Added tutorial 12

This commit is contained in:
Xavi Artigas 2012-06-08 17:08:56 +02:00
parent 0ccd90d99a
commit 5569f41783
4 changed files with 122 additions and 2 deletions

View file

@ -0,0 +1,110 @@
#include <gst/gst.h>
#include <string.h>
typedef struct _CustomData {
gboolean is_live;
GstElement *pipeline;
GMainLoop *loop;
} CustomData;
/* playbin2 flags */
typedef enum {
GST_PLAY_FLAG_BUFFERING = (1 << 8) /* We want to allow buffering */
} GstPlayFlags;
static void cb_message (GstBus *bus, GstMessage *msg, CustomData *data) {
switch (GST_MESSAGE_TYPE (msg)) {
case GST_MESSAGE_ERROR: {
GError *err;
gchar *debug;
gst_message_parse_error (msg, &err, &debug);
g_print ("Error: %s\n", err->message);
g_error_free (err);
g_free (debug);
gst_element_set_state (data->pipeline, GST_STATE_READY);
g_main_loop_quit (data->loop);
break;
}
case GST_MESSAGE_EOS:
/* end-of-stream */
gst_element_set_state (data->pipeline, GST_STATE_READY);
g_main_loop_quit (data->loop);
break;
case GST_MESSAGE_CLOCK_LOST:
/* Get a new clock */
gst_element_set_state (data->pipeline, GST_STATE_PAUSED);
gst_element_set_state (data->pipeline, GST_STATE_PLAYING);
break;
case GST_MESSAGE_BUFFERING: {
gint percent = 0;
/* If the stream is live, we do not care about buffering. */
if (data->is_live) break;
gst_message_parse_buffering (msg, &percent);
g_print ("Buffering (%3d%%)\r", percent);
/* Wait until buffering is complete before start/resume playing */
if (percent < 100)
gst_element_set_state (data->pipeline, GST_STATE_PAUSED);
else
gst_element_set_state (data->pipeline, GST_STATE_PLAYING);
break;
}
default:
/* Unhandled message */
break;
}
}
int main(int argc, char *argv[]) {
GstElement *pipeline;
GstBus *bus;
GstStateChangeReturn ret;
GMainLoop *main_loop;
CustomData data;
guint flags;
/* Initialize GStreamer */
gst_init (&argc, &argv);
/* Initialize our data structure */
memset (&data, 0, sizeof (data));
/* Build the pipeline */
pipeline = gst_parse_launch ("playbin2 uri=http://docs.gstreamer.com/media/sintel_trailer-480p.webm", NULL);
bus = gst_element_get_bus (pipeline);
/* Set the buffering flag */
g_object_get (pipeline, "flags", &flags, NULL);
flags |= GST_PLAY_FLAG_BUFFERING;
g_object_set (pipeline, "flags", flags, NULL);
/* Start playing */
ret = gst_element_set_state (pipeline, GST_STATE_PLAYING);
if (ret == GST_STATE_CHANGE_FAILURE) {
g_printerr ("Unable to set the pipeline to the playing state.\n");
gst_object_unref (pipeline);
return -1;
} else if (ret == GST_STATE_CHANGE_NO_PREROLL) {
data.is_live = TRUE;
}
main_loop = g_main_loop_new (NULL, FALSE);
data.loop = main_loop;
data.pipeline = pipeline;
gst_bus_add_signal_watch (bus);
g_signal_connect (bus, "message", G_CALLBACK (cb_message), &data);
g_main_loop_run (main_loop);
/* Free resources */
g_main_loop_unref (main_loop);
gst_object_unref (bus);
gst_element_set_state (pipeline, GST_STATE_NULL);
gst_object_unref (pipeline);
return 0;
}

View file

@ -19,7 +19,7 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\basic-tutorial-10.c" />
<ClCompile Include="..\..\basic-tutorial-12.c" />
</ItemGroup>
<PropertyGroup Label="Globals">
<Keyword>Win32Proj</Keyword>

View file

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\basic-tutorial-10.c" />
<ClCompile Include="..\..\basic-tutorial-12.c" />
</ItemGroup>
</Project>

View file

@ -23,6 +23,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "playback-tutorial-2", "play
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "basic-tutorial-9", "basic-tutorial-9\basic-tutorial-9.vcxproj", "{7B61F2C6-5202-48B7-8589-164F81BC636C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "basic-tutorial-12", "basic-tutorial-12\basic-tutorial-12.vcxproj", "{A2E63C29-3375-4930-B7D3-2F23EC824EAF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@ -119,6 +121,14 @@ Global
{7B61F2C6-5202-48B7-8589-164F81BC636C}.Release|Win32.Build.0 = Release|Win32
{7B61F2C6-5202-48B7-8589-164F81BC636C}.Release|x64.ActiveCfg = Release|x64
{7B61F2C6-5202-48B7-8589-164F81BC636C}.Release|x64.Build.0 = Release|x64
{A2E63C29-3375-4930-B7D3-2F23EC824EAF}.Debug|Win32.ActiveCfg = Debug|Win32
{A2E63C29-3375-4930-B7D3-2F23EC824EAF}.Debug|Win32.Build.0 = Debug|Win32
{A2E63C29-3375-4930-B7D3-2F23EC824EAF}.Debug|x64.ActiveCfg = Debug|x64
{A2E63C29-3375-4930-B7D3-2F23EC824EAF}.Debug|x64.Build.0 = Debug|x64
{A2E63C29-3375-4930-B7D3-2F23EC824EAF}.Release|Win32.ActiveCfg = Release|Win32
{A2E63C29-3375-4930-B7D3-2F23EC824EAF}.Release|Win32.Build.0 = Release|Win32
{A2E63C29-3375-4930-B7D3-2F23EC824EAF}.Release|x64.ActiveCfg = Release|x64
{A2E63C29-3375-4930-B7D3-2F23EC824EAF}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE