mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-20 15:27:07 +00:00
eglglessink: Clean-up gl/egl allocations at _stop()
Also, conditionaly destroy window if the sink created its own.
This commit is contained in:
parent
99765c3333
commit
63d8cd88c7
2 changed files with 62 additions and 42 deletions
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@ -1007,17 +1007,32 @@ gst_eglglessink_wipe_fmt (gpointer data)
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g_free (format);
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g_free (format);
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}
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}
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/* XXX: Should implement */
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/* Drafted */
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gboolean
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gboolean
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gst_eglglessink_stop (GstBaseSink * sink)
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gst_eglglessink_stop (GstBaseSink * sink)
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{
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{
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GstEglGlesSink *eglglessink = GST_EGLGLESSINK (sink);
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GstEglGlesSink *eglglessink = GST_EGLGLESSINK (sink);
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platform_destroy_native_window (eglglessink->display, eglglessink->window);
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eglglessink->selected_fmt = NULL;
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eglglessink->selected_fmt = NULL;
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g_list_free_full (eglglessink->supported_fmts, gst_eglglessink_wipe_fmt);
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g_list_free_full (eglglessink->supported_fmts, gst_eglglessink_wipe_fmt);
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/* EGL/GLES2 cleanup */
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if (eglglessink->rendering_path == GST_EGLGLESSINK_RENDER_SLOW) {
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glDeleteBuffers (1, &eglglessink->vdata);
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glDeleteBuffers (1, &eglglessink->tdata);
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glDeleteBuffers (1, &eglglessink->idata);
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glDeleteShader (eglglessink->fragshader);
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glDeleteShader (eglglessink->vertshader);
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glDeleteTextures (eglglessink->n_textures, eglglessink->texture);
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glDeleteProgram (eglglessink->program);
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}
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if (eglglessink->using_own_window)
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platform_destroy_native_window (eglglessink->display, eglglessink->window);
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g_mutex_free (eglglessink->flow_lock);
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g_mutex_free (eglglessink->flow_lock);
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eglglessink->flow_lock = NULL;
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eglglessink->flow_lock = NULL;
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@ -1313,10 +1328,8 @@ static gboolean
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gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
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gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
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{
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{
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GLint test;
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GLint test;
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GLuint verthandle, fraghandle, prog;
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GLboolean ret;
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GLboolean ret;
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GLchar *info_log;
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GLchar *info_log;
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gint n_textures = 0;
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const gchar *texnames[3] = { NULL, };
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const gchar *texnames[3] = { NULL, };
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gchar *tmp_prog = NULL;
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gchar *tmp_prog = NULL;
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@ -1367,70 +1380,70 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
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goto HANDLE_ERROR;
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goto HANDLE_ERROR;
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}
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}
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verthandle = glCreateShader (GL_VERTEX_SHADER);
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eglglessink->vertshader = glCreateShader (GL_VERTEX_SHADER);
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GST_DEBUG_OBJECT (eglglessink, "sending %s to handle %d", vert_COPY_prog,
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GST_DEBUG_OBJECT (eglglessink, "sending %s to handle %d", vert_COPY_prog,
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verthandle);
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eglglessink->vertshader);
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glShaderSource (verthandle, 1, &vert_COPY_prog, NULL);
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glShaderSource (eglglessink->vertshader, 1, &vert_COPY_prog, NULL);
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if (got_gl_error ("glShaderSource vertex"))
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if (got_gl_error ("glShaderSource vertex"))
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goto HANDLE_ERROR;
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goto HANDLE_ERROR;
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glCompileShader (verthandle);
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glCompileShader (eglglessink->vertshader);
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if (got_gl_error ("glCompileShader vertex"))
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if (got_gl_error ("glCompileShader vertex"))
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goto HANDLE_ERROR;
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goto HANDLE_ERROR;
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glGetShaderiv (verthandle, GL_COMPILE_STATUS, &test);
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glGetShaderiv (eglglessink->vertshader, GL_COMPILE_STATUS, &test);
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if (test != GL_FALSE)
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if (test != GL_FALSE)
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GST_DEBUG_OBJECT (eglglessink, "Successfully compiled vertex shader");
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GST_DEBUG_OBJECT (eglglessink, "Successfully compiled vertex shader");
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else {
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else {
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GST_ERROR_OBJECT (eglglessink, "Couldn't compile vertex shader");
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GST_ERROR_OBJECT (eglglessink, "Couldn't compile vertex shader");
