configure: Use the same #includes for checking GL types as later in the code

This commit is contained in:
Sebastian Dröge 2014-05-04 22:22:14 +02:00
parent 8b3a5907d5
commit 53f06e44b7

View file

@ -1225,8 +1225,16 @@ dnl Check for some types that are not always present
GL_INCLUDES="" GL_INCLUDES=""
if test "x$USE_GLES2" = "xyes"; then if test "x$USE_GLES2" = "xyes"; then
GL_INCLUDES="$GL_INCLUDES GL_INCLUDES="$GL_INCLUDES
# include <GLES2/gl2.h> #ifndef GL_GLEXT_PROTOTYPES
# include <GLES2/gl2ext.h> #define GL_GLEXT_PROTOTYPES 1
#endif
# ifdef __APPLE__
# include <OpenGLES/ES2/gl.h>
# include <OpenGLES/ES2/glext.h>
# else
# include <GLES2/gl2.h>
# include <GLES2/gl2ext.h>
# endif
" "
fi fi
@ -1235,9 +1243,10 @@ if test "x$USE_OPENGL" = "xyes"; then
# if __APPLE__ # if __APPLE__
# include <OpenGL/OpenGL.h> # include <OpenGL/OpenGL.h>
# include <OpenGL/gl.h> # include <OpenGL/gl.h>
# include <OpenGL/glu.h>
# else # else
# include <GL/glu.h>
# include <GL/gl.h> # include <GL/gl.h>
# include <GL/glu.h>
# if __WIN32__ || _WIN32 # if __WIN32__ || _WIN32
# include <GL/glext.h> # include <GL/glext.h>
# endif # endif