d3d11decoder: Take account of min buffers of downstream buffer pool

Since our decoder DPB texture pool cannot be grown once it's
configured, we should pre-allocate sufficient number of textures
for zero-copy playback (but not too many).
The "min buffers" allocation query parameter can be a hint for
the number of required textures in addition to DPB size.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2017>
This commit is contained in:
Seungha Yang 2021-02-14 21:01:32 +09:00
parent 927bd289e5
commit 5006d91208
7 changed files with 85 additions and 36 deletions

View file

@ -74,14 +74,18 @@ struct _GstD3D11DecoderPrivate
ID3D11VideoDecoder *decoder; ID3D11VideoDecoder *decoder;
GstBufferPool *internal_pool; GstVideoInfo info;
gint display_width; gint display_width;
gint display_height; gint display_height;
GstBufferPool *internal_pool;
/* Internal pool params */
guint aligned_width;
guint aligned_height;
gboolean use_array_of_texture; gboolean use_array_of_texture;
guint pool_size; guint dpb_size;
guint8 next_view_id; guint downstream_min_buffers;
/* for staging */ /* for staging */
ID3D11Texture2D *staging; ID3D11Texture2D *staging;
@ -295,6 +299,9 @@ gst_d3d11_decoder_reset_unlocked (GstD3D11Decoder * decoder)
priv->fallback_shader_output_texture = NULL; priv->fallback_shader_output_texture = NULL;
} }
priv->dpb_size = 0;
priv->downstream_min_buffers = 0;
decoder->opened = FALSE; decoder->opened = FALSE;
} }
@ -364,11 +371,8 @@ gst_d3d11_decoder_ensure_output_view (GstD3D11Decoder * self,
return TRUE; return TRUE;
} }
/* Must be called from D3D11Device thread */
static gboolean static gboolean
gst_d3d11_decoder_prepare_output_view_pool (GstD3D11Decoder * self, gst_d3d11_decoder_prepare_output_view_pool (GstD3D11Decoder * self)
GstVideoInfo * info, guint coded_width, guint coded_height,
guint pool_size, const GUID * decoder_profile)
{ {
GstD3D11DecoderPrivate *priv = self->priv; GstD3D11DecoderPrivate *priv = self->priv;
GstD3D11AllocationParams *alloc_params = NULL; GstD3D11AllocationParams *alloc_params = NULL;
@ -377,6 +381,8 @@ gst_d3d11_decoder_prepare_output_view_pool (GstD3D11Decoder * self,
GstVideoAlignment align; GstVideoAlignment align;
GstD3D11AllocationFlags alloc_flags = 0; GstD3D11AllocationFlags alloc_flags = 0;
gint bind_flags = D3D11_BIND_DECODER; gint bind_flags = D3D11_BIND_DECODER;
GstVideoInfo *info = &priv->info;
guint pool_size;
gst_clear_object (&priv->internal_pool); gst_clear_object (&priv->internal_pool);
@ -395,12 +401,18 @@ gst_d3d11_decoder_prepare_output_view_pool (GstD3D11Decoder * self,
goto error; goto error;
} }
pool_size = priv->dpb_size + priv->downstream_min_buffers;
GST_DEBUG_OBJECT (self,
"Configuring internal pool with size %d "
"(dpb size: %d, downstream min buffers: %d)", pool_size, priv->dpb_size,
priv->downstream_min_buffers);
if (!priv->use_array_of_texture) if (!priv->use_array_of_texture)
alloc_params->desc[0].ArraySize = pool_size; alloc_params->desc[0].ArraySize = pool_size;
gst_video_alignment_reset (&align); gst_video_alignment_reset (&align);
align.padding_right = coded_width - GST_VIDEO_INFO_WIDTH (info); align.padding_right = priv->aligned_width - GST_VIDEO_INFO_WIDTH (info);
align.padding_bottom = coded_height - GST_VIDEO_INFO_HEIGHT (info); align.padding_bottom = priv->aligned_height - GST_VIDEO_INFO_HEIGHT (info);
if (!gst_d3d11_allocation_params_alignment (alloc_params, &align)) { if (!gst_d3d11_allocation_params_alignment (alloc_params, &align)) {