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glGetShaderiv (verthandle, GL_INFO_LOG_LENGTH, &test);
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glGetShaderiv (eglglessink->vertshader, GL_INFO_LOG_LENGTH, &test);
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info_log = g_new0 (GLchar, test);
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info_log = g_new0 (GLchar, test);
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glGetShaderInfoLog (verthandle, test, NULL, info_log);
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glGetShaderInfoLog (eglglessink->vertshader, test, NULL, info_log);
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GST_INFO_OBJECT (eglglessink, "Compilation info log:\n%s", info_log);
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GST_INFO_OBJECT (eglglessink, "Compilation info log:\n%s", info_log);
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g_free (info_log);
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g_free (info_log);
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goto HANDLE_ERROR;
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goto HANDLE_ERROR;
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}
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}
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fraghandle = glCreateShader (GL_FRAGMENT_SHADER);
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eglglessink->fragshader = glCreateShader (GL_FRAGMENT_SHADER);
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switch (eglglessink->format) {
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switch (eglglessink->format) {
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case GST_VIDEO_FORMAT_AYUV:
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case GST_VIDEO_FORMAT_AYUV:
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glShaderSource (fraghandle, 1, &frag_AYUV_prog, NULL);
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glShaderSource (eglglessink->fragshader, 1, &frag_AYUV_prog, NULL);
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n_textures = 1;
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eglglessink->n_textures = 1;
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texnames[0] = "tex";
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texnames[0] = "tex";
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break;
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break;
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case GST_VIDEO_FORMAT_I420:
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case GST_VIDEO_FORMAT_I420:
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case GST_VIDEO_FORMAT_YV12:
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case GST_VIDEO_FORMAT_YV12:
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glShaderSource (fraghandle, 1, &frag_I420_YV12_prog, NULL);
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glShaderSource (eglglessink->fragshader, 1, &frag_I420_YV12_prog, NULL);
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n_textures = 3;
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eglglessink->n_textures = 3;
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texnames[0] = "Ytex";
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texnames[0] = "Ytex";
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texnames[1] = "Utex";
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texnames[1] = "Utex";
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texnames[2] = "Vtex";
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texnames[2] = "Vtex";
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break;
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break;
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case GST_VIDEO_FORMAT_YUY2:
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case GST_VIDEO_FORMAT_YUY2:
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tmp_prog = g_strdup_printf (frag_YUY2_UYVY_prog, 'r', 'g', 'a');
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tmp_prog = g_strdup_printf (frag_YUY2_UYVY_prog, 'r', 'g', 'a');
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glShaderSource (fraghandle, 1, (const GLchar **) &tmp_prog, NULL);
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glShaderSource (eglglessink->fragshader, 1, (const GLchar **) &tmp_prog, NULL);
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n_textures = 2;
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eglglessink->n_textures = 2;
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texnames[0] = "Ytex";
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texnames[0] = "Ytex";
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texnames[1] = "UVtex";
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texnames[1] = "UVtex";
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break;
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break;
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case GST_VIDEO_FORMAT_UYVY:
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case GST_VIDEO_FORMAT_UYVY:
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tmp_prog = g_strdup_printf (frag_YUY2_UYVY_prog, 'a', 'r', 'b');
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tmp_prog = g_strdup_printf (frag_YUY2_UYVY_prog, 'a', 'r', 'b');
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glShaderSource (fraghandle, 1, (const GLchar **) &tmp_prog, NULL);
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glShaderSource (eglglessink->fragshader, 1, (const GLchar **) &tmp_prog, NULL);
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n_textures = 2;
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eglglessink->n_textures = 2;
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texnames[0] = "Ytex";
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texnames[0] = "Ytex";
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texnames[1] = "UVtex";
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texnames[1] = "UVtex";
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break;
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break;
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case GST_VIDEO_FORMAT_NV12:
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case GST_VIDEO_FORMAT_NV12:
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tmp_prog = g_strdup_printf (frag_NV12_NV21_prog, 'r', 'a');
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tmp_prog = g_strdup_printf (frag_NV12_NV21_prog, 'r', 'a');
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glShaderSource (fraghandle, 1, (const GLchar **) &tmp_prog, NULL);
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glShaderSource (eglglessink->fragshader, 1, (const GLchar **) &tmp_prog, NULL);
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n_textures = 2;
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eglglessink->n_textures = 2;
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texnames[0] = "Ytex";
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texnames[0] = "Ytex";
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texnames[1] = "UVtex";
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texnames[1] = "UVtex";
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break;
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break;
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case GST_VIDEO_FORMAT_NV21:
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case GST_VIDEO_FORMAT_NV21:
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tmp_prog = g_strdup_printf (frag_NV12_NV21_prog, 'a', 'r');
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tmp_prog = g_strdup_printf (frag_NV12_NV21_prog, 'a', 'r');
