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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-27 20:21:24 +00:00
gl: document missing GstGLShader functions
This commit is contained in:
parent
82cf1b9c71
commit
5c4b47e615
1 changed files with 255 additions and 4 deletions
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@ -461,8 +461,8 @@ gst_gl_shader_detach_unlocked (GstGLShader * shader, GstGLSLStage * stage)
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}
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if (shader->context->gl_vtable->IsProgram)
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g_assert (shader->context->gl_vtable->IsProgram (shader->
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priv->program_handle));
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g_assert (shader->context->gl_vtable->IsProgram (shader->priv->
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program_handle));
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if (shader->context->gl_vtable->IsShader)
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g_assert (shader->context->gl_vtable->IsShader (stage_handle));
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@ -548,8 +548,8 @@ gst_gl_shader_attach_unlocked (GstGLShader * shader, GstGLSLStage * stage)
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}
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if (shader->context->gl_vtable->IsProgram)
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g_assert (shader->context->gl_vtable->IsProgram (shader->
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priv->program_handle));
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g_assert (shader->context->gl_vtable->IsProgram (shader->priv->
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program_handle));
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if (shader->context->gl_vtable->IsShader)
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g_assert (shader->context->gl_vtable->IsShader (stage_handle));
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@ -827,6 +827,14 @@ gst_gl_context_clear_shader (GstGLContext * context)
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gl->UseProgramObject (0);
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}
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/**
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* gst_gl_shader_set_uniform_1f:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @value: value to set
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*
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* Perform glUniform1f() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_1f (GstGLShader * shader, const gchar * name,
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gfloat value)
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@ -846,6 +854,15 @@ gst_gl_shader_set_uniform_1f (GstGLShader * shader, const gchar * name,
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gl->Uniform1f (location, value);
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}
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/**
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* gst_gl_shader_set_uniform_1fv:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @count: number of values to set
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* @value: (array length=count): values to set
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*
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* Perform glUniform1fv() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_1fv (GstGLShader * shader, const gchar * name,
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guint count, gfloat * value)
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@ -864,6 +881,14 @@ gst_gl_shader_set_uniform_1fv (GstGLShader * shader, const gchar * name,
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gl->Uniform1fv (location, count, value);
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}
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/**
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* gst_gl_shader_set_uniform_1i:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @value: value to set
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*
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* Perform glUniform1i() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_1i (GstGLShader * shader, const gchar * name,
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gint value)
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@ -882,6 +907,15 @@ gst_gl_shader_set_uniform_1i (GstGLShader * shader, const gchar * name,
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gl->Uniform1i (location, value);
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}
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/**
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* gst_gl_shader_set_uniform_1iv:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @count: number of values to set
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* @value: (array length=count): values to set
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*
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* Perform glUniform1iv() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_1iv (GstGLShader * shader, const gchar * name,
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guint count, gint * value)
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@ -900,6 +934,14 @@ gst_gl_shader_set_uniform_1iv (GstGLShader * shader, const gchar * name,
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gl->Uniform1iv (location, count, value);
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}
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/**
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* gst_gl_shader_set_uniform_2f:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @value: value to set
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*
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* Perform glUniform2f() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_2f (GstGLShader * shader, const gchar * name,
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gfloat value0, gfloat value1)
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@ -918,6 +960,15 @@ gst_gl_shader_set_uniform_2f (GstGLShader * shader, const gchar * name,
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gl->Uniform2f (location, value0, value1);
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}
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/**
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* gst_gl_shader_set_uniform_2fv:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @count: number of values to set
