gl: remove unneeded shader variable parsing code

This commit is contained in:
Matthew Waters 2015-10-21 03:59:33 +11:00 committed by Tim-Philipp Müller
parent c766ca0381
commit 4d46edfd50
4 changed files with 0 additions and 1530 deletions

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@ -20,7 +20,6 @@ libgstgl_@GST_API_VERSION@_la_SOURCES = \
gstglshader.c \
gstglsl.c \
gstglslstage.c \
gstglshadervariables.c \
gstglcolorconvert.c \
gstgldownload.c \
gstglupload.c \
@ -47,7 +46,6 @@ libgstgl_@GST_API_VERSION@include_HEADERS = \
gstglbufferpool.h \
gstglfilter.h \
gstglbasefilter.h \
gstglshadervariables.h \
gstglshader.h \
gstglsl.h \
gstglslstage.h \

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@ -48,7 +48,6 @@
#include <gst/gl/gstglbasefilter.h>
#include <gst/gl/gstglviewconvert.h>
#include <gst/gl/gstglfilter.h>
#include <gst/gl/gstglshadervariables.h>
#include <gst/gl/gstglsyncmeta.h>
#include <gst/gl/gstgloverlaycompositor.h>

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@ -1,39 +0,0 @@
/*
* GStreamer
* Copyright (C) 2009 Luc Deschenaux <luc.deschenaux@freesurf.ch>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef GST_GLSHADER_VARIABLES
#define GST_GLSHADER_VARIABLES
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <gst/gl/gl.h>
#define VALID_VARNAME_CHARS "abcdefghijklmnopqurstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_"
struct gst_gl_shadervariable_desc;
int gst_gl_shadervariables_parse (GstGLShader * shader, char *variables,
int (*_setvariable) (GstGLShader * shader,
struct gst_gl_shadervariable_desc * v));
int gst_gl_shadervariable_set (GstGLShader * shader,
struct gst_gl_shadervariable_desc *ret);
#endif