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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-26 11:41:09 +00:00
d3d12converter: Upload shader buffer resources earlier
Schedule (semi-)static resource upload at converter creation time. And use single resource for all vertex, index, and constant buffers, since separate resources will waste GPU memory. Note that size and address of a committed resource are 64K aligned even if requested buffer size is small. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7081>
This commit is contained in:
parent
a20569b1ba
commit
5d18d8a109
1 changed files with 141 additions and 172 deletions
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@ -183,6 +183,10 @@ static const XMFLOAT4X4A g_matrix_ur_ll = XMFLOAT4X4A (
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f);
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constexpr UINT g_vertex_buf_size = sizeof (VertexData) * 4;
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constexpr UINT g_index_buf_size = sizeof (g_indices);
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constexpr UINT g_const_buf_size = sizeof (PSConstBuffer);
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/* *INDENT-ON* */
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enum
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@ -214,21 +218,6 @@ struct QuadData
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#define STATE_VERTEX_AND_INDEX \
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(D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER | D3D12_RESOURCE_STATE_INDEX_BUFFER)
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struct ConverterUploadData
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{
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ComPtr<ID3D12Resource> vertex_index_upload;
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ComPtr<ID3D12Resource> ps_const_upload;
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ComPtr<ID3D12Resource> gamma_dec_lut_upload;
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ComPtr<ID3D12Resource> gamma_enc_lut_upload;
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};
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static void
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converter_upload_data_free (ConverterUploadData * data)
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{
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if (data)
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delete data;
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}
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struct _GstD3D12ConverterPrivate
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{
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_GstD3D12ConverterPrivate ()
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@ -245,11 +234,13 @@ struct _GstD3D12ConverterPrivate
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~_GstD3D12ConverterPrivate ()
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{
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if (fence_val > 0 && cq)
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gst_d3d12_command_queue_fence_wait (cq, fence_val, nullptr);
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if (fallback_pool) {
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gst_buffer_pool_set_active (fallback_pool, FALSE);
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gst_clear_object (&fallback_pool);
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}
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converter_upload_data_free (upload_data);
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gst_clear_object (&srv_heap_pool);
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gst_clear_object (&cq);
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}
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@ -280,8 +271,9 @@ struct _GstD3D12ConverterPrivate
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D3D12_VERTEX_BUFFER_VIEW vbv;
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D3D12_INDEX_BUFFER_VIEW idv;
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ComPtr<ID3D12Resource> vertex_index_buf;
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ComPtr<ID3D12Resource> ps_const_buf;
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D3D12_GPU_VIRTUAL_ADDRESS const_buf_addr;
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ComPtr<ID3D12Resource> shader_buf;
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ComPtr<ID3D12Resource> vertex_upload;
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ComPtr<ID3D12Resource> gamma_dec_lut;
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ComPtr<ID3D12Resource> gamma_enc_lut;
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT gamma_lut_layout;
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@ -291,14 +283,9 @@ struct _GstD3D12ConverterPrivate
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GstD3D12DescriptorPool *srv_heap_pool = nullptr;
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ConverterUploadData *upload_data = nullptr;
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bool is_first = true;
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guint srv_inc_size;
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guint rtv_inc_size;
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std::vector<D3D12_RESOURCE_BARRIER> barriers;
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guint64 input_texture_width;
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guint input_texture_height;
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gboolean update_src_rect = FALSE;
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@ -316,6 +303,7 @@ struct _GstD3D12ConverterPrivate
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GstVideoOrientationMethod video_direction;
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std::mutex prop_lock;
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guint64 fence_val = 0;
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/* properties */
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gint src_x = 0;
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@ -626,6 +614,9 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
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auto priv = self->priv;
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HRESULT hr;
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VertexData vertex_data[4];
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ComPtr < ID3D12Resource > upload_buf;
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ComPtr < ID3D12Resource > gamma_dec_lut_upload;
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ComPtr < ID3D12Resource > gamma_enc_lut_upload;
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auto device = gst_d3d12_device_get_device_handle (self->device);
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@ -726,9 +717,6 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
