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glcolorscale: use a shader on GLESv2
Otherwise you only see black frames Fix https://bugzilla.gnome.org/show_bug.cgi?id=728947
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a20f17e29c
commit
56cca649d4
2 changed files with 76 additions and 2 deletions
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@ -70,10 +70,17 @@ static void gst_gl_colorscale_set_property (GObject * object, guint prop_id,
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static void gst_gl_colorscale_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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#if GST_GL_HAVE_GLES2
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static gboolean gst_gl_colorscale_gen_gl_resources (GstGLFilter * filter);
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static void gst_gl_colorscale_del_gl_resources (GstGLFilter * filter);
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#endif
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static gboolean gst_gl_colorscale_filter_texture (GstGLFilter * filter,
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guint in_tex, guint out_tex);
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#if GST_GL_HAVE_OPENGL
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static void gst_gl_colorscale_callback (gint width, gint height,
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guint texture, gpointer stuff);
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#endif
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static void
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gst_gl_colorscale_class_init (GstGLColorscaleClass * klass)
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@ -93,12 +100,21 @@ gst_gl_colorscale_class_init (GstGLColorscaleClass * klass)
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"Filter/Effect/Video", "Colorspace converter and video scaler",
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"Julien Isorce <julien.isorce@gmail.com>");
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#if GST_GL_HAVE_GLES2
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filter_class->onInitFBO =
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GST_DEBUG_FUNCPTR (gst_gl_colorscale_gen_gl_resources);
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filter_class->onStop = GST_DEBUG_FUNCPTR (gst_gl_colorscale_del_gl_resources);
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#endif
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filter_class->filter_texture = gst_gl_colorscale_filter_texture;
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}
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static void
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gst_gl_colorscale_init (GstGLColorscale * colorscale)
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{
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#if GST_GL_HAVE_GLES2
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colorscale->shader = NULL;
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#endif
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}
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static void
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@ -123,6 +139,53 @@ gst_gl_colorscale_get_property (GObject * object, guint prop_id,
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}
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}
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#if GST_GL_HAVE_GLES2
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static void
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_compile_identity_shader (GstGLContext * context, GstGLColorscale * colorscale)
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{
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GstGLFilter *filter = GST_GL_FILTER (colorscale);
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colorscale->shader = gst_gl_shader_new (context);
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if (!gst_gl_shader_compile_with_default_vf_and_check (colorscale->shader,
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&filter->draw_attr_position_loc, &filter->draw_attr_texture_loc)) {
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gst_gl_context_clear_shader (context);
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gst_object_unref (colorscale->shader);
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colorscale->shader = NULL;
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}
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}
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static gboolean
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gst_gl_colorscale_gen_gl_resources (GstGLFilter * filter)
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{
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GstGLColorscale *colorscale = GST_GL_COLORSCALE (filter);
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gst_gl_context_thread_add (filter->context,
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(GstGLContextThreadFunc) _compile_identity_shader, colorscale);
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if (!colorscale->shader) {
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gst_gl_context_set_error (filter->context,
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"Failed to initialize identity shader");
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GST_ELEMENT_ERROR (colorscale, RESOURCE, NOT_FOUND, ("%s",
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gst_gl_context_get_error ()), (NULL));
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return FALSE;
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}
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return TRUE;
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}
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static void
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gst_gl_colorscale_del_gl_resources (GstGLFilter * filter)
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{
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GstGLColorscale *colorscale = GST_GL_COLORSCALE (filter);
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if (colorscale->shader) {
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gst_gl_context_del_shader (filter->context, colorscale->shader);
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colorscale->shader = NULL;
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}
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}
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#endif
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static gboolean
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gst_gl_colorscale_filter_texture (GstGLFilter * filter, guint in_tex,
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guint out_tex)
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@ -131,26 +194,33 @@ gst_gl_colorscale_filter_texture (GstGLFilter * filter, guint in_tex,
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colorscale = GST_GL_COLORSCALE (filter);
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#if GST_GL_HAVE_GLES2
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gst_gl_filter_render_to_target_with_shader (filter, TRUE, in_tex, out_tex,
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colorscale->shader);
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#endif
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#if GST_GL_HAVE_OPENGL
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gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex,
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gst_gl_colorscale_callback, colorscale);
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#endif
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return TRUE;
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}
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#if GST_GL_HAVE_OPENGL
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static void
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gst_gl_colorscale_callback (gint width, gint height, guint texture,
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gpointer stuff)
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{
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GstGLFilter *filter = GST_GL_FILTER (stuff);
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#if GST_GL_HAVE_OPENGL
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if (gst_gl_context_get_gl_api (filter->context) & GST_GL_API_OPENGL) {
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const GstGLFuncs *gl = filter->context->gl_vtable;
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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}
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#endif
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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#endif
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@ -42,6 +42,10 @@ typedef struct _GstGLColorscaleClass GstGLColorscaleClass;
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struct _GstGLColorscale
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{
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GstGLFilter filter;
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#if GST_GL_HAVE_GLES2
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GstGLShader *shader;
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#endif
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};
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struct _GstGLColorscaleClass
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