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glmemory: take subsampling into account for rectangle textures
Rectangle textures don't use normalized coordinates so subsampling needs to be factored in explicitly. Fixes YUV => RGB conversion for rectangle textures.
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1 changed files with 12 additions and 0 deletions
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@ -632,6 +632,18 @@ _calculate_unpack_length (GstGLMemory * gl_mem, GstGLContext * context)
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if (gl_mem->tex_target == GST_GL_TEXTURE_TARGET_RECTANGLE) {
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guint w_sub =
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GST_VIDEO_FORMAT_INFO_W_SUB (gl_mem->info.finfo, gl_mem->plane);
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guint h_sub =
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GST_VIDEO_FORMAT_INFO_H_SUB (gl_mem->info.finfo, gl_mem->plane);
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if (w_sub)
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gl_mem->tex_scaling[0] /= (1 << w_sub);
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if (h_sub)
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gl_mem->tex_scaling[1] /= (1 << h_sub);
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}
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}
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}
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static guint
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static guint
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