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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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d3d11decoder: Take account of min buffers of downstream buffer pool
Since our decoder DPB texture pool cannot be grown once it's configured, we should pre-allocate sufficient number of textures for zero-copy playback (but not too many). The "min buffers" allocation query parameter can be a hint for the number of required textures in addition to DPB size. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2017>
This commit is contained in:
parent
927bd289e5
commit
5006d91208
7 changed files with 85 additions and 36 deletions
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@ -74,14 +74,18 @@ struct _GstD3D11DecoderPrivate
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ID3D11VideoDecoder *decoder;
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GstBufferPool *internal_pool;
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GstVideoInfo info;
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gint display_width;
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gint display_height;
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GstBufferPool *internal_pool;
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/* Internal pool params */
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guint aligned_width;
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guint aligned_height;
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gboolean use_array_of_texture;
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guint pool_size;
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guint8 next_view_id;
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guint dpb_size;
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guint downstream_min_buffers;
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/* for staging */
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ID3D11Texture2D *staging;
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@ -295,6 +299,9 @@ gst_d3d11_decoder_reset_unlocked (GstD3D11Decoder * decoder)
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priv->fallback_shader_output_texture = NULL;
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}
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priv->dpb_size = 0;
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priv->downstream_min_buffers = 0;
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decoder->opened = FALSE;
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}
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@ -364,11 +371,8 @@ gst_d3d11_decoder_ensure_output_view (GstD3D11Decoder * self,
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return TRUE;
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}
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/* Must be called from D3D11Device thread */
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static gboolean
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gst_d3d11_decoder_prepare_output_view_pool (GstD3D11Decoder * self,
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GstVideoInfo * info, guint coded_width, guint coded_height,
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guint pool_size, const GUID * decoder_profile)
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gst_d3d11_decoder_prepare_output_view_pool (GstD3D11Decoder * self)
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{
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GstD3D11DecoderPrivate *priv = self->priv;
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GstD3D11AllocationParams *alloc_params = NULL;
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@ -377,6 +381,8 @@ gst_d3d11_decoder_prepare_output_view_pool (GstD3D11Decoder * self,
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GstVideoAlignment align;
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GstD3D11AllocationFlags alloc_flags = 0;
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gint bind_flags = D3D11_BIND_DECODER;
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GstVideoInfo *info = &priv->info;
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guint pool_size;
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gst_clear_object (&priv->internal_pool);
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@ -395,12 +401,18 @@ gst_d3d11_decoder_prepare_output_view_pool (GstD3D11Decoder * self,
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goto error;
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}
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pool_size = priv->dpb_size + priv->downstream_min_buffers;
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GST_DEBUG_OBJECT (self,
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"Configuring internal pool with size %d "
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"(dpb size: %d, downstream min buffers: %d)", pool_size, priv->dpb_size,
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priv->downstream_min_buffers);
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if (!priv->use_array_of_texture)
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alloc_params->desc[0].ArraySize = pool_size;
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gst_video_alignment_reset (&align);
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align.padding_right = coded_width - GST_VIDEO_INFO_WIDTH (info);
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align.padding_bottom = coded_height - GST_VIDEO_INFO_HEIGHT (info);
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align.padding_right = priv->aligned_width - GST_VIDEO_INFO_WIDTH (info);
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align.padding_bottom = priv->aligned_height - GST_VIDEO_INFO_HEIGHT (info);
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if (!gst_d3d11_allocation_params_alignment (alloc_params, &align)) {
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GST_ERROR_OBJECT (self, "Cannot set alignment");
