dvdspu: do some basic clipping

Add some basic clipping of the subtitle region when the subtitle is bigger than
the image we should put it on.
This commit is contained in:
Wim Taymans 2009-04-30 14:20:16 +02:00
parent f38cb76b5f
commit 5704bc8f89
2 changed files with 54 additions and 13 deletions

View file

@ -416,13 +416,7 @@ gst_dvd_spu_render_spu (GstDVDSpu * dvdspu, GstBuffer * buf)
state->hl_rect.left, state->hl_rect.top,
state->hl_rect.right, state->hl_rect.bottom);
/* We start rendering from the first line of the display rect */
y = state->disp_rect.top;
/* Update our plane references to the first line of the disp_rect */
planes[0] += state->Y_stride * y;
planes[1] += state->UV_stride * (y / 2);
planes[2] += state->UV_stride * (y / 2);
GST_DEBUG ("vid_disp %d,%d", state->vid_width, state->vid_height);
/* When reading RLE data, we track the offset in nibbles... */
state->cur_offsets[0] = state->pix_data[0] * 2;
@ -442,18 +436,62 @@ gst_dvd_spu_render_spu (GstDVDSpu * dvdspu, GstBuffer * buf)
} else
state->cur_chg_col = NULL;
/* We start rendering from the first line of the display rect */
y = state->disp_rect.top;
/* start_y is always an even number and we render lines in pairs from there,
* accumulating 2 lines of chroma then blending it. We might need to render a
* single line at the end if the display rect ends on an even line too. */
last_y = (state->disp_rect.bottom - 1) & ~(0x01);
/* center the image when display rectangle exceeds the video width */
if (state->vid_width < state->disp_rect.right) {
gint diff, disp_width;
disp_width = state->disp_rect.left - state->disp_rect.right;
diff = (disp_width - state->vid_width) / 2;
/* fixme, this is not used yet */
state->clip_rect.left = state->disp_rect.left + diff;
state->clip_rect.right = state->disp_rect.right - diff;
GST_DEBUG ("clipping width to %d,%d", state->clip_rect.left,
state->clip_rect.right);
} else {
state->clip_rect.left = state->disp_rect.left;
state->clip_rect.right = state->disp_rect.right;
}
/* for the height, chop off the bottom bits of the diplay rectangle because we
* assume the picture is in the lower part. We should better check where it
* is and do something more clever. */
state->clip_rect.bottom = state->disp_rect.bottom;
if (state->vid_height < state->disp_rect.bottom) {
state->clip_rect.top = state->disp_rect.bottom - state->vid_height;
GST_DEBUG ("clipping height to %d,%d", state->clip_rect.top,
state->clip_rect.bottom);
} else {
state->clip_rect.top = state->disp_rect.top;
/* Update our plane references to the first line of the disp_rect */
planes[0] += state->Y_stride * y;
planes[1] += state->UV_stride * (y / 2);
planes[2] += state->UV_stride * (y / 2);
}
for (state->cur_Y = y; state->cur_Y <= last_y; state->cur_Y++) {
gboolean clip;
clip = (state->cur_Y < state->clip_rect.top
|| state->cur_Y > state->clip_rect.bottom);
/* Reset the compositing buffer */
dvdspu_clear_comp_buffers (state);
/* Render even line */
state->comp_last_x_ptr = state->comp_last_x;
dvdspu_render_line (state, planes, &state->cur_offsets[0]);
/* Advance the luminance output pointer */
planes[0] += state->Y_stride;
if (!clip) {
/* Advance the luminance output pointer */
planes[0] += state->Y_stride;
}
state->cur_Y++;
/* Render odd line */
@ -462,10 +500,12 @@ gst_dvd_spu_render_spu (GstDVDSpu * dvdspu, GstBuffer * buf)
/* Blend the accumulated UV compositing buffers onto the output */
dvdspu_blend_comp_buffers (state, planes);
/* Update all the output pointers */
planes[0] += state->Y_stride;
planes[1] += state->UV_stride;
planes[2] += state->UV_stride;
if (!clip) {
/* Update all the output pointers */
planes[0] += state->Y_stride;
planes[1] += state->UV_stride;
planes[2] += state->UV_stride;
}
}
if (state->cur_Y == state->disp_rect.bottom) {
g_assert ((state->disp_rect.bottom & 0x01) == 0);

View file

@ -122,6 +122,7 @@ struct SpuState {
GstBuffer *pix_buf; /* Current SPU packet the pix_data references */
SpuRect disp_rect;
SpuRect clip_rect;
SpuRect hl_rect;
guint32 current_clut[16]; /* Colour lookup table from incoming events */