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dvdspu: do some basic clipping
Add some basic clipping of the subtitle region when the subtitle is bigger than the image we should put it on.
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f38cb76b5f
commit
5704bc8f89
2 changed files with 54 additions and 13 deletions
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@ -416,13 +416,7 @@ gst_dvd_spu_render_spu (GstDVDSpu * dvdspu, GstBuffer * buf)
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state->hl_rect.left, state->hl_rect.top,
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state->hl_rect.right, state->hl_rect.bottom);
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/* We start rendering from the first line of the display rect */
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y = state->disp_rect.top;
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/* Update our plane references to the first line of the disp_rect */
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planes[0] += state->Y_stride * y;
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planes[1] += state->UV_stride * (y / 2);
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planes[2] += state->UV_stride * (y / 2);
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GST_DEBUG ("vid_disp %d,%d", state->vid_width, state->vid_height);
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/* When reading RLE data, we track the offset in nibbles... */
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state->cur_offsets[0] = state->pix_data[0] * 2;
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@ -442,18 +436,62 @@ gst_dvd_spu_render_spu (GstDVDSpu * dvdspu, GstBuffer * buf)
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} else
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state->cur_chg_col = NULL;
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/* We start rendering from the first line of the display rect */
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y = state->disp_rect.top;
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/* start_y is always an even number and we render lines in pairs from there,
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* accumulating 2 lines of chroma then blending it. We might need to render a
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* single line at the end if the display rect ends on an even line too. */
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last_y = (state->disp_rect.bottom - 1) & ~(0x01);
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/* center the image when display rectangle exceeds the video width */
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if (state->vid_width < state->disp_rect.right) {
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gint diff, disp_width;
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disp_width = state->disp_rect.left - state->disp_rect.right;
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diff = (disp_width - state->vid_width) / 2;
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/* fixme, this is not used yet */
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state->clip_rect.left = state->disp_rect.left + diff;
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state->clip_rect.right = state->disp_rect.right - diff;
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GST_DEBUG ("clipping width to %d,%d", state->clip_rect.left,
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state->clip_rect.right);
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} else {
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state->clip_rect.left = state->disp_rect.left;
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state->clip_rect.right = state->disp_rect.right;
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}
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/* for the height, chop off the bottom bits of the diplay rectangle because we
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* assume the picture is in the lower part. We should better check where it
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* is and do something more clever. */
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state->clip_rect.bottom = state->disp_rect.bottom;
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if (state->vid_height < state->disp_rect.bottom) {
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state->clip_rect.top = state->disp_rect.bottom - state->vid_height;
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GST_DEBUG ("clipping height to %d,%d", state->clip_rect.top,
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state->clip_rect.bottom);
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} else {
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state->clip_rect.top = state->disp_rect.top;
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/* Update our plane references to the first line of the disp_rect */
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planes[0] += state->Y_stride * y;
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planes[1] += state->UV_stride * (y / 2);
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planes[2] += state->UV_stride * (y / 2);
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}
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for (state->cur_Y = y; state->cur_Y <= last_y; state->cur_Y++) {
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gboolean clip;
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clip = (state->cur_Y < state->clip_rect.top
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|| state->cur_Y > state->clip_rect.bottom);
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/* Reset the compositing buffer */
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dvdspu_clear_comp_buffers (state);
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/* Render even line */
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state->comp_last_x_ptr = state->comp_last_x;
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dvdspu_render_line (state, planes, &state->cur_offsets[0]);
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/* Advance the luminance output pointer */
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planes[0] += state->Y_stride;
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if (!clip) {
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/* Advance the luminance output pointer */
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planes[0] += state->Y_stride;
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}
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state->cur_Y++;
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/* Render odd line */
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@ -462,10 +500,12 @@ gst_dvd_spu_render_spu (GstDVDSpu * dvdspu, GstBuffer * buf)
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/* Blend the accumulated UV compositing buffers onto the output */
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dvdspu_blend_comp_buffers (state, planes);
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/* Update all the output pointers */
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planes[0] += state->Y_stride;
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planes[1] += state->UV_stride;
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planes[2] += state->UV_stride;
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if (!clip) {
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/* Update all the output pointers */
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planes[0] += state->Y_stride;
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planes[1] += state->UV_stride;
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planes[2] += state->UV_stride;
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}
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}
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if (state->cur_Y == state->disp_rect.bottom) {
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g_assert ((state->disp_rect.bottom & 0x01) == 0);
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@ -122,6 +122,7 @@ struct SpuState {
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GstBuffer *pix_buf; /* Current SPU packet the pix_data references */
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SpuRect disp_rect;
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SpuRect clip_rect;
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SpuRect hl_rect;
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guint32 current_clut[16]; /* Colour lookup table from incoming events */
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