make ("capsfilter", NULL);
|
||||
GstCaps *caps = gst_caps_from_string ("video/x-raw,format=YV12");
|
||||
g_object_set (capsfilter, "caps", caps, NULL);
|
||||
gst_caps_unref (caps);
|
||||
GstElement *glupload = gst_element_factory_make ("glupload", NULL);
|
||||
/* the plugin must be loaded before loading the qml file to register the
|
||||
* GstGLVideoItem qml item */
|
||||
|
@ -53,8 +57,8 @@ int main(int argc, char *argv[])
|
|||
|
||||
g_assert (src && glupload && sink);
|
||||
|
||||
gst_bin_add_many (GST_BIN (pipeline), src, glupload, sink, NULL);
|
||||
gst_element_link_many (src, glupload, sink, NULL);
|
||||
gst_bin_add_many (GST_BIN (pipeline), src, capsfilter, glupload, sink, NULL);
|
||||
gst_element_link_many (src, capsfilter, glupload, sink, NULL);
|
||||
|
||||
QQmlApplicationEngine engine;
|
||||
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
|
||||
|
|
Loading…
Reference in a new issue