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priv->srv_heap_pool = gst_d3d12_descriptor_pool_new (device, &srv_heap_desc);
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priv->upload_data = new ConverterUploadData ();
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auto upload_data = priv->upload_data;
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/* bottom left */
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vertex_data[0].position.x = -1.0f;
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vertex_data[0].position.y = -1.0f;
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@ -757,85 +745,60 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
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vertex_data[3].texture.u = 1.0f;
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vertex_data[3].texture.v = 1.0f;
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/* vertex and index buffers */
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/* vertex, index and constant buffers */
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D3D12_HEAP_PROPERTIES heap_prop;
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D3D12_RESOURCE_DESC resource_desc;
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CD3DX12_RANGE range (0, 0);
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guint8 *data;
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{
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guint vertex_index_size = g_vertex_buf_size + g_index_buf_size;
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vertex_index_size = GST_ROUND_UP_N (vertex_index_size,
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D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
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guint const_size = GST_ROUND_UP_N (g_const_buf_size,
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D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
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heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
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resource_desc =
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CD3DX12_RESOURCE_DESC::Buffer (sizeof (VertexData) * 4 +
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sizeof (g_indices));
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CD3DX12_RESOURCE_DESC::Buffer (vertex_index_size + const_size);
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hr = device->CreateCommittedResource (&heap_prop,
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D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
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&resource_desc, D3D12_RESOURCE_STATE_COMMON, nullptr,
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IID_PPV_ARGS (&priv->vertex_index_buf));
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IID_PPV_ARGS (&priv->shader_buf));
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't create vertex buffer");
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return FALSE;
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}
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priv->vbv.BufferLocation = priv->vertex_index_buf->GetGPUVirtualAddress ();
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priv->vbv.SizeInBytes = sizeof (VertexData) * 4;
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priv->vbv.BufferLocation = priv->shader_buf->GetGPUVirtualAddress ();
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priv->vbv.SizeInBytes = g_vertex_buf_size;
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priv->vbv.StrideInBytes = sizeof (VertexData);
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priv->idv.BufferLocation = priv->vbv.BufferLocation + priv->vbv.SizeInBytes;
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priv->idv.SizeInBytes = sizeof (g_indices);
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priv->idv.BufferLocation = priv->vbv.BufferLocation + g_vertex_buf_size;
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priv->idv.SizeInBytes = g_index_buf_size;
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priv->idv.Format = DXGI_FORMAT_R16_UINT;
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priv->const_buf_addr = priv->vbv.BufferLocation + vertex_index_size;
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heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
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hr = device->CreateCommittedResource (&heap_prop,
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D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
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&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
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IID_PPV_ARGS (&upload_data->vertex_index_upload));
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IID_PPV_ARGS (&upload_buf));
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't create vertex buffer upload");
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return FALSE;
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}
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hr = upload_data->vertex_index_upload->Map (0, &range, (void **) &data);
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hr = upload_buf->Map (0, &range, (void **) &data);
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't map vertext buffer");
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return FALSE;
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}
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memcpy (data, vertex_data, sizeof (VertexData) * 4);
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memcpy (data + sizeof (VertexData) * 4, g_indices, sizeof (g_indices));
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upload_data->vertex_index_upload->Unmap (0, nullptr);
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}
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/* pixel shader const buffer, static */
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{
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heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
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resource_desc = CD3DX12_RESOURCE_DESC::Buffer (sizeof (PSConstBuffer));
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hr = device->CreateCommittedResource (&heap_prop,
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D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
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&resource_desc, D3D12_RESOURCE_STATE_COMMON, nullptr,
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IID_PPV_ARGS (&priv->ps_const_buf));
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't create const buffer");
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return FALSE;
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}
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heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
