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d3d11: Add support for Y210 and Y212 formats
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5691>
This commit is contained in:
parent
0ad1c07b20
commit
522d883fc3
7 changed files with 128 additions and 5 deletions
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@ -33,6 +33,7 @@ G_BEGIN_DECLS
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"RGBA64_LE, RGB10A2_LE, BGRA, RGBA, BGRx, RGBx, VUYA, NV12, NV21, " \
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"RGBA64_LE, RGB10A2_LE, BGRA, RGBA, BGRx, RGBx, VUYA, NV12, NV21, " \
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"P010_10LE, P012_LE, P016_LE, I420, YV12, I420_10LE, I420_12LE, " \
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"P010_10LE, P012_LE, P016_LE, I420, YV12, I420_10LE, I420_12LE, " \
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"Y42B, I422_10LE, I422_12LE, Y444, Y444_10LE, Y444_12LE, Y444_16LE, YUY2, Y410, " \
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"Y42B, I422_10LE, I422_12LE, Y444, Y444_10LE, Y444_12LE, Y444_16LE, YUY2, Y410, " \
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"Y210, Y212_LE, " \
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"GRAY8, GRAY16_LE, AYUV, AYUV64, RGBP, BGRP, GBR, GBR_10LE, GBR_12LE, " \
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"GRAY8, GRAY16_LE, AYUV, AYUV64, RGBP, BGRP, GBR, GBR_10LE, GBR_12LE, " \
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"GBR_16LE, GBRA, GBRA_10LE, GBRA_12LE"
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"GBR_16LE, GBRA, GBRA_10LE, GBRA_12LE"
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@ -132,6 +133,10 @@ static const GstD3D11Format _gst_d3d11_default_format_map[] = {
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D3D11_FORMAT_SUPPORT_SHADER_SAMPLE),
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D3D11_FORMAT_SUPPORT_SHADER_SAMPLE),
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MAKE_FORMAT_MAP_YUV_FULL (YUY2, YUY2, R8G8B8A8_UNORM, UNKNOWN, UNKNOWN, UNKNOWN,
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MAKE_FORMAT_MAP_YUV_FULL (YUY2, YUY2, R8G8B8A8_UNORM, UNKNOWN, UNKNOWN, UNKNOWN,
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D3D11_FORMAT_SUPPORT_SHADER_SAMPLE),
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D3D11_FORMAT_SUPPORT_SHADER_SAMPLE),
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MAKE_FORMAT_MAP_YUV_FULL (Y210, Y210, R16G16B16A16_UNORM, UNKNOWN, UNKNOWN, UNKNOWN,
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D3D11_FORMAT_SUPPORT_SHADER_SAMPLE),
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MAKE_FORMAT_MAP_YUV_FULL (Y212_LE, Y216, R16G16B16A16_UNORM, UNKNOWN, UNKNOWN, UNKNOWN,
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D3D11_FORMAT_SUPPORT_SHADER_SAMPLE),
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MAKE_FORMAT_MAP_RGBP (RGBP, R8_UNORM, UNKNOWN),
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MAKE_FORMAT_MAP_RGBP (RGBP, R8_UNORM, UNKNOWN),
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MAKE_FORMAT_MAP_RGBP (BGRP, R8_UNORM, UNKNOWN),
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MAKE_FORMAT_MAP_RGBP (BGRP, R8_UNORM, UNKNOWN),
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MAKE_FORMAT_MAP_RGBP (GBR, R8_UNORM, UNKNOWN),
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MAKE_FORMAT_MAP_RGBP (GBR, R8_UNORM, UNKNOWN),
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@ -128,6 +128,18 @@ gst_d3d11_converter_helper_new (GstD3D11Device * device,
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srv_format = DXGI_FORMAT_R16G16B16A16_UNORM;
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srv_format = DXGI_FORMAT_R16G16B16A16_UNORM;
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uav_format = DXGI_FORMAT_R32_UINT;
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uav_format = DXGI_FORMAT_R32_UINT;
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x_unit = 8;
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x_unit = 8;
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} else if (in_format == GST_VIDEO_FORMAT_AYUV64 &&
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(out_format == GST_VIDEO_FORMAT_Y210 ||
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out_format == GST_VIDEO_FORMAT_Y212_LE)) {
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entry_point = "CSMain_AYUV64_to_Y210";
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srv_format = DXGI_FORMAT_R16G16B16A16_UNORM;
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uav_format = DXGI_FORMAT_R16G16B16A16_UINT;
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} else if ((in_format == GST_VIDEO_FORMAT_Y210 ||
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in_format == GST_VIDEO_FORMAT_Y212_LE) &&
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out_format == GST_VIDEO_FORMAT_AYUV64) {
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entry_point = "CSMain_Y210_to_AYUV64";
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srv_format = DXGI_FORMAT_R16G16B16A16_UINT;
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uav_format = DXGI_FORMAT_R16G16B16A16_UNORM;
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} else if (in_format != out_format) {
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} else if (in_format != out_format) {
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g_assert_not_reached ();
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g_assert_not_reached ();
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return nullptr;
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return nullptr;
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@ -146,8 +158,26 @@ gst_d3d11_converter_helper_new (GstD3D11Device * device,
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if (!entry_point.empty ()) {
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if (!entry_point.empty ()) {
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auto handle = gst_d3d11_device_get_device_handle (device);
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auto handle = gst_d3d11_device_get_device_handle (device);
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gboolean try_cs = TRUE;
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feature_level = handle->GetFeatureLevel ();
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feature_level = handle->GetFeatureLevel ();
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if (feature_level >= D3D_FEATURE_LEVEL_11_0) {
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if (feature_level < D3D_FEATURE_LEVEL_11_0) {
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try_cs = FALSE;
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GST_DEBUG ("Device does not support typed UAV");
