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[048/906] * sys/glsink/glimagesink.c: * sys/glsink/gstglupload.c: Change glimagesink over to using GL buffers. This breaks glimagesink for normal operation, but should be fixed soon.
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87c262d1c3
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4c48328151
2 changed files with 107 additions and 26 deletions
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@ -27,6 +27,7 @@
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#include <gst/interfaces/xoverlay.h>
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#include <gst/video/gstvideosink.h>
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#include <gst/video/video.h>
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#include "gstglbuffer.h"
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#include <string.h>
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@ -68,7 +69,7 @@ static gboolean gst_glimage_sink_interface_supported (GstImplementsInterface *
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static void gst_glimage_sink_implements_init (GstImplementsInterfaceClass *
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klass);
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static void gst_glimage_sink_update_caps (GstGLImageSink * glimage_sink);
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//static void gst_glimage_sink_update_caps (GstGLImageSink * glimage_sink);
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static const GstElementDetails gst_glimage_sink_details =
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GST_ELEMENT_DETAILS ("OpenGL video sink",
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@ -82,13 +83,15 @@ GST_ELEMENT_DETAILS ("OpenGL video sink",
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#define YUV_CAPS
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#endif
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static GstStaticPadTemplate gst_glimage_sink_template =
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GST_STATIC_PAD_TEMPLATE ("sink",
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GST_STATIC_PAD_TEMPLATE ("sink",
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GST_PAD_SINK,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS (GST_VIDEO_CAPS_RGBx ";" GST_VIDEO_CAPS_BGRx ";"
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GST_VIDEO_CAPS_xRGB ";" GST_VIDEO_CAPS_xBGR YUV_CAPS)
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GST_STATIC_CAPS (GST_GL_VIDEO_CAPS)
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);
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//GST_VIDEO_CAPS_RGBx ";" GST_VIDEO_CAPS_BGRx ";"
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//GST_VIDEO_CAPS_xRGB ";" GST_VIDEO_CAPS_xBGR YUV_CAPS)
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enum
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{
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ARG_0,
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@ -150,7 +153,8 @@ gst_glimage_sink_class_init (GstGLImageSinkClass * klass)
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gstelement_class->change_state = gst_glimage_sink_change_state;
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gstbasesink_class->get_caps = gst_glimage_sink_get_caps;
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if (0)
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gstbasesink_class->get_caps = gst_glimage_sink_get_caps;
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gstbasesink_class->set_caps = gst_glimage_sink_set_caps;
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gstbasesink_class->get_times = gst_glimage_sink_get_times;
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gstbasesink_class->preroll = gst_glimage_sink_render;
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@ -166,7 +170,7 @@ gst_glimage_sink_init (GstGLImageSink * glimage_sink,
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{
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glimage_sink->display_name = NULL;
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gst_glimage_sink_update_caps (glimage_sink);
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//gst_glimage_sink_update_caps (glimage_sink);
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}
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static void
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@ -282,12 +286,14 @@ static gboolean
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gst_glimage_sink_start (GstBaseSink * bsink)
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{
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GstGLImageSink *glimage_sink;
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gboolean ret;
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//gboolean ret;
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GST_DEBUG ("start");
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glimage_sink = GST_GLIMAGE_SINK (bsink);
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#if 0
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glimage_sink->display = gst_gl_display_new ();
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ret = gst_gl_display_connect (glimage_sink->display,
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glimage_sink->display_name);
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@ -299,6 +305,7 @@ gst_glimage_sink_start (GstBaseSink * bsink)
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if (glimage_sink->window_id) {
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gst_gl_display_set_window (glimage_sink->display, glimage_sink->window_id);
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}
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#endif
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GST_DEBUG ("start done");
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@ -375,42 +382,42 @@ static gboolean
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gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps)
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{
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GstGLImageSink *glimage_sink;
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GstCaps *intersection;
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int width;
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int height;
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gboolean ok;
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int fps_n, fps_d;
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int par_n, par_d;
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GstVideoFormat format;
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GstStructure *structure;
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GST_DEBUG ("set caps with %" GST_PTR_FORMAT, caps);
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glimage_sink = GST_GLIMAGE_SINK (bsink);
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intersection = gst_caps_intersect (glimage_sink->caps, caps);
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if (gst_caps_is_empty (intersection)) {
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return FALSE;
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structure = gst_caps_get_structure (caps, 0);
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if (0) {
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ok = gst_video_format_parse_caps (caps, &format, &width, &height);
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ok &= gst_video_parse_caps_framerate (caps, &fps_n, &fps_d);
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ok &= gst_video_parse_caps_pixel_aspect_ratio (caps, &par_n, &par_d);
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} else {
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ok = gst_structure_get_int (structure, "width", &width);
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ok &= gst_structure_get_int (structure, "height", &height);
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ok &= gst_video_parse_caps_framerate (caps, &fps_n, &fps_d);
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ok &= gst_video_parse_caps_pixel_aspect_ratio (caps, &par_n, &par_d);
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}
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gst_caps_unref (intersection);
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ok = gst_video_format_parse_caps (caps, &format, &width, &height);
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ok &= gst_video_parse_caps_framerate (caps, &fps_n, &fps_d);
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ok &= gst_video_parse_caps_pixel_aspect_ratio (caps, &par_n, &par_d);
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if (!ok)
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return FALSE;
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GST_VIDEO_SINK_WIDTH (glimage_sink) = width;
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GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
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glimage_sink->format = format;
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//glimage_sink->format = format;
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glimage_sink->fps_n = fps_n;
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glimage_sink->fps_d = fps_d;