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* @value: (array length=count): values to set
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*
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* Perform glUniform2fv() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_2fv (GstGLShader * shader, const gchar * name,
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guint count, gfloat * value)
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@ -936,6 +987,14 @@ gst_gl_shader_set_uniform_2fv (GstGLShader * shader, const gchar * name,
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gl->Uniform2fv (location, count, value);
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}
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/**
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* gst_gl_shader_set_uniform_2i:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @value: value to set
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*
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* Perform glUniform2i() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_2i (GstGLShader * shader, const gchar * name,
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gint v0, gint v1)
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@ -954,6 +1013,15 @@ gst_gl_shader_set_uniform_2i (GstGLShader * shader, const gchar * name,
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gl->Uniform2i (location, v0, v1);
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}
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/**
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* gst_gl_shader_set_uniform_2iv:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @count: number of values to set
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* @value: (array length=count): values to set
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*
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* Perform glUniform2iv() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_2iv (GstGLShader * shader, const gchar * name,
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guint count, gint * value)
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@ -972,6 +1040,14 @@ gst_gl_shader_set_uniform_2iv (GstGLShader * shader, const gchar * name,
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gl->Uniform2iv (location, count, value);
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}
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/**
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* gst_gl_shader_set_uniform_3f:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @value: value to set
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*
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* Perform glUniform3f() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_3f (GstGLShader * shader, const gchar * name,
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gfloat v0, gfloat v1, gfloat v2)
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@ -990,6 +1066,15 @@ gst_gl_shader_set_uniform_3f (GstGLShader * shader, const gchar * name,
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gl->Uniform3f (location, v0, v1, v2);
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}
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/**
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* gst_gl_shader_set_uniform_3fv:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @count: number of values to set
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* @value: (array length=count): values to set
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*
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* Perform glUniform3fv() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_3fv (GstGLShader * shader, const gchar * name,
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guint count, gfloat * value)
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@ -1008,6 +1093,14 @@ gst_gl_shader_set_uniform_3fv (GstGLShader * shader, const gchar * name,
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gl->Uniform3fv (location, count, value);
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}
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/**
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* gst_gl_shader_set_uniform_3i:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @value: value to set
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*
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* Perform glUniform3i() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_3i (GstGLShader * shader, const gchar * name,
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gint v0, gint v1, gint v2)
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@ -1026,6 +1119,15 @@ gst_gl_shader_set_uniform_3i (GstGLShader * shader, const gchar * name,
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gl->Uniform3i (location, v0, v1, v2);
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}
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/**
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* gst_gl_shader_set_uniform_3iv:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @count: number of values to set
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* @value: (array length=count): values to set
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*
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* Perform glUniform3iv() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_3iv (GstGLShader * shader, const gchar * name,
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guint count, gint * value)
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@ -1044,6 +1146,14 @@ gst_gl_shader_set_uniform_3iv (GstGLShader * shader, const gchar * name,
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gl->Uniform3iv (location, count, value);
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}
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/**
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* gst_gl_shader_set_uniform_4f:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @value: value to set
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*
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* Perform glUniform4f() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_4f (GstGLShader * shader, const gchar * name,
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gfloat v0, gfloat v1, gfloat v2, gfloat v3)
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@ -1062,6 +1172,15 @@ gst_gl_shader_set_uniform_4f (GstGLShader * shader, const gchar * name,
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gl->Uniform4f (location, v0, v1, v2, v3);
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}
