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gl/api: use public rather than private define
HAVE_IOS is only defined for the build of this module so attempting to use gstgl in iOS would result in incorrect GL includes. Use GST_GL_HAVE_PLATFORM_EAGL instead for choosing the iOS GL header.
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@ -28,7 +28,7 @@
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#ifndef GL_GLEXT_PROTOTYPES
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#ifndef GL_GLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES 1
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#define GL_GLEXT_PROTOTYPES 1
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#endif
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#endif
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# ifdef HAVE_IOS
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# if GST_GL_HAVE_PLATFORM_EAGL
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# include <OpenGLES/ES2/gl.h>
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# include <OpenGLES/ES2/gl.h>
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# include <OpenGLES/ES2/glext.h>
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# include <OpenGLES/ES2/glext.h>
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# else
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# else
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