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udpsink: allocate scratch space for render functions on the heap
and not the stack. Our allocations could get a bit too large to be sure it's not going to cause trouble using the stack.
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parent
97a2eb7afb
commit
4dd7d79b52
2 changed files with 42 additions and 15 deletions
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@ -374,7 +374,6 @@ gst_multiudpsink_class_init (GstMultiUDPSinkClass * klass)
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GST_DEBUG_CATEGORY_INIT (multiudpsink_debug, "multiudpsink", 0, "UDP sink");
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}
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static void
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gst_multiudpsink_init (GstMultiUDPSink * sink)
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{
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@ -404,13 +403,18 @@ gst_multiudpsink_init (GstMultiUDPSink * sink)
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sink->cancellable = g_cancellable_new ();
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/* allocate OutputVector and MapInfo for use in the render function, buffers can
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* hold up to a maximum amount of memory so we can create a maximally sized
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* array for them. */
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/* pre-allocate OutputVector, MapInfo and OutputMessage arrays
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* for use in the render and render_list functions */
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max_mem = gst_buffer_get_max_memory ();
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sink->vec = g_new (GOutputVector, max_mem);
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sink->map = g_new (GstMapInfo, max_mem);
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sink->n_vecs = max_mem;
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sink->vecs = g_new (GOutputVector, sink->n_vecs);
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sink->n_maps = max_mem;
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sink->maps = g_new (GstMapInfo, sink->n_maps);
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sink->n_messages = 1;
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sink->messages = g_new (GstOutputMessage, sink->n_messages);
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/* we assume that the number of memories per buffer can fit into a guint8 */
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g_warn_if_fail (max_mem <= G_MAXUINT8);
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@ -526,10 +530,12 @@ gst_multiudpsink_finalize (GObject * object)
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g_free (sink->multi_iface);
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sink->multi_iface = NULL;
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g_free (sink->vec);
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sink->vec = NULL;
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g_free (sink->map);
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sink->map = NULL;
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g_free (sink->vecs);
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sink->vecs = NULL;
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g_free (sink->maps);
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sink->maps = NULL;
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g_free (sink->messages);
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sink->messages = NULL;
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g_free (sink->bind_address);
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sink->bind_address = NULL;
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@ -767,11 +773,28 @@ gst_multiudpsink_render_buffers (GstMultiUDPSink * sink, GstBuffer ** buffers,
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GST_LOG_OBJECT (sink, "%u buffers, %u memories -> to be sent to %u clients",
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num_buffers, total_mem_num, num_addr);
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vecs = g_newa (GOutputVector, total_mem_num);
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map_infos = g_newa (GstMapInfo, total_mem_num);
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/* ensure our pre-allocated scratch space arrays are large enough */
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if (sink->n_vecs < total_mem_num) {
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sink->n_vecs = GST_ROUND_UP_16 (total_mem_num);
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g_free (sink->vecs);
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sink->vecs = g_new (GOutputVector, sink->n_vecs);
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}
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vecs = sink->vecs;
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if (sink->n_maps < total_mem_num) {
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sink->n_maps = GST_ROUND_UP_16 (total_mem_num);
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g_free (sink->maps);
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sink->maps = g_new (GstMapInfo, sink->n_maps);
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}
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map_infos = sink->maps;
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num_msgs = num_addr * num_buffers;
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msgs = g_newa (GstOutputMessage, num_msgs);
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if (sink->n_messages < num_msgs) {
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sink->n_messages = GST_ROUND_UP_16 (num_msgs);
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g_free (sink->messages);
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sink->messages = g_new (GstOutputMessage, sink->n_messages);
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}
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msgs = sink->messages;
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/* populate first num_buffers messages with output vectors for the buffers */
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for (i = 0, mem = 0; i < num_buffers; ++i) {
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@ -93,8 +93,12 @@ struct _GstMultiUDPSink {
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GList *clients_to_be_removed;
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/* pre-allocated scrap space for render function */
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GOutputVector *vec;
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GstMapInfo *map;
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GOutputVector *vecs;
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guint n_vecs;
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GstMapInfo *maps;
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guint n_maps;
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GstOutputMessage *messages;
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guint n_messages;
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/* properties */
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guint64 bytes_to_serve;
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