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gl: remove unneeded shader variable parsing code
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c766ca0381
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4 changed files with 0 additions and 1530 deletions
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@ -20,7 +20,6 @@ libgstgl_@GST_API_VERSION@_la_SOURCES = \
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gstglshader.c \
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gstglsl.c \
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gstglslstage.c \
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gstglshadervariables.c \
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gstglcolorconvert.c \
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gstgldownload.c \
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gstglupload.c \
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@ -47,7 +46,6 @@ libgstgl_@GST_API_VERSION@include_HEADERS = \
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gstglbufferpool.h \
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gstglfilter.h \
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gstglbasefilter.h \
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gstglshadervariables.h \
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gstglshader.h \
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gstglsl.h \
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gstglslstage.h \
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@ -48,7 +48,6 @@
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#include <gst/gl/gstglbasefilter.h>
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#include <gst/gl/gstglviewconvert.h>
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#include <gst/gl/gstglfilter.h>
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#include <gst/gl/gstglshadervariables.h>
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#include <gst/gl/gstglsyncmeta.h>
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#include <gst/gl/gstgloverlaycompositor.h>
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@ -1,39 +0,0 @@
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/*
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* GStreamer
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* Copyright (C) 2009 Luc Deschenaux <luc.deschenaux@freesurf.ch>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef GST_GLSHADER_VARIABLES
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#define GST_GLSHADER_VARIABLES
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <gst/gl/gl.h>
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#define VALID_VARNAME_CHARS "abcdefghijklmnopqurstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_"
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struct gst_gl_shadervariable_desc;
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int gst_gl_shadervariables_parse (GstGLShader * shader, char *variables,
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int (*_setvariable) (GstGLShader * shader,
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struct gst_gl_shadervariable_desc * v));
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int gst_gl_shadervariable_set (GstGLShader * shader,
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struct gst_gl_shadervariable_desc *ret);
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#endif
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