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vulkanh264dec: don't remove graphics queue if it's the same as decoder
Since graphics queue is used for the context transference. So lets' keep it with its own reference. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6089>
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1 changed files with 1 additions and 8 deletions
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@ -111,7 +111,6 @@ _find_queues (GstVulkanDevice * device, GstVulkanQueue * queue, gpointer data)
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device->physical_device->queue_family_props[queue->family].queueFlags;
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guint32 codec =
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device->physical_device->queue_family_ops[queue->family].video;
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gboolean ret;
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if (!self->graphic_queue
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&& ((flags & VK_QUEUE_GRAPHICS_BIT) == VK_QUEUE_GRAPHICS_BIT)) {
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@ -126,13 +125,7 @@ _find_queues (GstVulkanDevice * device, GstVulkanQueue * queue, gpointer data)
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self->decode_queue = gst_object_ref (queue);
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}
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ret = self->decode_queue && self->graphic_queue;
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/* if graphic and decoder queues are the same, just keep one */
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if (ret && (self->decode_queue == self->graphic_queue))
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gst_clear_object (&self->graphic_queue);
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return !ret;
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return !(self->decode_queue && self->graphic_queue);
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}
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static gboolean
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