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glimage_sink->par_n = par_n;
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glimage_sink->par_d = par_d;
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glimage_sink->type = format;
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//glimage_sink->type = format;
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#if 0
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if (!glimage_sink->window) {
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@ -425,15 +432,71 @@ static GstFlowReturn
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gst_glimage_sink_render (GstBaseSink * bsink, GstBuffer * buf)
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{
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GstGLImageSink *glimage_sink;
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GstGLBuffer *gl_buffer = GST_GL_BUFFER (buf);
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GstGLDisplay *display;
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GST_DEBUG ("render");
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glimage_sink = GST_GLIMAGE_SINK (bsink);
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gst_gl_display_draw_image (glimage_sink->display,
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glimage_sink->type, GST_BUFFER_DATA (buf),
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GST_VIDEO_SINK_WIDTH (glimage_sink),
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GST_VIDEO_SINK_HEIGHT (glimage_sink));
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if (glimage_sink->display == NULL) {
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glimage_sink->display = g_object_ref (gl_buffer->display);
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if (glimage_sink->window_id) {
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gst_gl_display_set_window (glimage_sink->display,
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glimage_sink->window_id);
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}
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} else {
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g_assert (gl_buffer->display == glimage_sink->display);
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}
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display = gl_buffer->display;
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gst_gl_display_lock (display);
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/* FIXME polling causes a round-trip delay. This should be changed
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* to catch structure events */
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gst_gl_display_update_attributes (display);
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glViewport (0, 0, display->win_width, display->win_height);
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glClearColor (0.3, 0.3, 0.3, 1.0);
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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glMatrixMode (GL_MODELVIEW);
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glLoadIdentity ();
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glDisable (GL_CULL_FACE);
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glEnableClientState (GL_TEXTURE_COORD_ARRAY);
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glColor4f (1, 1, 1, 1);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, gl_buffer->texture);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glColor4f (1, 0, 1, 1);
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glBegin (GL_QUADS);
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glNormal3f (0, 0, -1);
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glTexCoord2f (gl_buffer->width, 0);
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glVertex3f (1.0, 1.0, 0);
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glTexCoord2f (0, 0);
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glVertex3f (-1.0, 1.0, 0);
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glTexCoord2f (0, gl_buffer->height);
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glVertex3f (-1.0, -1.0, 0);
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glTexCoord2f (gl_buffer->width, gl_buffer->height);
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glVertex3f (1.0, -1.0, 0);
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glEnd ();
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glXSwapBuffers (display->display, display->window);
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gst_gl_display_unlock (display);
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return GST_FLOW_OK;
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}
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@ -464,7 +527,9 @@ gst_glimage_sink_set_xwindow_id (GstXOverlay * overlay, XID window_id)
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return;
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}
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glimage_sink->window_id = window_id;
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gst_gl_display_set_window (glimage_sink->display, glimage_sink->window_id);
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if (glimage_sink->display) {
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gst_gl_display_set_window (glimage_sink->display, glimage_sink->window_id);
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}
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}
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static void
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@ -503,6 +568,7 @@ gst_glimage_sink_implements_init (GstImplementsInterfaceClass * klass)
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* helper functions
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*/
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#if 0
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static void
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gst_caps_set_all (GstCaps * caps, char *field, ...)
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{
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@ -518,7 +584,9 @@ gst_caps_set_all (GstCaps * caps, char *field, ...)
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va_end (var_args);
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}
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}
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#endif
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#if 0
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static void
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gst_glimage_sink_update_caps (GstGLImageSink * glimage_sink)
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{
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@ -555,3 +623,4 @@ gst_glimage_sink_update_caps (GstGLImageSink * glimage_sink)
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gst_caps_replace (&glimage_sink->caps, caps);
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}
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#endif
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@ -214,10 +214,14 @@ gst_gl_upload_sink_setcaps (GstPad * pad, GstCaps * caps)
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int width;
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gboolean ret;
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GstCaps *srccaps;
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int fps_n, fps_d;
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int par_n, par_d;
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upload = GST_GL_UPLOAD (gst_pad_get_parent (pad));
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ret = gst_video_format_parse_caps (caps, &video_format, &width, &height);
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ret &= gst_video_parse_caps_framerate (caps, &fps_n, &fps_d);
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if (!ret)
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return FALSE;
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@ -227,8 +231,16 @@ gst_gl_upload_sink_setcaps (GstPad * pad, GstCaps * caps)
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GST_DEBUG ("setcaps %d %d %d", video_format, width, height);
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par_n = 1;
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par_d = 1;
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gst_video_parse_caps_pixel_aspect_ratio (caps, &par_n, &par_d);
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srccaps = gst_caps_new_simple ("video/x-raw-gl",
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"width", G_TYPE_INT, width, "height", G_TYPE_INT, height, NULL);
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"format", G_TYPE_INT, 0,
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"width", G_TYPE_INT, width, "height", G_TYPE_INT, height,
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"framerate", GST_TYPE_FRACTION, fps_n, fps_d,
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"pixel-aspect-ratio", GST_TYPE_FRACTION, par_n, par_d, NULL);
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ret = gst_pad_set_caps (upload->srcpad, srccaps);
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gst_caps_unref (srccaps);
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