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glShaderSource (fraghandle, 1, (const GLchar **) &tmp_prog, NULL);
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glShaderSource (eglglessink->fragshader, 1, (const GLchar **) &tmp_prog, NULL);
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n_textures = 2;
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eglglessink->n_textures = 2;
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texnames[0] = "Ytex";
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texnames[0] = "Ytex";
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texnames[1] = "UVtex";
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texnames[1] = "UVtex";
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break;
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break;
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@ -1438,8 +1451,8 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
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case GST_VIDEO_FORMAT_RGBx:
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case GST_VIDEO_FORMAT_RGBx:
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case GST_VIDEO_FORMAT_RGBA:
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case GST_VIDEO_FORMAT_RGBA:
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case GST_VIDEO_FORMAT_RGB16:
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case GST_VIDEO_FORMAT_RGB16:
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glShaderSource (fraghandle, 1, &frag_COPY_prog, NULL);
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glShaderSource (eglglessink->fragshader, 1, &frag_COPY_prog, NULL);
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n_textures = 1;
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eglglessink->n_textures = 1;
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texnames[0] = "tex";
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texnames[0] = "tex";
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break;
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break;
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default:
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default:
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@ -1450,34 +1463,34 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
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if (got_gl_error ("glShaderSource fragment"))
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if (got_gl_error ("glShaderSource fragment"))
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goto HANDLE_ERROR;
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goto HANDLE_ERROR;
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glCompileShader (fraghandle);
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glCompileShader (eglglessink->fragshader);
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if (got_gl_error ("glCompileShader fragment"))
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if (got_gl_error ("glCompileShader fragment"))
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goto HANDLE_ERROR;
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goto HANDLE_ERROR;
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glGetShaderiv (fraghandle, GL_COMPILE_STATUS, &test);
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glGetShaderiv (eglglessink->fragshader, GL_COMPILE_STATUS, &test);
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if (test != GL_FALSE)
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if (test != GL_FALSE)
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GST_DEBUG_OBJECT (eglglessink, "Successfully compiled fragment shader");
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GST_DEBUG_OBJECT (eglglessink, "Successfully compiled fragment shader");
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else {
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else {
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GST_ERROR_OBJECT (eglglessink, "Couldn't compile fragment shader");
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GST_ERROR_OBJECT (eglglessink, "Couldn't compile fragment shader");
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glGetShaderiv (fraghandle, GL_INFO_LOG_LENGTH, &test);
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glGetShaderiv (eglglessink->fragshader, GL_INFO_LOG_LENGTH, &test);
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info_log = g_new0 (GLchar, test);
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info_log = g_new0 (GLchar, test);
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glGetShaderInfoLog (fraghandle, test, NULL, info_log);
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glGetShaderInfoLog (eglglessink->fragshader, test, NULL, info_log);
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GST_INFO_OBJECT (eglglessink, "Compilation info log:\n%s", info_log);
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GST_INFO_OBJECT (eglglessink, "Compilation info log:\n%s", info_log);
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g_free (info_log);
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g_free (info_log);
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goto HANDLE_ERROR;
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goto HANDLE_ERROR;
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}
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}
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prog = glCreateProgram ();
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eglglessink->program = glCreateProgram ();
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if (got_gl_error ("glCreateProgram"))
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if (got_gl_error ("glCreateProgram"))
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goto HANDLE_ERROR;
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goto HANDLE_ERROR;
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glAttachShader (prog, verthandle);
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glAttachShader (eglglessink->program, eglglessink->vertshader);
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if (got_gl_error ("glAttachShader vertices"))
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if (got_gl_error ("glAttachShader vertices"))
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goto HANDLE_ERROR;
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goto HANDLE_ERROR;
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glAttachShader (prog, fraghandle);
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glAttachShader (eglglessink->program, eglglessink->fragshader);
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if (got_gl_error ("glAttachShader fragments"))
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if (got_gl_error ("glAttachShader fragments"))
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goto HANDLE_ERROR;
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goto HANDLE_ERROR;
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glLinkProgram (prog);
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glLinkProgram (eglglessink->program);
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glGetProgramiv (prog, GL_LINK_STATUS, &test);
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glGetProgramiv (eglglessink->program, GL_LINK_STATUS, &test);
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if (test != GL_FALSE)
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if (test != GL_FALSE)
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GST_DEBUG_OBJECT (eglglessink, "GLES: Successfully linked program");
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GST_DEBUG_OBJECT (eglglessink, "GLES: Successfully linked program");
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else {
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else {
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@ -1485,12 +1498,12 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
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goto HANDLE_ERROR;
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goto HANDLE_ERROR;
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}
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}
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glUseProgram (prog);
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glUseProgram (eglglessink->program);
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if (got_gl_error ("glUseProgram"))
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if (got_gl_error ("glUseProgram"))
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goto HANDLE_ERROR;
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goto HANDLE_ERROR;
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eglglessink->coord_pos = glGetAttribLocation (prog, "position");
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eglglessink->coord_pos = glGetAttribLocation (eglglessink->program, "position");
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eglglessink->tex_pos = glGetAttribLocation (prog, "texpos");
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eglglessink->tex_pos = glGetAttribLocation (eglglessink->program, "texpos");
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/* Generate and bind texture */
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/* Generate and bind texture */
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if (!eglglessink->have_texture) {
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if (!eglglessink->have_texture) {
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@ -1500,7 +1513,7 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
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g_mutex_lock (eglglessink->flow_lock);
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g_mutex_lock (eglglessink->flow_lock);
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for (i = 0; i < n_textures; i++) {
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for (i = 0; i < eglglessink->n_textures; i++) {
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if (i == 0)
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if (i == 0)
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glActiveTexture (GL_TEXTURE0);
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glActiveTexture (GL_TEXTURE0);
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else if (i == 1)
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else if (i == 1)
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@ -1516,7 +1529,8 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
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if (got_gl_error ("glBindTexture"))
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if (got_gl_error ("glBindTexture"))
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goto HANDLE_ERROR_LOCKED;
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goto HANDLE_ERROR_LOCKED;
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eglglessink->tex_uniform[i] = glGetUniformLocation (prog, texnames[i]);
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eglglessink->tex_uniform[i] = glGetUniformLocation (eglglessink->program,
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texnames[i]);
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glUniform1i (eglglessink->tex_uniform[i], i);
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glUniform1i (eglglessink->tex_uniform[i], i);
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/* Set 2D resizing params */
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/* Set 2D resizing params */
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@ -2033,6 +2047,9 @@ gst_eglglessink_setcaps (GstBaseSink * bsink, GstCaps * caps)
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GST_ERROR_OBJECT (eglglessink, "Internal window creation failed!");
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GST_ERROR_OBJECT (eglglessink, "Internal window creation failed!");
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goto HANDLE_ERROR;
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goto HANDLE_ERROR;
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}
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}
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g_mutex_lock (eglglessink->flow_lock);
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eglglessink->using_own_window = TRUE;
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g_mutex_unlock (eglglessink->flow_lock);
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gst_eglglessink_set_window_handle (GST_X_OVERLAY (eglglessink),
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gst_eglglessink_set_window_handle (GST_X_OVERLAY (eglglessink),
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(guintptr) window);
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(guintptr) window);
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}
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}
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@ -2211,6 +2228,7 @@ gst_eglglessink_init (GstEglGlesSink * eglglessink,
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eglglessink->can_create_window = TRUE;
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eglglessink->can_create_window = TRUE;
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eglglessink->force_rendering_slow = FALSE;
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eglglessink->force_rendering_slow = FALSE;
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eglglessink->keep_aspect_ratio = TRUE;
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eglglessink->keep_aspect_ratio = TRUE;
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eglglessink->using_own_window = FALSE;
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eglglessink->flow_lock = g_mutex_new ();
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eglglessink->flow_lock = g_mutex_new ();
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}
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}
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@ -143,10 +143,12 @@ struct _GstEglGlesSink
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EGLDisplay display;
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EGLDisplay display;
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EGLNativeWindowType window;
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EGLNativeWindowType window;
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EGLSurface surface;
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EGLSurface surface;
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GLuint fragshader, vertshader, program;
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GLuint texture[3];
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GLuint texture[3];
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gint n_textures;
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gboolean have_window;
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gboolean have_window;
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gboolean using_own_window;
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gboolean have_surface;;
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gboolean have_surface;;
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gboolean have_vbo;
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gboolean have_vbo;
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gboolean have_texture;
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gboolean have_texture;
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