GST_ERROR_OBJECT (self, "Cannot set alignment"); GST_ERROR_OBJECT (self, "Cannot set alignment");
goto error; goto error;
@ -428,7 +440,6 @@ gst_d3d11_decoder_prepare_output_view_pool (GstD3D11Decoder * self,
} }
priv->internal_pool = pool; priv->internal_pool = pool;
priv->pool_size = pool_size;
return TRUE; return TRUE;
@ -538,7 +549,7 @@ gst_d3d11_decoder_get_supported_decoder_profile (GstD3D11Decoder * decoder,
gboolean gboolean
gst_d3d11_decoder_open (GstD3D11Decoder * decoder, GstD3D11Codec codec, gst_d3d11_decoder_open (GstD3D11Decoder * decoder, GstD3D11Codec codec,
GstVideoInfo * info, guint coded_width, guint coded_height, GstVideoInfo * info, guint coded_width, guint coded_height,
guint pool_size, const GUID ** decoder_profiles, guint profile_size) guint dpb_size, const GUID ** decoder_profiles, guint profile_size)
{ {
GstD3D11DecoderPrivate *priv; GstD3D11DecoderPrivate *priv;
const GstD3D11Format *d3d11_format; const GstD3D11Format *d3d11_format;
@ -562,7 +573,7 @@ gst_d3d11_decoder_open (GstD3D11Decoder * decoder, GstD3D11Codec codec,
g_return_val_if_fail (info != NULL, FALSE); g_return_val_if_fail (info != NULL, FALSE);
g_return_val_if_fail (coded_width >= GST_VIDEO_INFO_WIDTH (info), FALSE); g_return_val_if_fail (coded_width >= GST_VIDEO_INFO_WIDTH (info), FALSE);
g_return_val_if_fail (coded_height >= GST_VIDEO_INFO_HEIGHT (info), FALSE); g_return_val_if_fail (coded_height >= GST_VIDEO_INFO_HEIGHT (info), FALSE);
g_return_val_if_fail (pool_size > 0, FALSE); g_return_val_if_fail (dpb_size > 0, FALSE);
g_return_val_if_fail (decoder_profiles != NULL, FALSE); g_return_val_if_fail (decoder_profiles != NULL, FALSE);
g_return_val_if_fail (profile_size > 0, FALSE); g_return_val_if_fail (profile_size > 0, FALSE);
@ -714,12 +725,6 @@ gst_d3d11_decoder_open (GstD3D11Decoder * decoder, GstD3D11Codec codec,
} }
#endif #endif
if (!gst_d3d11_decoder_prepare_output_view_pool (decoder,
info, aligned_width, aligned_height, pool_size, &selected_profile)) {
GST_ERROR_OBJECT (decoder, "Couldn't prepare output view pool");
goto error;
}
hr = ID3D11VideoDevice_CreateVideoDecoder (priv->video_device, hr = ID3D11VideoDevice_CreateVideoDecoder (priv->video_device,
&decoder_desc, best_config, &priv->decoder); &decoder_desc, best_config, &priv->decoder);
if (!gst_d3d11_result (hr, priv->device) || !priv->decoder) { if (!gst_d3d11_result (hr, priv->device) || !priv->decoder) {
@ -756,6 +761,17 @@ gst_d3d11_decoder_open (GstD3D11Decoder * decoder, GstD3D11Codec codec,
0, sizeof (priv->stating_texture_stride)); 0, sizeof (priv->stating_texture_stride));
priv->decoder_profile = selected_profile; priv->decoder_profile = selected_profile;
/* Store pool related information here, then we will setup internal pool
* later once the number of min buffer size required by downstream is known.
* Actual buffer pool size will be "dpb_size + downstream_min_buffers"
*/
priv->info = *info;
priv->dpb_size = dpb_size;
priv->aligned_width = aligned_width;
priv->aligned_height = aligned_height;
priv->downstream_min_buffers = 0;
decoder->opened = TRUE; decoder->opened = TRUE;
/* VP9 codec allows internal frame resizing. To handle that case, we need to /* VP9 codec allows internal frame resizing. To handle that case, we need to
@ -1039,7 +1055,8 @@ gst_d3d11_decoder_submit_decoder_buffers (GstD3D11Decoder * decoder,
} }
GstBuffer * GstBuffer *
gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder) gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder,
GstVideoDecoder * videodec)
{ {
GstD3D11DecoderPrivate *priv; GstD3D11DecoderPrivate *priv;
GstBuffer *buf = NULL; GstBuffer *buf = NULL;
@ -1048,17 +1065,35 @@ gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder)
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE); g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
priv = decoder->priv; priv = decoder->priv;
if (!priv->internal_pool) {
/* Replicate gst_video_decoder_allocate_output_buffer().
* In case of zero-copy playback, this is the last chance for querying
* required min-buffer size by downstream and take account of
* the min-buffer size into our internel pool size */
GST_VIDEO_DECODER_STREAM_LOCK (videodec);
if (gst_pad_check_reconfigure (GST_VIDEO_DECODER_SRC_PAD (videodec))) {
GST_DEBUG_OBJECT (videodec,
"Downstream was reconfigured, negotiating again");
gst_video_decoder_negotiate (videodec);
}
GST_VIDEO_DECODER_STREAM_UNLOCK (videodec);
if (!gst_d3d11_decoder_prepare_output_view_pool (decoder)) {
GST_ERROR_OBJECT (videodec, "Failed to setup internal pool");
return NULL;
}
}
ret = gst_buffer_pool_acquire_buffer (priv->internal_pool, &buf, NULL); ret = gst_buffer_pool_acquire_buffer (priv->internal_pool, &buf, NULL);
if (ret != GST_FLOW_OK || !buf) { if (ret != GST_FLOW_OK || !buf) {
GST_ERROR_OBJECT (decoder, "Couldn't get buffer from pool, ret %s", GST_ERROR_OBJECT (videodec, "Couldn't get buffer from pool, ret %s",
gst_flow_get_name (ret)); gst_flow_get_name (ret));
return NULL; return NULL;
} }
if (!gst_d3d11_decoder_ensure_output_view (decoder, buf)) { if (!gst_d3d11_decoder_ensure_output_view (decoder, buf)) {
GST_ERROR_OBJECT (decoder, "Output view unavailable"); GST_ERROR_OBJECT (videodec, "Output view unavailable");
gst_buffer_unref (buf); gst_buffer_unref (buf);
return NULL; return NULL;
@ -1538,11 +1573,11 @@ gst_d3d11_decoder_negotiate (GstVideoDecoder * decoder,
gboolean gboolean
gst_d3d11_decoder_decide_allocation (GstVideoDecoder * decoder, gst_d3d11_decoder_decide_allocation (GstVideoDecoder * decoder,
GstQuery * query, GstD3D11Device * device, GstD3D11Codec codec, GstQuery * query, GstD3D11Device * device, GstD3D11Codec codec,
gboolean use_d3d11_pool) gboolean use_d3d11_pool, GstD3D11Decoder * d3d11_decoder)
{ {
GstCaps *outcaps; GstCaps *outcaps;
GstBufferPool *pool = NULL; GstBufferPool *pool = NULL;
guint n, size, min, max; guint n, size, min = 0, max = 0;
GstVideoInfo vinfo = { 0, }; GstVideoInfo vinfo = { 0, };
GstStructure *config; GstStructure *config;
GstD3D11AllocationParams *d3d11_params; GstD3D11AllocationParams *d3d11_params;
@ -1614,6 +1649,13 @@ gst_d3d11_decoder_decide_allocation (GstVideoDecoder * decoder,
gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params); gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
gst_d3d11_allocation_params_free (d3d11_params); gst_d3d11_allocation_params_free (d3d11_params);
/* Store min buffer size. We need to take account of the amount of buffers
* which might be held by downstream in case of zero-copy playback */
/* XXX: hardcoded bound 16, to avoid too large pool size */
d3d11_decoder->priv->downstream_min_buffers = MIN (min, 16);
GST_DEBUG_OBJECT (decoder, "Downstream min buffres: %d", min);
} }
gst_buffer_pool_set_config (pool, config); gst_buffer_pool_set_config (pool, config);

