msdk: Create msdk context without job_type

The job_type is not necessary when creating a normal msdk
context. Make the APIs for creating context more flexible.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4177>
This commit is contained in:
Yinhang Liu 2023-04-07 14:09:40 +08:00 committed by GStreamer Marge Bot
parent dafb801a18
commit 6242fca526
6 changed files with 36 additions and 26 deletions

View file

@ -115,6 +115,7 @@ static gboolean
plugin_init (GstPlugin * plugin)
{
gboolean ret;
GstMsdkContext *context;
GST_DEBUG_CATEGORY_INIT (gst_msdk_debug, "msdk", 0, "msdk");
GST_DEBUG_CATEGORY_INIT (gst_msdkdec_debug, "msdkdec", 0, "msdkdec");
@ -145,7 +146,8 @@ plugin_init (GstPlugin * plugin)
plugin_add_dependencies (plugin);
if (!msdk_is_available ())
context = gst_msdk_context_new (TRUE);
if (!context)
return TRUE; /* return TRUE to avoid getting blacklisted */
ret = gst_element_register (plugin, "msdkh264dec", GST_RANK_NONE,
@ -196,6 +198,8 @@ plugin_init (GstPlugin * plugin)
ret = gst_element_register (plugin, "msdkvpp", GST_RANK_NONE,
GST_TYPE_MSDKVPP);
gst_object_unref (context);
return ret;
}

View file

@ -304,15 +304,13 @@ gst_msdk_context_use_d3d11 (GstMsdkContext * context)
#endif
static gboolean
gst_msdk_context_open (GstMsdkContext * context, gboolean hardware,
GstMsdkContextJobType job_type)
gst_msdk_context_open (GstMsdkContext * context, gboolean hardware)
{
mfxU16 codename;
GstMsdkContextPrivate *priv = context->priv;
MsdkSession msdk_session;
mfxIMPL impl;
priv->job_type = job_type;
priv->hardware = hardware;
impl = hardware ? MFX_IMPL_HARDWARE_ANY : MFX_IMPL_SOFTWARE;
@ -410,12 +408,11 @@ gst_msdk_context_class_init (GstMsdkContextClass * klass)
}
GstMsdkContext *
gst_msdk_context_new (gboolean hardware, GstMsdkContextJobType job_type)
gst_msdk_context_new (gboolean hardware)
{
GstMsdkContext *obj = g_object_new (GST_TYPE_MSDK_CONTEXT, NULL);
if (obj && !gst_msdk_context_open (obj, hardware, job_type)) {
if (obj)
if (obj && !gst_msdk_context_open (obj, hardware)) {
gst_object_unref (obj);
return NULL;
}
@ -423,6 +420,18 @@ gst_msdk_context_new (gboolean hardware, GstMsdkContextJobType job_type)
return obj;
}
GstMsdkContext *
gst_msdk_context_new_with_job_type (gboolean hardware,
GstMsdkContextJobType job_type)
{
GstMsdkContext *obj = gst_msdk_context_new (hardware);
if (obj)
obj->priv->job_type = job_type;
return obj;
}
GstMsdkContext *
gst_msdk_context_new_with_parent (GstMsdkContext * parent)
{
@ -783,6 +792,13 @@ gst_msdk_context_get_job_type (GstMsdkContext * context)
return context->priv->job_type;
}
void
gst_msdk_context_set_job_type (GstMsdkContext * context,
GstMsdkContextJobType job_type)
{
context->priv->job_type = job_type;
}
void
gst_msdk_context_add_job_type (GstMsdkContext * context,
GstMsdkContextJobType job_type)

View file

@ -87,7 +87,9 @@ struct _GstMsdkContextClass
GType gst_msdk_context_get_type (void);
GstMsdkContext * gst_msdk_context_new (gboolean hardware, GstMsdkContextJobType job_type);
GstMsdkContext * gst_msdk_context_new (gboolean hardware);
GstMsdkContext * gst_msdk_context_new_with_job_type (gboolean hardware,
GstMsdkContextJobType job_type);
GstMsdkContext * gst_msdk_context_new_with_parent (GstMsdkContext * parent);
#ifndef _WIN32
GstMsdkContext * gst_msdk_context_new_with_va_display (GstObject * display_obj,
@ -141,6 +143,10 @@ gst_msdk_context_get_alloc_pool (GstMsdkContext * context);
GstMsdkContextJobType
gst_msdk_context_get_job_type (GstMsdkContext * context);
void
gst_msdk_context_set_job_type (GstMsdkContext * context,
GstMsdkContextJobType job_type);
void
gst_msdk_context_add_job_type (GstMsdkContext * context, GstMsdkContextJobType job_type);

View file

@ -264,7 +264,7 @@ gst_msdk_ensure_new_context (GstElement * element, gboolean hardware,
to enable user to choose GPU device in multi-GPU environment. This variable
is only valid when there's no context returned by upstream or downstream.
Otherwise it will use the device that created by upstream or downstream. */
msdk_context = gst_msdk_context_new (hardware, job);
msdk_context = gst_msdk_context_new_with_job_type (hardware, job);
if (!msdk_context) {
GST_ERROR_OBJECT (element, "Context creation failed");
return FALSE;

View file

@ -388,20 +388,6 @@ failed:
return msdk_session;
}
gboolean
msdk_is_available (void)
{
/* Make sure we can create GstMsdkContext instance (the job type is not used actually) */
GstMsdkContext *msdk_context = gst_msdk_context_new (1, GST_MSDK_JOB_DECODER);
if (!msdk_context) {
return FALSE;
}
gst_object_unref (msdk_context);
return TRUE;
}
void
gst_msdk_set_video_alignment (GstVideoInfo * info, guint alloc_w, guint alloc_h,
GstVideoAlignment * alignment)

View file

@ -114,8 +114,6 @@ MsdkSession msdk_open_session (mfxIMPL impl);
void msdk_close_mfx_session (mfxSession session);
void msdk_close_session (MsdkSession * session);
gboolean msdk_is_available (void);
mfxFrameSurface1 *msdk_get_free_surface (mfxFrameSurface1 * surfaces,
guint size);
void msdk_frame_to_surface (GstVideoFrame * frame, mfxFrameSurface1 * surface);