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hr = device->CreateCommittedResource (&heap_prop,
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D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
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&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
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IID_PPV_ARGS (&upload_data->ps_const_upload));
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't create const buffer upload");
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return FALSE;
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}
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hr = upload_data->ps_const_upload->Map (0, &range, (void **) &data);
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't map index buffer");
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return FALSE;
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}
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memcpy (data, &priv->const_data, sizeof (PSConstBuffer));
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upload_data->ps_const_upload->Unmap (0, nullptr);
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memcpy (data, vertex_data, g_vertex_buf_size);
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memcpy (data + g_vertex_buf_size, g_indices, g_index_buf_size);
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memcpy (data + vertex_index_size, &priv->const_data, g_const_buf_size);
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upload_buf->Unmap (0, nullptr);
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}
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if (priv->crs->HaveLut ()) {
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@ -871,7 +834,7 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
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hr = device->CreateCommittedResource (&heap_prop,
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D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
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&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
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IID_PPV_ARGS (&upload_data->gamma_dec_lut_upload));
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IID_PPV_ARGS (&gamma_dec_lut_upload));
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't create gamma decoding LUT upload");
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return FALSE;
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@ -880,7 +843,7 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
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hr = device->CreateCommittedResource (&heap_prop,
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D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
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&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
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IID_PPV_ARGS (&upload_data->gamma_enc_lut_upload));
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IID_PPV_ARGS (&gamma_enc_lut_upload));
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't create gamma encoding LUT upload");
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return FALSE;
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@ -892,23 +855,23 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
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auto gamma_dec_table = gst_d3d12_converter_get_gamma_dec_table (in_trc);
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auto gamma_enc_table = gst_d3d12_converter_get_gamma_enc_table (out_trc);
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hr = upload_data->gamma_dec_lut_upload->Map (0, &range, (void **) &data);
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hr = gamma_dec_lut_upload->Map (0, &range, (void **) &data);
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't map gamma lut upload buffer");
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return FALSE;
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}
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memcpy (data, gamma_dec_table->lut, GAMMA_LUT_SIZE * sizeof (guint16));
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upload_data->gamma_dec_lut_upload->Unmap (0, nullptr);
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gamma_dec_lut_upload->Unmap (0, nullptr);
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hr = upload_data->gamma_enc_lut_upload->Map (0, &range, (void **) &data);
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hr = gamma_enc_lut_upload->Map (0, &range, (void **) &data);
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't map gamma lut upload buffer");
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return FALSE;
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}
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memcpy (data, gamma_enc_table->lut, GAMMA_LUT_SIZE * sizeof (guint16));
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upload_data->gamma_enc_lut_upload->Unmap (0, nullptr);
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gamma_enc_lut_upload->Unmap (0, nullptr);
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D3D12_DESCRIPTOR_HEAP_DESC desc = { };
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desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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@ -956,6 +919,85 @@ gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
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priv->scissor_rect[i].bottom = GST_VIDEO_INFO_COMP_HEIGHT (out_info, i);
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}
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ComPtr < ID3D12CommandAllocator > ca;
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hr = device->CreateCommandAllocator (D3D12_COMMAND_LIST_TYPE_DIRECT,
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IID_PPV_ARGS (&ca));
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if (!gst_d3d12_result (hr, self->device))
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return FALSE;
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ComPtr < ID3D12GraphicsCommandList > cl;
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hr = device->CreateCommandList (0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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ca.Get (), nullptr, IID_PPV_ARGS (&cl));
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if (!gst_d3d12_result (hr, self->device))
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return FALSE;
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std::vector < D3D12_RESOURCE_BARRIER > barriers;
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cl->CopyResource (priv->shader_buf.Get (), upload_buf.Get ());
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barriers.push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv->shader_buf.
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Get (), D3D12_RESOURCE_STATE_COPY_DEST, STATE_VERTEX_AND_INDEX));
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if (priv->crs->HaveLut ()) {
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D3D12_TEXTURE_COPY_LOCATION src;
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D3D12_TEXTURE_COPY_LOCATION dst;
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src =
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CD3DX12_TEXTURE_COPY_LOCATION (gamma_dec_lut_upload.Get (),
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priv->gamma_lut_layout);
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dst = CD3DX12_TEXTURE_COPY_LOCATION (priv->gamma_dec_lut.Get ());
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cl->CopyTextureRegion (&dst, 0, 0, 0, &src, nullptr);
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src =
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CD3DX12_TEXTURE_COPY_LOCATION (gamma_enc_lut_upload.Get (),
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priv->gamma_lut_layout);
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dst = CD3DX12_TEXTURE_COPY_LOCATION (priv->gamma_enc_lut.Get ());
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cl->CopyTextureRegion (&dst, 0, 0, 0, &src, nullptr);
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barriers.
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push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv->gamma_dec_lut.
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Get (), D3D12_RESOURCE_STATE_COPY_DEST,
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D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE));
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barriers.
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push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv->gamma_enc_lut.
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Get (), D3D12_RESOURCE_STATE_COPY_DEST,
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D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE));
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}
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cl->ResourceBarrier (barriers.size (), barriers.data ());
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hr = cl->Close ();
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't close upload command list");
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return FALSE;
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}
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ID3D12CommandList *cmd_list[] = { cl.Get () };
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hr = gst_d3d12_command_queue_execute_command_lists (priv->cq, 1, cmd_list,
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&priv->fence_val);
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't execute command list");
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return FALSE;
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}
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GstD3D12FenceData *fence_data;
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gst_d3d12_device_acquire_fence_data (self->device, &fence_data);
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gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_COM (cl.Detach ()));
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gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_COM (ca.Detach ()));
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gst_d3d12_fence_data_push (fence_data,
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FENCE_NOTIFY_COM (upload_buf.Detach ()));
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if (gamma_dec_lut_upload) {
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gst_d3d12_fence_data_push (fence_data,
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FENCE_NOTIFY_COM (gamma_dec_lut_upload.Detach ()));
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}
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if (gamma_enc_lut_upload) {
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gst_d3d12_fence_data_push (fence_data,
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FENCE_NOTIFY_COM (gamma_enc_lut_upload.Detach ()));
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}
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gst_d3d12_command_queue_set_notify (priv->cq, priv->fence_val,
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FENCE_NOTIFY_MINI_OBJECT (fence_data));
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return TRUE;
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}
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@ -1048,20 +1090,15 @@ gst_d3d12_converter_update_src_rect (GstD3D12Converter * self)
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GST_DEBUG_OBJECT (self, "Updating vertex buffer");
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if (!priv->upload_data)
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priv->upload_data = new ConverterUploadData ();