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} else if (uav_format != DXGI_FORMAT_R32_UINT) {
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D3D11_FEATURE_DATA_FORMAT_SUPPORT2 support2;
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support2.InFormat = uav_format;
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support2.OutFormatSupport2 = 0;
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hr = handle->CheckFeatureSupport (D3D11_FEATURE_FORMAT_SUPPORT2,
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&support2, sizeof (D3D11_FEATURE_DATA_FORMAT_SUPPORT2));
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/* XXX: D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE (0x80)
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* undefined in old MinGW toolchain */
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if (FAILED (hr) || (support2.OutFormatSupport2 & 0x80) == 0) {
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try_cs = FALSE;
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GST_DEBUG ("Device does not support typed UAV store");
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}
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}
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if (try_cs) {
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std::lock_guard<std::mutex> lk (cache_lock);
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std::lock_guard<std::mutex> lk (cache_lock);
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std::shared_ptr<ConverterCSSource> source;
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std::shared_ptr<ConverterCSSource> source;
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auto cached = cs_source_cache.find (entry_point);
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auto cached = cs_source_cache.find (entry_point);
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@ -198,6 +228,8 @@ gst_d3d11_converter_helper_new (GstD3D11Device * device,
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}
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}
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if (cs) {
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if (cs) {
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GST_DEBUG ("Compute shader \"%s\" available", entry_point.c_str ());
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self->cs = cs;
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self->cs = cs;
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self->x_unit = x_unit;
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self->x_unit = x_unit;
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@ -211,6 +243,9 @@ gst_d3d11_converter_helper_new (GstD3D11Device * device,
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self->tg_y = (UINT) ceil (height / (float) y_unit);
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self->tg_y = (UINT) ceil (height / (float) y_unit);
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}
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}
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} else {
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} else {
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GST_DEBUG ("Creating software converter for \"%s\"",
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entry_point.c_str ());
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self->sw_conv =
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self->sw_conv =
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gst_video_converter_new (&self->in_info, &self->out_info, nullptr);
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gst_video_converter_new (&self->in_info, &self->out_info, nullptr);
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}
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}
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@ -2037,10 +2037,16 @@ gst_d3d11_converter_new (GstD3D11Device * device, const GstVideoInfo * in_info,
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priv->border_color = 0xffff000000000000;
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priv->border_color = 0xffff000000000000;
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/* Preprocess packed and subsampled texture */
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/* Preprocess packed and subsampled texture */
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if (GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_YUY2) {
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if (GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_YUY2 ||
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GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_Y210 ||
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GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_Y212_LE) {
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GstVideoInfo tmp_info;
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GstVideoInfo tmp_info;
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GstVideoFormat postproc_format = GST_VIDEO_FORMAT_VUYA;
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gst_video_info_set_interlaced_format (&tmp_info, GST_VIDEO_FORMAT_VUYA,
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if (GST_VIDEO_INFO_FORMAT (in_info) != GST_VIDEO_FORMAT_YUY2)
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postproc_format = GST_VIDEO_FORMAT_AYUV64;
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gst_video_info_set_interlaced_format (&tmp_info, postproc_format,
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GST_VIDEO_INFO_INTERLACE_MODE (in_info),
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GST_VIDEO_INFO_INTERLACE_MODE (in_info),
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GST_VIDEO_INFO_WIDTH (in_info), GST_VIDEO_INFO_HEIGHT (in_info));
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GST_VIDEO_INFO_WIDTH (in_info), GST_VIDEO_INFO_HEIGHT (in_info));
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tmp_info.chroma_site = in_info->chroma_site;
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tmp_info.chroma_site = in_info->chroma_site;
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@ -2055,11 +2061,13 @@ gst_d3d11_converter_new (GstD3D11Device * device, const GstVideoInfo * in_info,
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}
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}
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if (GST_VIDEO_INFO_FORMAT (out_info) == GST_VIDEO_FORMAT_YUY2 ||
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if (GST_VIDEO_INFO_FORMAT (out_info) == GST_VIDEO_FORMAT_YUY2 ||
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GST_VIDEO_INFO_FORMAT (out_info) == GST_VIDEO_FORMAT_Y410) {
