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basesink: clean up the need_preroll variable
Based on patch from Song Bing <b06498@freescale.com> Don't just set the need_preroll flag to TRUE in all cases. When we are already prerolled it needs to be set to FALSE and when we go to READY we should not touch it. We should only set it to TRUE in other cases, like what the code above does. See https://bugzilla.gnome.org/show_bug.cgi?id=736655
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1 changed files with 2 additions and 5 deletions
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@ -5020,11 +5020,6 @@ gst_base_sink_change_state (GstElement * element, GstStateChange transition)
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if (bclass->unlock_stop)
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bclass->unlock_stop (basesink);
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/* we need preroll again and we set the flag before unlocking the clockid
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* because if the clockid is unlocked before a current buffer expired, we
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* can use that buffer to preroll with */
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basesink->need_preroll = TRUE;
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if (basesink->clock_id) {
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GST_DEBUG_OBJECT (basesink, "unschedule clock");
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gst_clock_id_unschedule (basesink->clock_id);
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@ -5035,6 +5030,7 @@ gst_base_sink_change_state (GstElement * element, GstStateChange transition)
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if (!gst_base_sink_needs_preroll (basesink)) {
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GST_DEBUG_OBJECT (basesink, "PLAYING to PAUSED, we are prerolled");
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basesink->playing_async = FALSE;
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basesink->need_preroll = FALSE;
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} else {
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if (GST_STATE_TARGET (GST_ELEMENT (basesink)) <= GST_STATE_READY) {
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GST_DEBUG_OBJECT (basesink, "element is <= READY");
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@ -5043,6 +5039,7 @@ gst_base_sink_change_state (GstElement * element, GstStateChange transition)
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GST_DEBUG_OBJECT (basesink,
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"PLAYING to PAUSED, we are not prerolled");
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basesink->playing_async = TRUE;
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basesink->need_preroll = TRUE;
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priv->commited = FALSE;
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priv->call_preroll = TRUE;
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if (priv->async_enabled) {
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