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auto upload_data = priv->upload_data;
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if (!upload_data->vertex_index_upload) {
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if (!priv->vertex_upload) {
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D3D12_HEAP_PROPERTIES heap_prop =
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CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
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D3D12_RESOURCE_DESC buffer_desc =
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CD3DX12_RESOURCE_DESC::Buffer (sizeof (vertex_data) +
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sizeof (g_indices));
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CD3DX12_RESOURCE_DESC::Buffer (g_vertex_buf_size);
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auto device = gst_d3d12_device_get_device_handle (self->device);
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hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_NONE,
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&buffer_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
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IID_PPV_ARGS (&upload_data->vertex_index_upload));
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IID_PPV_ARGS (&priv->vertex_upload));
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't create vertex buffer upload");
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return FALSE;
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@ -1126,16 +1163,14 @@ gst_d3d12_converter_update_src_rect (GstD3D12Converter * self)
|
|||
|
||||
guint8 *data;
|
||||
CD3DX12_RANGE range (0, 0);
|
||||
hr = upload_data->vertex_index_upload->Map (0, &range, (void **) &data);
|
||||
hr = priv->vertex_upload->Map (0, &range, (void **) &data);
|
||||
if (!gst_d3d12_result (hr, self->device)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't map vertex buffer, hr: 0x%x", (guint) hr);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
memcpy (data, vertex_data, sizeof (VertexData) * 4);
|
||||
memcpy (data + sizeof (VertexData) * 4, g_indices, sizeof (g_indices));
|
||||
|
||||
upload_data->vertex_index_upload->Unmap (0, nullptr);
|
||||
memcpy (data, vertex_data, g_vertex_buf_size);
|
||||
priv->vertex_upload->Unmap (0, nullptr);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -1887,81 +1922,20 @@ gst_d3d12_converter_execute (GstD3D12Converter * self, GstD3D12Frame * in_frame,
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
auto & barriers = priv->barriers;
|
||||
barriers.clear ();
|
||||
if (priv->vertex_upload) {
|
||||
auto barrier =
|
||||
CD3DX12_RESOURCE_BARRIER::Transition (priv->shader_buf.Get (),
|
||||
STATE_VERTEX_AND_INDEX, D3D12_RESOURCE_STATE_COPY_DEST);
|
||||
cl->ResourceBarrier (1, &barrier);
|
||||
|
||||
auto upload_data = priv->upload_data;
|
||||
if (priv->is_first) {
|
||||
g_assert (upload_data);
|
||||
cl->CopyBufferRegion (priv->shader_buf.Get (), 0,
|
||||
priv->vertex_upload.Get (), 0, g_vertex_buf_size);
|
||||
barrier =
|
||||
CD3DX12_RESOURCE_BARRIER::Transition (priv->shader_buf.Get (),
|
||||
D3D12_RESOURCE_STATE_COPY_DEST, STATE_VERTEX_AND_INDEX);
|
||||
cl->ResourceBarrier (1, &barrier);
|
||||
|
||||
GST_DEBUG_OBJECT (self, "First loop, uploading data");
|
||||
cl->CopyResource (priv->vertex_index_buf.Get (),
|
||||
upload_data->vertex_index_upload.Get ());
|
||||
barriers.
|
||||
push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv->vertex_index_buf.
|
||||
Get (), D3D12_RESOURCE_STATE_COPY_DEST, STATE_VERTEX_AND_INDEX));
|
||||
|
||||
cl->CopyResource (priv->ps_const_buf.Get (),
|
||||
upload_data->ps_const_upload.Get ());
|
||||
barriers.
|
||||
push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv->ps_const_buf.
|
||||
Get (), D3D12_RESOURCE_STATE_COPY_DEST,
|
||||
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER));
|
||||
|
||||
if (priv->crs->HaveLut ()) {
|
||||
D3D12_TEXTURE_COPY_LOCATION src;
|
||||
D3D12_TEXTURE_COPY_LOCATION dst;
|
||||
g_assert (upload_data->gamma_dec_lut_upload);
|
||||
g_assert (upload_data->gamma_enc_lut_upload);
|
||||
g_assert (priv->gamma_dec_lut);
|
||||
g_assert (priv->gamma_enc_lut);
|
||||
|
||||
src =
|
||||
CD3DX12_TEXTURE_COPY_LOCATION (upload_data->
|
||||
gamma_dec_lut_upload.Get (), priv->gamma_lut_layout);
|
||||
dst = CD3DX12_TEXTURE_COPY_LOCATION (priv->gamma_dec_lut.Get ());
|
||||
|
||||
cl->CopyTextureRegion (&dst, 0, 0, 0, &src, nullptr);
|
||||
barriers.
|
||||
push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv->gamma_dec_lut.
|
||||
Get (), D3D12_RESOURCE_STATE_COPY_DEST,
|
||||
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE));
|
||||
|
||||
src =
|
||||
CD3DX12_TEXTURE_COPY_LOCATION (upload_data->
|
||||
gamma_enc_lut_upload.Get (), priv->gamma_lut_layout);
|
||||
dst = CD3DX12_TEXTURE_COPY_LOCATION (priv->gamma_enc_lut.Get ());
|
||||
|
||||
cl->CopyTextureRegion (&dst, 0, 0, 0, &src, nullptr);
|
||||
barriers.
