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glstereomix: remove redundant initialization
v is initialized in the for loop init, no need to do it twice. Removing first initialization.
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1 changed files with 0 additions and 1 deletions
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@ -574,7 +574,6 @@ gst_gl_stereo_mix_process_frames (GstGLStereoMix * mixer, GPtrArray * frames)
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return FALSE;
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return FALSE;
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converted_buffer = mixer->primary_out;
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converted_buffer = mixer->primary_out;
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v = 0;
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n = gst_buffer_n_memory (converted_buffer);
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n = gst_buffer_n_memory (converted_buffer);
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g_assert (n == GST_VIDEO_INFO_N_PLANES (out_info) * views);
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g_assert (n == GST_VIDEO_INFO_N_PLANES (out_info) * views);
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for (v = 0; v < views; v++) {
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for (v = 0; v < views; v++) {
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