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gl: Fix some of the error handling
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parent
94aa3ea228
commit
5c8acc21fe
2 changed files with 10 additions and 8 deletions
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@ -593,7 +593,7 @@ _gst_gl_color_convert_perform_unlocked (GstGLColorConvert * convert,
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gst_gl_context_thread_add (convert->context,
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(GstGLContextThreadFunc) _do_convert, convert);
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return TRUE;
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return convert->priv->result;
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}
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static inline gboolean
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@ -253,6 +253,7 @@ gst_gl_upload_perform_with_buffer (GstGLUpload * upload, GstBuffer * buffer,
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GstVideoGLTextureUploadMeta *gl_tex_upload_meta;
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guint texture_ids[] = { 0, 0, 0, 0 };
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gint i;
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gboolean ret;
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g_return_val_if_fail (upload != NULL, FALSE);
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g_return_val_if_fail (buffer != NULL, FALSE);
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@ -274,10 +275,10 @@ gst_gl_upload_perform_with_buffer (GstGLUpload * upload, GstBuffer * buffer,
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upload->in_tex[i] = (GstGLMemory *) gst_buffer_peek_memory (buffer, i);
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}
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_upload_memory (upload);
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ret = _upload_memory (upload);
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*tex_id = upload->out_tex->tex_id;
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return TRUE;
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return ret;
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}
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#if GST_GL_HAVE_PLATFORM_EGL
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@ -380,10 +381,10 @@ _do_upload_for_meta (GstGLUpload * upload, GstVideoGLTextureUploadMeta * meta)
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GstGLMemory *gl_mem = (GstGLMemory *) mem;
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upload->in_tex[0] = gl_mem;
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_upload_memory (upload);
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ret = _upload_memory (upload);
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upload->in_tex[0] = NULL;
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if (upload->priv->result)
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if (ret)
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return TRUE;
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}
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@ -584,6 +585,7 @@ _gst_gl_upload_perform_with_data_unlocked (GstGLUpload * upload,
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GLuint texture_id, gpointer data[GST_VIDEO_MAX_PLANES])
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{
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guint i;
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gboolean ret;
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g_return_val_if_fail (upload != NULL, FALSE);
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g_return_val_if_fail (texture_id > 0, FALSE);
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@ -593,14 +595,14 @@ _gst_gl_upload_perform_with_data_unlocked (GstGLUpload * upload,
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GST_LOG ("Uploading data into texture %u", texture_id);
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_upload_memory (upload);
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ret = _upload_memory (upload);
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for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&upload->in_info); i++) {
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gst_memory_unref ((GstMemory *) upload->in_tex[i]);
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upload->in_tex[i] = NULL;
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}
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return upload->priv->result;
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return ret;
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}
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/* Called in the gl thread */
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@ -672,7 +674,7 @@ _upload_memory (GstGLUpload * upload)
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out_texture[0]->tex_id, in_texture[0], in_texture[1], in_texture[2],
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in_width, in_height);
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gst_gl_color_convert_perform (upload->convert, upload->in_tex, out_texture);
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res = gst_gl_color_convert_perform (upload->convert, upload->in_tex, out_texture);
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out:
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for (i--; i >= 0; i--) {
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