gl/window/x11: don't create our own X11 display

It's not needed anymore with most window operations occuring in the
GL thread.
This commit is contained in:
Matthew Waters 2015-06-12 00:32:00 +10:00
parent e2adfb8bf2
commit 5697b6b89b

View file

@ -149,8 +149,7 @@ gst_gl_window_x11_open (GstGLWindow * window, GError ** error)
GstGLWindowX11 *window_x11 = GST_GL_WINDOW_X11 (window);
GstGLDisplayX11 *display_x11 = (GstGLDisplayX11 *) window->display;
window_x11->device = XOpenDisplay (display_x11->name);
// window_x11->device = display_x11->display;
window_x11->device = display_x11->display;
if (window_x11->device == NULL) {
g_set_error (error, GST_GL_WINDOW_ERROR,
GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE,
@ -158,8 +157,6 @@ gst_gl_window_x11_open (GstGLWindow * window, GError ** error)
goto failure;
}
XSynchronize (window_x11->device, FALSE);
GST_LOG ("gl device id: %ld", (gulong) window_x11->device);
window_x11->screen = DefaultScreenOfDisplay (window_x11->device);
@ -274,13 +271,8 @@ void
gst_gl_window_x11_close (GstGLWindow * window)
{
GstGLWindowX11 *window_x11 = GST_GL_WINDOW_X11 (window);
GstGLDisplay *display = window->display;
XEvent event;
if (window_x11->device) {
/* Avoid BadDrawable Errors... */
if (gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_X11)
XSync (GST_GL_DISPLAY_X11 (display)->display, FALSE);
if (window_x11->internal_win_id)
XUnmapWindow (window_x11->device, window_x11->internal_win_id);
@ -292,12 +284,7 @@ gst_gl_window_x11_close (GstGLWindow * window)
window_x11->root, 0, 0);
XDestroyWindow (window_x11->device, window_x11->internal_win_id);
}
XSync (window_x11->device, FALSE);
while (XPending (window_x11->device))
XNextEvent (window_x11->device, &event);
XCloseDisplay (window_x11->device);
GST_DEBUG ("display receiver closed");
}