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goto error;
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@ -428,7 +440,6 @@ gst_d3d11_decoder_prepare_output_view_pool (GstD3D11Decoder * self,
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}
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priv->internal_pool = pool;
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priv->pool_size = pool_size;
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return TRUE;
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@ -538,7 +549,7 @@ gst_d3d11_decoder_get_supported_decoder_profile (GstD3D11Decoder * decoder,
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gboolean
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gst_d3d11_decoder_open (GstD3D11Decoder * decoder, GstD3D11Codec codec,
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GstVideoInfo * info, guint coded_width, guint coded_height,
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guint pool_size, const GUID ** decoder_profiles, guint profile_size)
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guint dpb_size, const GUID ** decoder_profiles, guint profile_size)
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{
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GstD3D11DecoderPrivate *priv;
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const GstD3D11Format *d3d11_format;
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@ -562,7 +573,7 @@ gst_d3d11_decoder_open (GstD3D11Decoder * decoder, GstD3D11Codec codec,
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g_return_val_if_fail (info != NULL, FALSE);
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g_return_val_if_fail (coded_width >= GST_VIDEO_INFO_WIDTH (info), FALSE);
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g_return_val_if_fail (coded_height >= GST_VIDEO_INFO_HEIGHT (info), FALSE);
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g_return_val_if_fail (pool_size > 0, FALSE);
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g_return_val_if_fail (dpb_size > 0, FALSE);
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g_return_val_if_fail (decoder_profiles != NULL, FALSE);
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g_return_val_if_fail (profile_size > 0, FALSE);
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@ -714,12 +725,6 @@ gst_d3d11_decoder_open (GstD3D11Decoder * decoder, GstD3D11Codec codec,
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}
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#endif
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if (!gst_d3d11_decoder_prepare_output_view_pool (decoder,
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info, aligned_width, aligned_height, pool_size, &selected_profile)) {
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GST_ERROR_OBJECT (decoder, "Couldn't prepare output view pool");
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goto error;
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}
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hr = ID3D11VideoDevice_CreateVideoDecoder (priv->video_device,
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&decoder_desc, best_config, &priv->decoder);
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if (!gst_d3d11_result (hr, priv->device) || !priv->decoder) {
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@ -756,6 +761,17 @@ gst_d3d11_decoder_open (GstD3D11Decoder * decoder, GstD3D11Codec codec,
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0, sizeof (priv->stating_texture_stride));
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priv->decoder_profile = selected_profile;
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/* Store pool related information here, then we will setup internal pool
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* later once the number of min buffer size required by downstream is known.
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* Actual buffer pool size will be "dpb_size + downstream_min_buffers"
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*/
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priv->info = *info;
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priv->dpb_size = dpb_size;
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priv->aligned_width = aligned_width;
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priv->aligned_height = aligned_height;
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priv->downstream_min_buffers = 0;
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decoder->opened = TRUE;
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/* VP9 codec allows internal frame resizing. To handle that case, we need to
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@ -1039,7 +1055,8 @@ gst_d3d11_decoder_submit_decoder_buffers (GstD3D11Decoder * decoder,
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}
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GstBuffer *
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gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder)
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gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder,
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GstVideoDecoder * videodec)
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{
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GstD3D11DecoderPrivate *priv;
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GstBuffer *buf = NULL;
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@ -1048,17 +1065,35 @@ gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder)
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g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
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priv = decoder->priv;
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if (!priv->internal_pool) {
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/* Replicate gst_video_decoder_allocate_output_buffer().
