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layer: Add a method to check if a layer is empty or not
API: ges_timeline_layer_is_empty
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4 changed files with 27 additions and 0 deletions
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@ -956,6 +956,12 @@
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(return-type "GList*")
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(return-type "GList*")
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)
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)
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(define-method is_empty
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(of-object "GESTimelineLayer")
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(c-name "ges_timeline_layer_is_empty")
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(return-type "gboolean")
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)
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;; From ges-timeline-object.h
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;; From ges-timeline-object.h
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@ -285,6 +285,7 @@ ges_timeline_layer_get_objects
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ges_timeline_layer_get_timeline
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ges_timeline_layer_get_timeline
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ges_timeline_layer_get_auto_transition
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ges_timeline_layer_get_auto_transition
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ges_timeline_layer_set_auto_transition
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ges_timeline_layer_set_auto_transition
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ges_timeline_layer_is_empty
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<SUBSECTION Standard>
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<SUBSECTION Standard>
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GESTimelineLayerPrivate
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GESTimelineLayerPrivate
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ges_timeline_layer_set_timeline
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ges_timeline_layer_set_timeline
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@ -994,3 +994,21 @@ ges_timeline_layer_get_objects (GESTimelineLayer * layer)
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ret = g_list_reverse (ret);
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ret = g_list_reverse (ret);
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return ret;
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return ret;
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}
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}
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/**
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* ges_timeline_layer_is_empty:
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* @layer: The #GESTimelineLayer to check
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*
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* Convenience method to check if @layer is empty (doesn't contain any object),
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* or not.
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*
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* Returns: %TRUE if @layer is empty, %FALSE if it already contains at least
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* one #GESTimelineObject
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*/
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gboolean
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ges_timeline_layer_is_empty (GESTimelineLayer * layer)
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{
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g_return_val_if_fail (GES_IS_TIMELINE_LAYER (layer), FALSE);
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return (layer->priv->objects_start == NULL);
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}
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@ -108,6 +108,8 @@ gboolean ges_timeline_layer_remove_object (GESTimelineLayer * layer,
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void ges_timeline_layer_set_priority (GESTimelineLayer * layer,
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void ges_timeline_layer_set_priority (GESTimelineLayer * layer,
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guint priority);
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guint priority);
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gboolean ges_timeline_layer_is_empty (GESTimelineLayer * layer);
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guint ges_timeline_layer_get_priority (GESTimelineLayer * layer);
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guint ges_timeline_layer_get_priority (GESTimelineLayer * layer);
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gboolean ges_timeline_layer_get_auto_transition (GESTimelineLayer * layer);
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gboolean ges_timeline_layer_get_auto_transition (GESTimelineLayer * layer);
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