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/**
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* gst_gl_shader_set_uniform_4fv:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @count: number of values to set
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* @value: (array length=count): values to set
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*
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* Perform glUniform4fv() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_4fv (GstGLShader * shader, const gchar * name,
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guint count, gfloat * value)
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@ -1080,6 +1199,14 @@ gst_gl_shader_set_uniform_4fv (GstGLShader * shader, const gchar * name,
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gl->Uniform4fv (location, count, value);
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}
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/**
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* gst_gl_shader_set_uniform_4i:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @value: value to set
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*
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* Perform glUniform4i() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_4i (GstGLShader * shader, const gchar * name,
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gint v0, gint v1, gint v2, gint v3)
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@ -1098,6 +1225,15 @@ gst_gl_shader_set_uniform_4i (GstGLShader * shader, const gchar * name,
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gl->Uniform4i (location, v0, v1, v2, v3);
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}
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/**
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* gst_gl_shader_set_uniform_4iv:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @count: number of values to set
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* @value: (array length=count): values to set
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*
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* Perform glUniform4iv() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_4iv (GstGLShader * shader, const gchar * name,
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guint count, gint * value)
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@ -1116,6 +1252,16 @@ gst_gl_shader_set_uniform_4iv (GstGLShader * shader, const gchar * name,
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gl->Uniform4iv (location, count, value);
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}
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/**
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* gst_gl_shader_set_uniform_matrix_2fv:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @count: number of 2x2 matrices to set
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* @transpose: transpose the matrix
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* @value: values to set
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*
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* Perform glUniformMatrix2fv() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_matrix_2fv (GstGLShader * shader, const gchar * name,
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gint count, gboolean transpose, const gfloat * value)
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@ -1134,6 +1280,16 @@ gst_gl_shader_set_uniform_matrix_2fv (GstGLShader * shader, const gchar * name,
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gl->UniformMatrix2fv (location, count, transpose, value);
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}
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/**
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* gst_gl_shader_set_uniform_matrix_3fv:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @count: number of 3x3 matrices to set
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* @transpose: transpose the matrix
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* @value: values to set
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*
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* Perform glUniformMatrix3fv() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_matrix_3fv (GstGLShader * shader, const gchar * name,
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gint count, gboolean transpose, const gfloat * value)
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@ -1152,6 +1308,16 @@ gst_gl_shader_set_uniform_matrix_3fv (GstGLShader * shader, const gchar * name,
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gl->UniformMatrix3fv (location, count, transpose, value);
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}
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/**
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* gst_gl_shader_set_uniform_matrix_4fv:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @count: number of 4x4 matrices to set
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* @transpose: transpose the matrix
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* @value: values to set
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*
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* Perform glUniformMatrix4fv() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_matrix_4fv (GstGLShader * shader, const gchar * name,
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gint count, gboolean transpose, const gfloat * value)
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@ -1171,6 +1337,16 @@ gst_gl_shader_set_uniform_matrix_4fv (GstGLShader * shader, const gchar * name,
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}
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#if GST_GL_HAVE_OPENGL
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/**
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* gst_gl_shader_set_uniform_matrix_2x3fv:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @count: number of 2x3 matrices to set
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* @transpose: transpose the matrix
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* @value: values to set
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*
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* Perform glUniformMatrix2x3fv() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader * shader,
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const gchar * name, gint count, gboolean transpose, const gfloat * value)
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@ -1189,6 +1365,16 @@ gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader * shader,