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GST_VIDEO_INFO_FORMAT (out_info) == GST_VIDEO_FORMAT_Y410 ||
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GST_VIDEO_INFO_FORMAT (out_info) == GST_VIDEO_FORMAT_Y210 ||
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GST_VIDEO_INFO_FORMAT (out_info) == GST_VIDEO_FORMAT_Y212_LE) {
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GstVideoInfo tmp_info;
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GstVideoInfo tmp_info;
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GstVideoFormat postproc_format = GST_VIDEO_FORMAT_VUYA;
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GstVideoFormat postproc_format = GST_VIDEO_FORMAT_VUYA;
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if (GST_VIDEO_INFO_FORMAT (out_info) == GST_VIDEO_FORMAT_Y410)
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if (GST_VIDEO_INFO_FORMAT (out_info) != GST_VIDEO_FORMAT_YUY2)
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postproc_format = GST_VIDEO_FORMAT_AYUV64;
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postproc_format = GST_VIDEO_FORMAT_AYUV64;
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gst_video_info_set_interlaced_format (&tmp_info, postproc_format,
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gst_video_info_set_interlaced_format (&tmp_info, postproc_format,
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@ -521,6 +521,8 @@ gst_d3d11_device_setup_format_table (GstD3D11Device * self)
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case GST_VIDEO_FORMAT_P012_LE:
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case GST_VIDEO_FORMAT_P012_LE:
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case GST_VIDEO_FORMAT_P016_LE:
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case GST_VIDEO_FORMAT_P016_LE:
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case GST_VIDEO_FORMAT_YUY2:
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case GST_VIDEO_FORMAT_YUY2:
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case GST_VIDEO_FORMAT_Y210:
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case GST_VIDEO_FORMAT_Y212_LE:
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{
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{
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gboolean supported = TRUE;
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gboolean supported = TRUE;
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@ -152,6 +152,7 @@ gst_d3d11_dxgi_format_get_size (DXGI_FORMAT format, guint width, guint height,
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case DXGI_FORMAT_R8G8_B8G8_UNORM:
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case DXGI_FORMAT_R8G8_B8G8_UNORM:
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case DXGI_FORMAT_Y210:
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case DXGI_FORMAT_Y210:
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case DXGI_FORMAT_Y410:
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case DXGI_FORMAT_Y410:
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case DXGI_FORMAT_Y216:
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case DXGI_FORMAT_R16G16B16A16_UNORM:
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case DXGI_FORMAT_R16G16B16A16_UNORM:
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offset[0] = 0;
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offset[0] = 0;
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stride[0] = pitch;
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stride[0] = pitch;
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@ -211,6 +212,8 @@ gst_d3d11_dxgi_format_to_gst (DXGI_FORMAT format)
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return GST_VIDEO_FORMAT_P010_10LE;
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return GST_VIDEO_FORMAT_P010_10LE;
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case DXGI_FORMAT_P016:
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case DXGI_FORMAT_P016:
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return GST_VIDEO_FORMAT_P016_LE;
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return GST_VIDEO_FORMAT_P016_LE;
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case DXGI_FORMAT_Y216:
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return GST_VIDEO_FORMAT_Y212_LE;
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default:
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default:
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break;
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break;
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}
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}
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@ -289,6 +292,8 @@ gst_d3d11_dxgi_format_get_alignment (DXGI_FORMAT format)
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case DXGI_FORMAT_NV12:
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case DXGI_FORMAT_NV12:
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case DXGI_FORMAT_P010:
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case DXGI_FORMAT_P010:
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case DXGI_FORMAT_P016:
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case DXGI_FORMAT_P016:
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case DXGI_FORMAT_Y210:
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case DXGI_FORMAT_Y216:
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return 2;
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return 2;
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default:
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default:
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break;
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break;
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@ -63,6 +63,39 @@ void Execute (uint3 tid)
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}
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}
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#endif
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#endif
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#ifdef BUILDING_CSMain_AYUV64_to_Y210
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Texture2D<float4> inTex : register(t0);
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RWTexture2D<uint4> outTex : register(u0);
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void Execute (uint3 tid)
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{
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float4 val = inTex.Load (uint3(tid.x * 2, tid.y, 0));
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uint3 scaled = val.yzw * 65535;
