docs/manual/: Replace one diagram with two separate ones and updates others.
Original commit message from CVS: patch by: Luc Pionchon <luc.pionchon@nokia.com> * docs/manual/advanced-threads.xml: * docs/manual/diagrams-pipelines.svg: * docs/manual/hello-world.png: * docs/manual/linked-elements.png: * docs/manual/mime-world.png: * docs/manual/queue.png: * docs/manual/thread-buffering.png: * docs/manual/thread-synchronizing.png: Replace one diagram with two separate ones and updates others. Fixes #542401.
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ChangeLog
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@ -1,3 +1,18 @@
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2008-07-26 Stefan Kost <ensonic@users.sf.net>
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patch by: Luc Pionchon <luc.pionchon@nokia.com>
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* docs/manual/advanced-threads.xml:
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* docs/manual/diagrams-pipelines.svg:
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* docs/manual/hello-world.png:
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* docs/manual/linked-elements.png:
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* docs/manual/mime-world.png:
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* docs/manual/queue.png:
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* docs/manual/thread-buffering.png:
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* docs/manual/thread-synchronizing.png:
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Replace one diagram with two separate ones and updates others.
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Fixes #542401.
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2008-07-25 Thijs Vermeir <thijsvermeir@gmail.com>
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2008-07-25 Thijs Vermeir <thijsvermeir@gmail.com>
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* gst/gstelement.h:
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* gst/gstelement.h:
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@ -24,9 +24,17 @@
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Data buffering, for example when dealing with network streams or
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Data buffering, for example when dealing with network streams or
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when recording data from a live stream such as a video or audio
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when recording data from a live stream such as a video or audio
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card. Short hickups elsewhere in the pipeline will not cause data
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card. Short hickups elsewhere in the pipeline will not cause data
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loss. See <xref linkend="section-queues-img"/> for a visualization
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loss.
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of this idea.
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</para>
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</para>
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<figure float="1" id="section-thread-buffering-img">
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<title>Data buffering, from a networked source</title>
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<mediaobject>
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<imageobject>
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<imagedata scale="75" fileref="images/thread-buffering.ℑ" format="&IMAGE;"/>
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</imageobject>
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</mediaobject>
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</figure>
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</listitem>
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</listitem>
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<listitem>
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<listitem>
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<para>
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<para>
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@ -34,17 +42,17 @@
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both video and audio data. By using threads for both outputs, they
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both video and audio data. By using threads for both outputs, they
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will run independently and their synchronization will be better.
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will run independently and their synchronization will be better.
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</para>
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</para>
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<figure float="1" id="section-thread-synchronizing-img">
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<title>Synchronizing audio and video sinks</title>
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<mediaobject>
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<imageobject>
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<imagedata scale="75" fileref="images/thread-synchronizing.ℑ" format="&IMAGE;"/>
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</imageobject>
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</mediaobject>
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</figure>
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</listitem>
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</listitem>
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</itemizedlist>
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</itemizedlist>
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<figure float="1" id="section-queues-img">
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<title>a two-threaded decoder with a queue</title>
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<mediaobject>
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<imageobject>
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<imagedata scale="75" fileref="images/queue.ℑ" format="&IMAGE;"/>
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</imageobject>
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</mediaobject>
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</figure>
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<para>
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<para>
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Above, we've mentioned the <quote>queue</quote> element several times
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Above, we've mentioned the <quote>queue</quote> element several times
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Before Width: | Height: | Size: 514 KiB After Width: | Height: | Size: 555 KiB |
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 9.8 KiB After Width: | Height: | Size: 7.5 KiB |
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
Before Width: | Height: | Size: 17 KiB |
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docs/manual/thread-buffering.png
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After Width: | Height: | Size: 22 KiB |
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docs/manual/thread-synchronizing.png
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After Width: | Height: | Size: 42 KiB |