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gl->UniformMatrix2x3fv (location, count, transpose, value);
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}
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/**
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* gst_gl_shader_set_uniform_matrix_2x4fv:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @count: number of 2x4 matrices to set
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* @transpose: transpose the matrix
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* @value: values to set
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*
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* Perform glUniformMatrix2x4fv() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_matrix_2x4fv (GstGLShader * shader,
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const gchar * name, gint count, gboolean transpose, const gfloat * value)
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@ -1207,6 +1393,16 @@ gst_gl_shader_set_uniform_matrix_2x4fv (GstGLShader * shader,
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gl->UniformMatrix2x4fv (location, count, transpose, value);
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}
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/**
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* gst_gl_shader_set_uniform_matrix_3x2fv:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @count: number of 3x2 matrices to set
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* @transpose: transpose the matrix
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* @value: values to set
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*
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* Perform glUniformMatrix3x2fv() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_matrix_3x2fv (GstGLShader * shader,
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const gchar * name, gint count, gboolean transpose, const gfloat * value)
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@ -1225,6 +1421,16 @@ gst_gl_shader_set_uniform_matrix_3x2fv (GstGLShader * shader,
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gl->UniformMatrix3x2fv (location, count, transpose, value);
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}
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/**
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* gst_gl_shader_set_uniform_matrix_3x4fv:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @count: number of 3x4 matrices to set
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* @transpose: transpose the matrix
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* @value: values to set
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*
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* Perform glUniformMatrix3x4fv() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_matrix_3x4fv (GstGLShader * shader,
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const gchar * name, gint count, gboolean transpose, const gfloat * value)
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@ -1243,6 +1449,16 @@ gst_gl_shader_set_uniform_matrix_3x4fv (GstGLShader * shader,
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gl->UniformMatrix3x4fv (location, count, transpose, value);
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}
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/**
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* gst_gl_shader_set_uniform_matrix_4x2fv:
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* @shader: a #GstGLShader
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* @name: name of the uniform
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* @count: number of 4x2 matrices to set
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* @transpose: transpose the matrix
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* @value: values to set
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*
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* Perform glUniformMatrix4x2fv() for @name on @shader
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*/
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void
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gst_gl_shader_set_uniform_matrix_4x2fv (GstGLShader * shader,
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const gchar * name, gint count, gboolean transpose, const gfloat * value)
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|
@ -1261,6 +1477,16 @@ gst_gl_shader_set_uniform_matrix_4x2fv (GstGLShader * shader,
|
|||
gl->UniformMatrix4x2fv (location, count, transpose, value);
|
||||
}
|
||||
|
||||
/**
|
||||
* gst_gl_shader_set_uniform_matrix_4x3fv:
|
||||
* @shader: a #GstGLShader
|
||||
* @name: name of the uniform
|
||||
* @count: number of 4x3 matrices to set
|
||||
* @transpose: transpose the matrix
|
||||
* @value: values to set
|
||||
*
|
||||
* Perform glUniformMatrix4x3fv() for @name on @shader
|
||||
*/
|
||||
void
|
||||
gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader * shader,
|
||||
const gchar * name, gint count, gboolean transpose, const gfloat * value)
|
||||
|
@ -1280,6 +1506,13 @@ gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader * shader,
|
|||
}
|
||||
#endif /* GST_GL_HAVE_OPENGL */
|
||||
|
||||
/**
|
||||
* gst_gl_shader_get_attribute_location:
|
||||
* @shader: a #GstGLShader
|
||||
* @name: name of the attribute
|
||||
*
|
||||
* Returns: the attribute index for @name in @shader or -1 on failure
|
||||
*/
|
||||
GLint
|
||||
gst_gl_shader_get_attribute_location (GstGLShader * shader, const gchar * name)
|
||||
{
|
||||
|
@ -1301,6 +1534,15 @@ gst_gl_shader_get_attribute_location (GstGLShader * shader, const gchar * name)
|
|||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* gst_gl_shader_bind_attribute_location:
|
||||
* @shader: a #GstGLShader
|
||||
* @index: attribute index to set
|
||||
* @name: name of the attribute
|
||||
*
|
||||
* Bind attribute @name to the specified location @index using
|
||||
* glBindAttributeLocation().
|
||||
*/
|
||||
void
|
||||
gst_gl_shader_bind_attribute_location (GstGLShader * shader, GLuint index,
|
||||
const gchar * name)
|
||||
|
@ -1319,6 +1561,15 @@ gst_gl_shader_bind_attribute_location (GstGLShader * shader, GLuint index,
|
|||
gl->BindAttribLocation (priv->program_handle, index, name);
|
||||
}
|
||||
|
||||
/**
|
||||
* gst_gl_shader_bind_frag_data_location:
|
||||
* @shader: a #GstGLShader
|
||||
* @index: attribute index to set
|
||||
* @name: name of the attribute
|
||||
*
|
||||
* Bind attribute @name to the specified location @index using
|
||||
* glBindFragDataLocation().
|
||||
*/
|
||||
void
|
||||
gst_gl_shader_bind_frag_data_location (GstGLShader * shader,
|
||||
guint index, const gchar * name)
|
||||
|
|
Loading…
Reference in a new issue