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uint Y0 = scaled.x;
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uint U = scaled.y;
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uint V = scaled.z;
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uint Y1 = inTex.Load (uint3(tid.x * 2 + 1, tid.y, 0)).y * 65535;
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outTex[tid.xy] = uint4(Y0, U, Y1, V);
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}
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#endif
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#ifdef BUILDING_CSMain_Y210_to_AYUV64
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Texture2D<uint4> inTex : register(t0);
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RWTexture2D<unorm float4> outTex : register(u0);
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void Execute (uint3 tid)
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{
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float4 val = inTex.Load (tid) / 65535.0;
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float Y0 = val.r;
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float U = val.g;
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float Y1 = val.b;
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float V = val.a;
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outTex[uint2(tid.x * 2, tid.y)] = float4 (1.0, Y0, U, V);
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outTex[uint2(tid.x * 2 + 1, tid.y)] = float4 (1.0, Y1, U, V);
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}
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#endif
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[numthreads(8, 8, 1)]
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[numthreads(8, 8, 1)]
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void ENTRY_POINT (uint3 tid : SV_DispatchThreadID)
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void ENTRY_POINT (uint3 tid : SV_DispatchThreadID)
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{
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{
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@ -115,6 +148,39 @@ static const char g_CSMain_converter_str[] =
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"}\n"
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"}\n"
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"#endif\n"
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"#endif\n"
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"\n"
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"\n"
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"#ifdef BUILDING_CSMain_AYUV64_to_Y210\n"
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"Texture2D<float4> inTex : register(t0);\n"
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"RWTexture2D<uint4> outTex : register(u0);\n"
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"\n"
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"void Execute (uint3 tid)\n"
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"{\n"
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" float4 val = inTex.Load (uint3(tid.x * 2, tid.y, 0));\n"
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" uint3 scaled = val.yzw * 65535;\n"
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" uint Y0 = scaled.x;\n"
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" uint U = scaled.y;\n"
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" uint V = scaled.z;\n"
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" uint Y1 = inTex.Load (uint3(tid.x * 2 + 1, tid.y, 0)).y * 65535;\n"
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" outTex[tid.xy] = uint4(Y0, U, Y1, V);\n"
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"}\n"
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"#endif\n"
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"\n"
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"#ifdef BUILDING_CSMain_Y210_to_AYUV64\n"
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"Texture2D<uint4> inTex : register(t0);\n"
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"RWTexture2D<unorm float4> outTex : register(u0);\n"
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"\n"
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"void Execute (uint3 tid)\n"
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"{\n"
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" float4 val = inTex.Load (tid) / 65535.0;\n"
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" float Y0 = val.r;\n"
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" float U = val.g;\n"
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" float Y1 = val.b;\n"
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" float V = val.a;\n"
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"\n"
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" outTex[uint2(tid.x * 2, tid.y)] = float4 (1.0, Y0, U, V);\n"
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" outTex[uint2(tid.x * 2 + 1, tid.y)] = float4 (1.0, Y1, U, V);\n"
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"}\n"
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"#endif\n"
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"\n"
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"[numthreads(8, 8, 1)]\n"
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"[numthreads(8, 8, 1)]\n"
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"void ENTRY_POINT (uint3 tid : SV_DispatchThreadID)\n"
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"void ENTRY_POINT (uint3 tid : SV_DispatchThreadID)\n"
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"{\n"
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"{\n"
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@ -131,6 +131,8 @@ hlsl_cs_entry_points = [
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'CSMain_AYUV64_to_Y410',
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'CSMain_AYUV64_to_Y410',
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'CSMain_VUYA_to_YUY2',
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'CSMain_VUYA_to_YUY2',
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'CSMain_YUY2_to_VUYA',
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'CSMain_YUY2_to_VUYA',
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'CSMain_AYUV64_to_Y210',
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'CSMain_Y210_to_AYUV64',
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]
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]
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foreach shader : hlsl_cs_entry_points
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foreach shader : hlsl_cs_entry_points
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