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gstqsg6material: pass the texture-target from caps to shader
The Material has to select the correct Shader depending on the negotiated texture target. Pass the texture target from the caps to the shader creation as it is already done for the pixel format. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7319>
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429042fb70
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2 changed files with 16 additions and 3 deletions
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@ -258,7 +258,7 @@ GstQSGTexture::rhiTexture() const
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class GstQSGMaterialShader : public QSGMaterialShader {
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public:
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GstQSGMaterialShader(GstVideoFormat v_format);
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GstQSGMaterialShader(GstVideoFormat v_format, GstGLTextureTarget target);
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~GstQSGMaterialShader();
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bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
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@ -269,7 +269,8 @@ private:
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QSGTexture *m_textures[GST_VIDEO_MAX_PLANES];
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};
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GstQSGMaterialShader::GstQSGMaterialShader(GstVideoFormat v_format)
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GstQSGMaterialShader::GstQSGMaterialShader(GstVideoFormat v_format,
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GstGLTextureTarget target)
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: v_format(v_format)
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{
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const gchar *frag_shader;
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@ -441,17 +442,28 @@ QSGMaterialShader *
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GstQSGMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const
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{
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GstVideoFormat v_format = GST_VIDEO_INFO_FORMAT (&this->v_info);
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GstGLTextureTarget target = this->tex_target;
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return new GstQSGMaterialShader(v_format);
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return new GstQSGMaterialShader(v_format, target);
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}
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/* only called from the streaming thread with scene graph thread blocked */
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void
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GstQSGMaterial::setCaps (GstCaps * caps)
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{
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GstStructure *s;
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const gchar *target_str;
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GST_LOG ("%p setCaps %" GST_PTR_FORMAT, this, caps);
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gst_video_info_from_caps (&this->v_info, caps);
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s = gst_caps_get_structure (caps, 0);
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target_str = gst_structure_get_string (s, "texture-target");
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if (!target_str)
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target_str = GST_GL_TEXTURE_TARGET_2D_STR;
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this->tex_target = gst_gl_texture_target_from_string(target_str);
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}
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/* only called from the streaming thread with scene graph thread blocked */
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@ -68,6 +68,7 @@ private:
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GstBuffer * sync_buffer_;
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GstMemory * mem_;
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GstVideoInfo v_info;
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GstGLTextureTarget tex_target;
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GstVideoFrame v_frame;
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QSGTexture::Filtering m_filtering;
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};
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