View file

@ -74,7 +74,7 @@ gboolean gst_d3d11_decoder_open (GstD3D11Decoder * decoder,
GstVideoInfo * info, GstVideoInfo * info,
guint codec_width, guint codec_width,
guint codec_height, guint codec_height,
guint pool_size, guint dpb_size,
const GUID ** decoder_profiles, const GUID ** decoder_profiles,
guint profile_size); guint profile_size);
@ -99,7 +99,8 @@ gboolean gst_d3d11_decoder_submit_decoder_buffers (GstD3D11Decoder * de
guint buffer_count, guint buffer_count,
const D3D11_VIDEO_DECODER_BUFFER_DESC * buffers); const D3D11_VIDEO_DECODER_BUFFER_DESC * buffers);
GstBuffer * gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder); GstBuffer * gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder,
GstVideoDecoder * videodec);
ID3D11VideoDecoderOutputView * gst_d3d11_decoder_get_output_view_from_buffer (GstD3D11Decoder * decoder, ID3D11VideoDecoderOutputView * gst_d3d11_decoder_get_output_view_from_buffer (GstD3D11Decoder * decoder,
GstBuffer * buffer); GstBuffer * buffer);
@ -126,7 +127,8 @@ gboolean gst_d3d11_decoder_decide_allocation (GstVideoDecoder * decod
GstQuery * query, GstQuery * query,
GstD3D11Device * device, GstD3D11Device * device,
GstD3D11Codec codec, GstD3D11Codec codec,
gboolean use_d3d11_pool); gboolean use_d3d11_pool,
GstD3D11Decoder * d3d11_decoder);
gboolean gst_d3d11_decoder_can_direct_render (GstD3D11Decoder * decoder, gboolean gst_d3d11_decoder_can_direct_render (GstD3D11Decoder * decoder,
GstBuffer * view_buffer, GstBuffer * view_buffer,

View file

@ -372,7 +372,7 @@ gst_d3d11_h264_dec_decide_allocation (GstVideoDecoder * decoder,
GstD3D11H264Dec *self = GST_D3D11_H264_DEC (decoder); GstD3D11H264Dec *self = GST_D3D11_H264_DEC (decoder);
if (!gst_d3d11_decoder_decide_allocation (decoder, query, self->device, if (!gst_d3d11_decoder_decide_allocation (decoder, query, self->device,
GST_D3D11_CODEC_H264, self->use_d3d11_output)) GST_D3D11_CODEC_H264, self->use_d3d11_output, self->d3d11_decoder))
return FALSE; return FALSE;
return GST_VIDEO_DECODER_CLASS (parent_class)->decide_allocation return GST_VIDEO_DECODER_CLASS (parent_class)->decide_allocation
@ -765,7 +765,8 @@ gst_d3d11_h264_dec_new_picture (GstH264Decoder * decoder,
GstD3D11H264Dec *self = GST_D3D11_H264_DEC (decoder); GstD3D11H264Dec *self = GST_D3D11_H264_DEC (decoder);
GstBuffer *view_buffer; GstBuffer *view_buffer;
view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder); view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder,
GST_VIDEO_DECODER (decoder));
if (!view_buffer) { if (!view_buffer) {
GST_ERROR_OBJECT (self, "No available output view buffer"); GST_ERROR_OBJECT (self, "No available output view buffer");
return FALSE; return FALSE;

View file

@ -324,7 +324,7 @@ gst_d3d11_h265_dec_decide_allocation (GstVideoDecoder * decoder,
GstD3D11H265Dec *self = GST_D3D11_H265_DEC (decoder); GstD3D11H265Dec *self = GST_D3D11_H265_DEC (decoder);
if (!gst_d3d11_decoder_decide_allocation (decoder, query, self->device, if (!gst_d3d11_decoder_decide_allocation (decoder, query, self->device,
GST_D3D11_CODEC_H265, self->use_d3d11_output)) GST_D3D11_CODEC_H265, self->use_d3d11_output, self->d3d11_decoder))
return FALSE; return FALSE;
return GST_VIDEO_DECODER_CLASS (parent_class)->decide_allocation return GST_VIDEO_DECODER_CLASS (parent_class)->decide_allocation
@ -770,7 +770,8 @@ gst_d3d11_h265_dec_new_picture (GstH265Decoder * decoder,
GstD3D11H265Dec *self = GST_D3D11_H265_DEC (decoder); GstD3D11H265Dec *self = GST_D3D11_H265_DEC (decoder);
GstBuffer *view_buffer; GstBuffer *view_buffer;
view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder); view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder,
GST_VIDEO_DECODER (decoder));
if (!view_buffer) { if (!view_buffer) {
GST_ERROR_OBJECT (self, "No available output view buffer"); GST_ERROR_OBJECT (self, "No available output view buffer");
return FALSE; return FALSE;