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* In case of zero-copy playback, this is the last chance for querying
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* required min-buffer size by downstream and take account of
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* the min-buffer size into our internel pool size */
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GST_VIDEO_DECODER_STREAM_LOCK (videodec);
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if (gst_pad_check_reconfigure (GST_VIDEO_DECODER_SRC_PAD (videodec))) {
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GST_DEBUG_OBJECT (videodec,
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"Downstream was reconfigured, negotiating again");
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gst_video_decoder_negotiate (videodec);
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}
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GST_VIDEO_DECODER_STREAM_UNLOCK (videodec);
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if (!gst_d3d11_decoder_prepare_output_view_pool (decoder)) {
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GST_ERROR_OBJECT (videodec, "Failed to setup internal pool");
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return NULL;
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}
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}
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ret = gst_buffer_pool_acquire_buffer (priv->internal_pool, &buf, NULL);
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if (ret != GST_FLOW_OK || !buf) {
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GST_ERROR_OBJECT (decoder, "Couldn't get buffer from pool, ret %s",
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GST_ERROR_OBJECT (videodec, "Couldn't get buffer from pool, ret %s",
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gst_flow_get_name (ret));
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return NULL;
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}
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if (!gst_d3d11_decoder_ensure_output_view (decoder, buf)) {
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GST_ERROR_OBJECT (decoder, "Output view unavailable");
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GST_ERROR_OBJECT (videodec, "Output view unavailable");
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gst_buffer_unref (buf);
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return NULL;
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@ -1538,11 +1573,11 @@ gst_d3d11_decoder_negotiate (GstVideoDecoder * decoder,
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gboolean
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gst_d3d11_decoder_decide_allocation (GstVideoDecoder * decoder,
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GstQuery * query, GstD3D11Device * device, GstD3D11Codec codec,
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gboolean use_d3d11_pool)
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gboolean use_d3d11_pool, GstD3D11Decoder * d3d11_decoder)
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{
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GstCaps *outcaps;
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GstBufferPool *pool = NULL;
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guint n, size, min, max;
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guint n, size, min = 0, max = 0;
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GstVideoInfo vinfo = { 0, };
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GstStructure *config;
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GstD3D11AllocationParams *d3d11_params;
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@ -1614,6 +1649,13 @@ gst_d3d11_decoder_decide_allocation (GstVideoDecoder * decoder,
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gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
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gst_d3d11_allocation_params_free (d3d11_params);
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/* Store min buffer size. We need to take account of the amount of buffers
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* which might be held by downstream in case of zero-copy playback */
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/* XXX: hardcoded bound 16, to avoid too large pool size */
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d3d11_decoder->priv->downstream_min_buffers = MIN (min, 16);
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GST_DEBUG_OBJECT (decoder, "Downstream min buffres: %d", min);
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}
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gst_buffer_pool_set_config (pool, config);
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@ -74,7 +74,7 @@ gboolean gst_d3d11_decoder_open (GstD3D11Decoder * decoder,
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GstVideoInfo * info,
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guint codec_width,
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guint codec_height,
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guint pool_size,
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guint dpb_size,
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const GUID ** decoder_profiles,
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guint profile_size);
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@ -99,7 +99,8 @@ gboolean gst_d3d11_decoder_submit_decoder_buffers (GstD3D11Decoder * de
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guint buffer_count,
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const D3D11_VIDEO_DECODER_BUFFER_DESC * buffers);
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GstBuffer * gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder);
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GstBuffer * gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder,
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GstVideoDecoder * videodec);
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ID3D11VideoDecoderOutputView * gst_d3d11_decoder_get_output_view_from_buffer (GstD3D11Decoder * decoder,
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GstBuffer * buffer);
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@ -126,7 +127,8 @@ gboolean gst_d3d11_decoder_decide_allocation (GstVideoDecoder * decod
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GstQuery * query,
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GstD3D11Device * device,
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GstD3D11Codec codec,
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gboolean use_d3d11_pool);
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gboolean use_d3d11_pool,
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GstD3D11Decoder * d3d11_decoder);
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gboolean gst_d3d11_decoder_can_direct_render (GstD3D11Decoder * decoder,
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GstBuffer * view_buffer,
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@ -372,7 +372,7 @@ gst_d3d11_h264_dec_decide_allocation (GstVideoDecoder * decoder,
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GstD3D11H264Dec *self = GST_D3D11_H264_DEC (decoder);
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if (!gst_d3d11_decoder_decide_allocation (decoder, query, self->device,
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GST_D3D11_CODEC_H264, self->use_d3d11_output))
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GST_D3D11_CODEC_H264, self->use_d3d11_output, self->d3d11_decoder))
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return FALSE;
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return GST_VIDEO_DECODER_CLASS (parent_class)->decide_allocation
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@ -765,7 +765,8 @@ gst_d3d11_h264_dec_new_picture (GstH264Decoder * decoder,
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GstD3D11H264Dec *self = GST_D3D11_H264_DEC (decoder);
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GstBuffer *view_buffer;
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view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder);
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view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder,
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GST_VIDEO_DECODER (decoder));
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if (!view_buffer) {
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GST_ERROR_OBJECT (self, "No available output view buffer");
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return FALSE;
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@ -324,7 +324,7 @@ gst_d3d11_h265_dec_decide_allocation (GstVideoDecoder * decoder,
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GstD3D11H265Dec *self = GST_D3D11_H265_DEC (decoder);
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if (!gst_d3d11_decoder_decide_allocation (decoder, query, self->device,
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GST_D3D11_CODEC_H265, self->use_d3d11_output))
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GST_D3D11_CODEC_H265, self->use_d3d11_output, self->d3d11_decoder))
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return FALSE;
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return GST_VIDEO_DECODER_CLASS (parent_class)->decide_allocation
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@ -770,7 +770,8 @@ gst_d3d11_h265_dec_new_picture (GstH265Decoder * decoder,
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GstD3D11H265Dec *self = GST_D3D11_H265_DEC (decoder);
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GstBuffer *view_buffer;
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view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder);
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view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder,
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GST_VIDEO_DECODER (decoder));
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if (!view_buffer) {
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GST_ERROR_OBJECT (self, "No available output view buffer");
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return FALSE;
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@ -312,7 +312,7 @@ gst_d3d11_mpeg2_dec_decide_allocation (GstVideoDecoder * decoder,
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GstD3D11Mpeg2Dec *self = GST_D3D11_MPEG2_DEC (decoder);
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if (!gst_d3d11_decoder_decide_allocation (decoder, query, self->device,
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GST_D3D11_CODEC_MPEG2, self->use_d3d11_output))
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GST_D3D11_CODEC_MPEG2, self->use_d3d11_output, self->d3d11_decoder))
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return FALSE;
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return GST_VIDEO_DECODER_CLASS (parent_class)->decide_allocation
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@ -431,7 +431,8 @@ gst_d3d11_mpeg2_dec_new_picture (GstMpeg2Decoder * decoder,
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GstD3D11Mpeg2Dec *self = GST_D3D11_MPEG2_DEC (decoder);
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GstBuffer *view_buffer;
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view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder);
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view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder,
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GST_VIDEO_DECODER (decoder));
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if (!view_buffer) {
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GST_ERROR_OBJECT (self, "No available output view buffer");
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return FALSE;
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@ -273,7 +273,7 @@ gst_d3d11_vp8_dec_decide_allocation (GstVideoDecoder * decoder,
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GstD3D11Vp8Dec *self = GST_D3D11_VP8_DEC (decoder);
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if (!gst_d3d11_decoder_decide_allocation (decoder, query, self->device,
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GST_D3D11_CODEC_VP8, self->use_d3d11_output))
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GST_D3D11_CODEC_VP8, self->use_d3d11_output, self->d3d11_decoder))
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return FALSE;
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return GST_VIDEO_DECODER_CLASS (parent_class)->decide_allocation
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@ -340,7 +340,8 @@ gst_d3d11_vp8_dec_new_picture (GstVp8Decoder * decoder,
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GstD3D11Vp8Dec *self = GST_D3D11_VP8_DEC (decoder);
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GstBuffer *view_buffer;
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view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder);
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view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder,
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GST_VIDEO_DECODER (decoder));
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if (!view_buffer) {
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GST_ERROR_OBJECT (self, "No available output view buffer");
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return FALSE;
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@ -313,7 +313,7 @@ gst_d3d11_vp9_dec_decide_allocation (GstVideoDecoder * decoder,
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GstD3D11Vp9Dec *self = GST_D3D11_VP9_DEC (decoder);
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if (!gst_d3d11_decoder_decide_allocation (decoder, query, self->device,
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GST_D3D11_CODEC_VP9, self->use_d3d11_output))
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GST_D3D11_CODEC_VP9, self->use_d3d11_output, self->d3d11_decoder))
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return FALSE;
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return GST_VIDEO_DECODER_CLASS (parent_class)->decide_allocation
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@ -412,7 +412,8 @@ gst_d3d11_vp9_dec_new_picture (GstVp9Decoder * decoder,
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GstD3D11Vp9Dec *self = GST_D3D11_VP9_DEC (decoder);
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GstBuffer *view_buffer;
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view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder);
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view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder,
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GST_VIDEO_DECODER (decoder));
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if (!view_buffer) {
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GST_ERROR_OBJECT (self, "No available output view buffer");
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return FALSE;
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