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gtkglsink: Don't leak vertex array and buffers
This is now possible since reset is always called from the main thread. https://bugzilla.gnome.org/show_bug.cgi?id=752441
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1 changed files with 21 additions and 1 deletions
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@ -360,6 +360,26 @@ _reset (GtkGstBaseWidget * base_widget)
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!base_widget->ignore_alpha);
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}
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/* called from main thread */
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static void
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gtk_gst_gl_widget_reset (GtkGstBaseWidget * base_widget)
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{
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GtkGstGLWidgetPrivate *priv = GTK_GST_GL_WIDGET (base_widget)->priv;
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const GstGLFuncs *gl = priv->other_context->gl_vtable;
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_reset (base_widget);
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if (priv->vao) {
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gl->DeleteVertexArrays (1, &priv->vao);
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priv->vao = 0;
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}
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if (priv->vertex_buffer) {
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gl->DeleteBuffers (1, &priv->vertex_buffer);
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priv->vertex_buffer = 0;
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}
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}
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static void
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gtk_gst_gl_widget_finalize (GObject * object)
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{
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@ -393,7 +413,7 @@ gtk_gst_gl_widget_class_init (GtkGstGLWidgetClass * klass)
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gobject_klass->finalize = gtk_gst_gl_widget_finalize;
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gl_widget_klass->render = gtk_gst_gl_widget_render;
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base_widget_klass->reset = _reset;
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base_widget_klass->reset = gtk_gst_gl_widget_reset;
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}
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static void
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