View file

@ -312,7 +312,7 @@ gst_d3d11_mpeg2_dec_decide_allocation (GstVideoDecoder * decoder,
GstD3D11Mpeg2Dec *self = GST_D3D11_MPEG2_DEC (decoder); GstD3D11Mpeg2Dec *self = GST_D3D11_MPEG2_DEC (decoder);
if (!gst_d3d11_decoder_decide_allocation (decoder, query, self->device, if (!gst_d3d11_decoder_decide_allocation (decoder, query, self->device,
GST_D3D11_CODEC_MPEG2, self->use_d3d11_output)) GST_D3D11_CODEC_MPEG2, self->use_d3d11_output, self->d3d11_decoder))
return FALSE; return FALSE;
return GST_VIDEO_DECODER_CLASS (parent_class)->decide_allocation return GST_VIDEO_DECODER_CLASS (parent_class)->decide_allocation
@ -431,7 +431,8 @@ gst_d3d11_mpeg2_dec_new_picture (GstMpeg2Decoder * decoder,
GstD3D11Mpeg2Dec *self = GST_D3D11_MPEG2_DEC (decoder); GstD3D11Mpeg2Dec *self = GST_D3D11_MPEG2_DEC (decoder);
GstBuffer *view_buffer; GstBuffer *view_buffer;
view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder); view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder,
GST_VIDEO_DECODER (decoder));
if (!view_buffer) { if (!view_buffer) {
GST_ERROR_OBJECT (self, "No available output view buffer"); GST_ERROR_OBJECT (self, "No available output view buffer");
return FALSE; return FALSE;

View file

@ -273,7 +273,7 @@ gst_d3d11_vp8_dec_decide_allocation (GstVideoDecoder * decoder,
GstD3D11Vp8Dec *self = GST_D3D11_VP8_DEC (decoder); GstD3D11Vp8Dec *self = GST_D3D11_VP8_DEC (decoder);
if (!gst_d3d11_decoder_decide_allocation (decoder, query, self->device, if (!gst_d3d11_decoder_decide_allocation (decoder, query, self->device,
GST_D3D11_CODEC_VP8, self->use_d3d11_output)) GST_D3D11_CODEC_VP8, self->use_d3d11_output, self->d3d11_decoder))
return FALSE; return FALSE;
return GST_VIDEO_DECODER_CLASS (parent_class)->decide_allocation return GST_VIDEO_DECODER_CLASS (parent_class)->decide_allocation
@ -340,7 +340,8 @@ gst_d3d11_vp8_dec_new_picture (GstVp8Decoder * decoder,
GstD3D11Vp8Dec *self = GST_D3D11_VP8_DEC (decoder); GstD3D11Vp8Dec *self = GST_D3D11_VP8_DEC (decoder);
GstBuffer *view_buffer; GstBuffer *view_buffer;
view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder); view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder,
GST_VIDEO_DECODER (decoder));
if (!view_buffer) { if (!view_buffer) {
GST_ERROR_OBJECT (self, "No available output view buffer"); GST_ERROR_OBJECT (self, "No available output view buffer");
return FALSE; return FALSE;

View file

@ -313,7 +313,7 @@ gst_d3d11_vp9_dec_decide_allocation (GstVideoDecoder * decoder,
GstD3D11Vp9Dec *self = GST_D3D11_VP9_DEC (decoder); GstD3D11Vp9Dec *self = GST_D3D11_VP9_DEC (decoder);
if (!gst_d3d11_decoder_decide_allocation (decoder, query, self->device, if (!gst_d3d11_decoder_decide_allocation (decoder, query, self->device,
GST_D3D11_CODEC_VP9, self->use_d3d11_output)) GST_D3D11_CODEC_VP9, self->use_d3d11_output, self->d3d11_decoder))
return FALSE; return FALSE;
return GST_VIDEO_DECODER_CLASS (parent_class)->decide_allocation return GST_VIDEO_DECODER_CLASS (parent_class)->decide_allocation
@ -412,7 +412,8 @@ gst_d3d11_vp9_dec_new_picture (GstVp9Decoder * decoder,
GstD3D11Vp9Dec *self = GST_D3D11_VP9_DEC (decoder); GstD3D11Vp9Dec *self = GST_D3D11_VP9_DEC (decoder);
GstBuffer *view_buffer; GstBuffer *view_buffer;
view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder); view_buffer = gst_d3d11_decoder_get_output_view_buffer (self->d3d11_decoder,
GST_VIDEO_DECODER (decoder));
if (!view_buffer) { if (!view_buffer) {
GST_ERROR_OBJECT (self, "No available output view buffer"); GST_ERROR_OBJECT (self, "No available output view buffer");
return FALSE; return FALSE;