|
||||
push_back (CD3DX12_RESOURCE_BARRIER::Transition (priv->gamma_enc_lut.
|
||||
Get (), D3D12_RESOURCE_STATE_COPY_DEST,
|
||||
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE));
|
||||
}
|
||||
} else if (upload_data) {
|
||||
std::vector < D3D12_RESOURCE_BARRIER > pre_copy_barriers;
|
||||
if (upload_data->vertex_index_upload) {
|
||||
pre_copy_barriers.
|
||||
push_back (CD3DX12_RESOURCE_BARRIER::
|
||||
Transition (priv->vertex_index_buf.Get (), STATE_VERTEX_AND_INDEX,
|
||||
D3D12_RESOURCE_STATE_COPY_DEST));
|
||||
|
||||
barriers.
|
||||
push_back (CD3DX12_RESOURCE_BARRIER::
|
||||
Transition (priv->vertex_index_buf.Get (),
|
||||
D3D12_RESOURCE_STATE_COPY_DEST, STATE_VERTEX_AND_INDEX));
|
||||
}
|
||||
|
||||
if (!pre_copy_barriers.empty ()) {
|
||||
cl->ResourceBarrier (pre_copy_barriers.size (),
|
||||
pre_copy_barriers.data ());
|
||||
}
|
||||
|
||||
if (upload_data->vertex_index_upload) {
|
||||
GST_DEBUG_OBJECT (self, "Vertex updated");
|
||||
cl->CopyResource (priv->vertex_index_buf.Get (),
|
||||
upload_data->vertex_index_upload.Get ());
|
||||
}
|
||||
}
|
||||
|
||||
auto device = gst_d3d12_device_get_device_handle (self->device);
|
||||
|
@ -1991,9 +1965,6 @@ gst_d3d12_converter_execute (GstD3D12Converter * self, GstD3D12Frame * in_frame,
|
|||
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
||||
}
|
||||
|
||||
if (!barriers.empty ())
|
||||
cl->ResourceBarrier (barriers.size (), barriers.data ());
|
||||
|
||||
if (priv->clear_background) {
|
||||
for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) {
|
||||
cl->ClearRenderTargetView (out_frame->rtv_desc_handle[i],
|
||||
|
@ -2015,7 +1986,7 @@ gst_d3d12_converter_execute (GstD3D12Converter * self, GstD3D12Frame * in_frame,
|
|||
cl->SetGraphicsRoot32BitConstants (priv->crs->GetPsRootConstIdx (),
|
||||
1, &priv->alpha, 0);
|
||||
cl->SetGraphicsRootConstantBufferView (priv->crs->GetPsCbvIdx (),
|
||||
priv->ps_const_buf->GetGPUVirtualAddress ());
|
||||
priv->const_buf_addr);
|
||||
|
||||
cl->IASetIndexBuffer (&priv->idv);
|
||||
cl->IASetVertexBuffers (0, 1, &priv->vbv);
|
||||
|
@ -2048,12 +2019,10 @@ gst_d3d12_converter_execute (GstD3D12Converter * self, GstD3D12Frame * in_frame,
|
|||
|
||||
gst_d3d12_fence_data_push (fence_data,
|
||||
FENCE_NOTIFY_MINI_OBJECT (gst_buffer_ref (in_frame->buffer)));
|
||||
if (priv->upload_data) {
|
||||
if (priv->vertex_upload) {
|
||||
gst_d3d12_fence_data_push (fence_data,
|
||||
priv->upload_data, (GDestroyNotify) converter_upload_data_free);
|
||||
FENCE_NOTIFY_COM (priv->vertex_upload.Detach ()));
|
||||
}
|
||||
priv->upload_data = nullptr;
|
||||
priv->is_first = false;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue