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[108/906] git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@540 93df14bb-0f41-7a43-8087-d3e2a2f0e464
This commit is contained in:
parent
18177e6c46
commit
49e944778e
6 changed files with 217 additions and 272 deletions
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@ -30,8 +30,7 @@ static void
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gst_gl_buffer_finalize (GstGLBuffer* buffer)
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{
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//wait clear textures end, blocking call
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gst_gl_display_clearTexture (buffer->display, buffer->texture,
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buffer->texture_u, buffer->texture_v);
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gst_gl_display_clearTexture (buffer->display, buffer->texture);
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g_object_unref (buffer->display);
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@ -43,15 +42,10 @@ static void
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gst_gl_buffer_init (GstGLBuffer* buffer, gpointer g_class)
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{
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buffer->display = NULL;
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buffer->video_format = 0;
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buffer->width = 0;
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buffer->height = 0;
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buffer->texture = 0;
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buffer->texture_u = 0;
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buffer->texture_v = 0;
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buffer->widthGL = 0;
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buffer->heightGL = 0;
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buffer->textureGL = 0;
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}
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static void
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@ -92,57 +86,43 @@ gst_gl_buffer_get_type (void)
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GstGLBuffer*
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gst_gl_buffer_new_from_video_format (GstGLDisplay* display,
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GstVideoFormat video_format, gint context_width, gint context_height,
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gint widthGL, gint heightGL,
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gint width, gint height)
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gst_gl_buffer_new (GstGLDisplay* display,
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gint gl_width, gint gl_height)
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{
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GstGLBuffer *buffer;
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GstGLBuffer* gl_buffer = (GstGLBuffer *) gst_mini_object_new (GST_TYPE_GL_BUFFER);
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//g_return_val_if_fail (video_format != GST_VIDEO_FORMAT_UNKNOWN, NULL);
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g_return_val_if_fail (display != NULL, NULL);
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g_return_val_if_fail (width > 0, NULL);
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g_return_val_if_fail (height > 0, NULL);
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gl_buffer->display = g_object_ref (display);
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gl_buffer->width = gl_width;
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gl_buffer->height = gl_height;
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buffer = (GstGLBuffer *) gst_mini_object_new (GST_TYPE_GL_BUFFER);
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//it does not depends on the video format because gl buffer has always one texture.
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//the one attached to the upload FBO
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GST_BUFFER_SIZE (gl_buffer) = gst_gl_buffer_get_size (gl_width, gl_height);
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buffer->display = g_object_ref (display);
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buffer->width = width;
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buffer->height = height;
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buffer->video_format = video_format;
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buffer->widthGL = widthGL;
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buffer->heightGL = heightGL;
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GST_BUFFER_SIZE (buffer) = gst_gl_buffer_format_get_size (video_format, context_width, context_height);
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//blocking call, request a texture and attach it to the upload FBO
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gst_gl_display_prepare_texture (gl_buffer->display, &gl_buffer->texture) ;
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//blocking call, init texture
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if (video_format != GST_VIDEO_FORMAT_UNKNOWN)
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gst_gl_display_textureRequested (buffer->display, buffer->video_format,
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buffer->width, buffer->height,
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&buffer->texture, &buffer->texture_u, &buffer->texture_v) ;
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return buffer;
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return gl_buffer;
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}
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int
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gst_gl_buffer_format_get_size (GstVideoFormat format, int width, int height)
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gint
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gst_gl_buffer_get_size (gint width, gint height)
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{
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/* this is not strictly true, but it's used for compatibility with
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* queue and BaseTransform */
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return width * height * 4;
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//this is not strictly true, but it's used for compatibility with
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//queue and BaseTransform
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return width * height * 4;
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}
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gboolean
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gst_gl_buffer_format_parse_caps (GstCaps * caps, GstVideoFormat * format,
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gint* width, gint* height)
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gst_gl_buffer_parse_caps (GstCaps* caps, gint* width, gint* height)
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{
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GstStructure *structure;
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gboolean ret;
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GstStructure* structure = gst_caps_get_structure (caps, 0);
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gboolean ret = gst_structure_has_name (structure, "video/x-raw-gl");
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structure = gst_caps_get_structure (caps, 0);
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if (!gst_structure_has_name (structure, "video/x-raw-gl"))
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return FALSE;
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if (!ret)
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return ret;
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ret = gst_structure_get_int (structure, "width", width);
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ret &= gst_structure_get_int (structure, "height", height);
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@ -33,24 +33,19 @@ typedef struct _GstGLBuffer GstGLBuffer;
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#define GST_IS_GL_BUFFER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_GL_BUFFER))
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#define GST_GL_BUFFER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GST_TYPE_GL_BUFFER, GstGLBuffer))
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//A gl buffer has only one texture.
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//Note that when a gl buffer is created by the upload filter,
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//the colorspace conversion is made using a FBO.
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//And so the texture attached to this FBO is the one managed by the gl buffer.
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struct _GstGLBuffer {
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GstBuffer buffer;
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GstGLDisplay *display;
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GstVideoFormat video_format;
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gint width;
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gint height;
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GLuint texture;
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GLuint texture_u;
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GLuint texture_v;
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gint widthGL;
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gint heightGL;
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GLuint textureGL;
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};
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GType gst_gl_buffer_get_type (void);
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@ -58,13 +53,9 @@ GType gst_gl_buffer_get_type (void);
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#define gst_gl_buffer_ref(x) ((GstGLBuffer *)(gst_buffer_ref((GstBuffer *)(x))))
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#define gst_gl_buffer_unref(x) (gst_buffer_unref((GstBuffer *)(x)))
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GstGLBuffer* gst_gl_buffer_new_from_video_format (GstGLDisplay* display, GstVideoFormat format,
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gint context_width, gint context_height,
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gint widthGL, gint heightGL,
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gint width, gint height);
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gint gst_gl_buffer_format_get_size (GstVideoFormat format, gint width, gint height);
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gboolean gst_gl_buffer_format_parse_caps (GstCaps* caps, GstVideoFormat* format,
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gint* width, gint* height);
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GstGLBuffer* gst_gl_buffer_new (GstGLDisplay* display, gint gl_width, gint gl_height);
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gint gst_gl_buffer_get_size (gint width, gint height);
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gboolean gst_gl_buffer_parse_caps (GstCaps* caps, gint* width, gint* height);
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#define GST_GL_VIDEO_CAPS \
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@ -57,6 +57,8 @@ void gst_gl_display_fill_texture (GstGLDisplay* display);
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void gst_gl_display_draw_texture (GstGLDisplay* display);
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void gst_gl_display_draw_graphic (GstGLDisplay* display);
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void gst_gl_display_fill_video (GstGLDisplay* display);
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void gst_gl_display_gen_texture (GstGLDisplay* display, guint* pTexture);
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void gst_gl_display_del_texture (GstGLDisplay* display, guint* pTexture);
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GLhandleARB gst_gl_display_loadGLSLprogram (gchar* textFProgram);
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void checkFramebufferStatus(void);
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GST_BOILERPLATE (GstGLDisplay, gst_gl_display, GObject, G_TYPE_OBJECT);
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@ -123,7 +125,6 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
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display->requestedFBO = 0;
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display->requestedDepthBuffer = 0;
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display->requestedTextureFBO = 0;
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display->requestedTextureFBOWidth = 0;
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display->requestedTextureFBOHeight = 0;
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display->usedFBO = 0;
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@ -140,37 +141,22 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
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display->inputTexture = 0;
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display->rejectedFBO = 0;
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display->rejectedDepthBuffer = 0;
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display->rejectedTextureFBO = 0;
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display->displayedTexture = 0;
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display->displayedTextureWidth = 0;
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display->displayedTextureHeight = 0;
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display->requestedTexture = 0;
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display->requestedTexture_u = 0;
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display->requestedTexture_v = 0;
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display->requestedVideo_format = 0;
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display->requestedTextureWidth = 0;
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display->requestedTextureHeight = 0;
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display->candidateTexture = 0;
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display->candidateTexture_u = 0;
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display->candidateTexture_v = 0;
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display->candidateVideo_format = 0;
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display->candidateTextureWidth = 0;
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display->candidateTextureHeight = 0;
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display->candidateData = NULL;
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display->preparedTexture = 0;
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display->currentTexture = 0;
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display->currentTexture_u = 0;
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display->currentTexture_v = 0;
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display->currentVideo_format = 0;
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display->currentTextureWidth = 0;
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display->currentTextureHeight = 0;
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display->currentVideo_format = 0;
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display->currentData = NULL;
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display->textureTrash = 0;
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display->textureTrash_u = 0;
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display->textureTrash_v = 0;
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display->videoFBO = 0;
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display->videoDepthBuffer = 0;
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@ -497,10 +483,10 @@ gst_gl_display_glutCreateWindow (GstGLDisplay *display)
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{
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//OpenGL > 2.1.0 and Glew > 1.5.0
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GString* opengl_version = g_string_truncate (g_string_new ((gchar*) glGetString (GL_VERSION)), 3);
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gint opengl_version_major = 0.;
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gint opengl_version_major = 0;
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gint opengl_version_minor = 0;
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GString* glew_version = g_string_truncate (g_string_new ((gchar*) glewGetString (GLEW_VERSION)), 3);
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gint glew_version_major = 0.;
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gint glew_version_major = 0;
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gint glew_version_minor = 0;
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sscanf(opengl_version->str, "%d.%d", &opengl_version_major, &opengl_version_minor);
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@ -525,6 +511,9 @@ gst_gl_display_glutCreateWindow (GstGLDisplay *display)
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if (GLEW_EXT_framebuffer_object)
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{
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//a texture must be attached to the FBO
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guint fake_texture = 0;
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GST_DEBUG ("Context %d, EXT_framebuffer_object supported: yes", glutWinId);
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//-- init intput frame buffer object (video -> GL)
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@ -540,29 +529,29 @@ gst_gl_display_glutCreateWindow (GstGLDisplay *display)
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display->textureFBOWidth, display->textureFBOHeight);
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//setup a texture to render to
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glGenTextures (1, &display->textureFBO);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->textureFBO);
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glGenTextures (1, &fake_texture);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, fake_texture);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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display->textureFBOWidth, display->textureFBOHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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//attach the texture to the FBO to renderer to
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_RECTANGLE_ARB, display->textureFBO, 0);
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GL_TEXTURE_RECTANGLE_ARB, fake_texture, 0);
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//attach the depth render buffer to the FBO
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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GL_RENDERBUFFER_EXT, display->depthBuffer);
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checkFramebufferStatus();
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g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
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GL_FRAMEBUFFER_COMPLETE_EXT);
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//unbind the FBO
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glDeleteTextures (1, &fake_texture);
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}
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else
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{
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@ -621,7 +610,6 @@ gst_gl_display_glutGenerateOutputVideoFBO (GstGLDisplay *display)
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{
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glutSetWindow (display->glutWinId);
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if (GLEW_EXT_framebuffer_object)
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{
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GST_DEBUG ("Context %d, EXT_framebuffer_object supported: yes", display->glutWinId);
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@ -657,6 +645,8 @@ gst_gl_display_glutGenerateOutputVideoFBO (GstGLDisplay *display)
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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GL_RENDERBUFFER_EXT, display->graphicDepthBuffer);
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checkFramebufferStatus();
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g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
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GL_FRAMEBUFFER_COMPLETE_EXT);
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@ -772,7 +762,9 @@ gst_gl_display_glutGenerateOutputVideoFBO (GstGLDisplay *display)
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static void
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gst_gl_display_glutGenerateFBO (GstGLDisplay *display)
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{
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//a texture must be attached to the FBO
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guint fake_texture = 0;
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glutSetWindow (display->glutWinId);
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//-- generate frame buffer object
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@ -788,18 +780,14 @@ gst_gl_display_glutGenerateFBO (GstGLDisplay *display)
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display->requestedTextureFBOWidth, display->requestedTextureFBOHeight);
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//setup a texture to render to
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glGenTextures (1, &display->requestedTextureFBO);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->requestedTextureFBO);
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glGenTextures (1, &fake_texture);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, fake_texture);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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display->requestedTextureFBOWidth, display->requestedTextureFBOHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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//attach the texture to the FBO to renderer to
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_RECTANGLE_ARB, display->requestedTextureFBO, 0);
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GL_TEXTURE_RECTANGLE_ARB, fake_texture, 0);
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//attach the depth render buffer to the FBO
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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@ -811,6 +799,8 @@ gst_gl_display_glutGenerateFBO (GstGLDisplay *display)
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//unbind the FBO
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glDeleteTextures (1, &fake_texture);
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g_cond_signal (display->cond_generateFBO);
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}
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@ -824,6 +814,19 @@ gst_gl_display_glutUseFBO (GstGLDisplay *display)
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->usedFBO);
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//setup a texture to render to
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->usedTextureFBO);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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display->usedTextureFBOWidth, display->usedTextureFBOHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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//attach the texture to the FBO to renderer to
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_RECTANGLE_ARB, display->usedTextureFBO, 0);
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glPushAttrib(GL_VIEWPORT_BIT);
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glMatrixMode(GL_PROJECTION);
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@ -872,12 +875,24 @@ gst_gl_display_glutUseFBO2 (GstGLDisplay *display)
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->usedFBO);
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//setup a texture to render to
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->usedTextureFBO);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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display->usedTextureFBOWidth, display->usedTextureFBOHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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//attach the texture to the FBO to renderer to
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_RECTANGLE_ARB, display->usedTextureFBO, 0);
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glPushAttrib(GL_VIEWPORT_BIT);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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//gluPerspective(45, (gfloat)display->usedTextureFBOWidth/(gfloat)display->usedTextureFBOHeight, 0.1, 100);
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gluOrtho2D(0.0, display->usedTextureFBOWidth, 0.0, display->usedTextureFBOHeight);
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glMatrixMode(GL_MODELVIEW);
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@ -919,10 +934,8 @@ gst_gl_display_glutDestroyFBO (GstGLDisplay* display)
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glDeleteFramebuffersEXT (1, &display->rejectedFBO);
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glDeleteRenderbuffersEXT(1, &display->rejectedDepthBuffer);
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glDeleteTextures (1, &display->rejectedTextureFBO);
|
||||
display->rejectedFBO = 0;
|
||||
display->rejectedDepthBuffer = 0;
|
||||
display->rejectedTextureFBO = 0;
|
||||
|
||||
g_cond_signal (display->cond_destroyFBO);
|
||||
}
|
||||
|
@ -970,7 +983,6 @@ gst_gl_display_glutDestroyWindow (GstGLDisplay *display)
|
|||
|
||||
glDeleteFramebuffersEXT (1, &display->fbo);
|
||||
glDeleteRenderbuffersEXT(1, &display->depthBuffer);
|
||||
glDeleteTextures (1, &display->textureFBO);
|
||||
|
||||
glDeleteFramebuffersEXT (1, &display->graphicFBO);
|
||||
glDeleteRenderbuffersEXT(1, &display->graphicDepthBuffer);
|
||||
|
@ -986,15 +998,8 @@ gst_gl_display_glutDestroyWindow (GstGLDisplay *display)
|
|||
while (g_queue_get_length (display->texturePool))
|
||||
{
|
||||
GstGLDisplayTex* tex = g_queue_pop_head (display->texturePool);
|
||||
|
||||
//delete textures
|
||||
glDeleteTextures (1, &tex->texture);
|
||||
if (tex->texture_u) {
|
||||
glDeleteTextures (1, &tex->texture_u);
|
||||
}
|
||||
if (tex->texture_v) {
|
||||
glDeleteTextures (1, &tex->texture_v);
|
||||
}
|
||||
g_free (tex);
|
||||
}
|
||||
|
||||
g_hash_table_remove (gst_gl_display_map, GINT_TO_POINTER (display->glutWinId));
|
||||
|
@ -1036,7 +1041,8 @@ static void
|
|||
gst_gl_display_glutPrepareTexture (GstGLDisplay * display)
|
||||
{
|
||||
glutSetWindow (display->glutWinId);
|
||||
gst_gl_display_make_texture (display);
|
||||
//setup a texture to render to (this one will be in a gl buffer)
|
||||
gst_gl_display_gen_texture (display, &display->preparedTexture);
|
||||
g_cond_signal (display->cond_make);
|
||||
}
|
||||
|
||||
|
@ -1046,6 +1052,7 @@ static void
|
|||
gst_gl_display_glutUpdateTexture (GstGLDisplay * display)
|
||||
{
|
||||
glutSetWindow (display->glutWinId);
|
||||
gst_gl_display_make_texture (display);
|
||||
gst_gl_display_fill_texture (display);
|
||||
gst_gl_display_draw_texture (display);
|
||||
g_cond_signal (display->cond_fill);
|
||||
|
@ -1054,25 +1061,10 @@ gst_gl_display_glutUpdateTexture (GstGLDisplay * display)
|
|||
|
||||
/* Called by the idle function */
|
||||
static void
|
||||
gst_gl_display_glutCleanTexture (GstGLDisplay * display)
|
||||
gst_gl_display_glutCleanTexture (GstGLDisplay* display)
|
||||
{
|
||||
GstGLDisplayTex* tex = NULL;
|
||||
|
||||
glutSetWindow (display->glutWinId);
|
||||
|
||||
//contructuct a texture pool element
|
||||
tex = g_new0 (GstGLDisplayTex, 1);
|
||||
tex->texture = display->textureTrash;
|
||||
tex->texture_u = display->textureTrash_u;
|
||||
tex->texture_v = display->textureTrash_v;
|
||||
|
||||
display->textureTrash = 0;
|
||||
display->textureTrash_u = 0;
|
||||
display->textureTrash_v = 0;
|
||||
|
||||
//add tex to the pool, it makes texture allocation reusable
|
||||
g_queue_push_tail (display->texturePool, tex);
|
||||
|
||||
gst_gl_display_del_texture (display, &display->textureTrash);
|
||||
g_cond_signal (display->cond_clear);
|
||||
}
|
||||
|
||||
|
@ -1348,55 +1340,40 @@ gst_gl_display_resizeWindow (GstGLDisplay* display, gint width, gint height)
|
|||
|
||||
/* Called by gstglbuffer */
|
||||
void
|
||||
gst_gl_display_textureRequested (GstGLDisplay* display, GstVideoFormat video_format,
|
||||
gint width, gint height, guint* texture,
|
||||
guint* texture_u, guint* texture_v)
|
||||
gst_gl_display_prepare_texture (GstGLDisplay* display, guint* pTexture)
|
||||
{
|
||||
gst_gl_display_lock (display);
|
||||
display->requestedVideo_format = video_format;
|
||||
display->requestedTextureWidth = width;
|
||||
display->requestedTextureHeight = height;
|
||||
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_PREPARE, display);
|
||||
g_cond_wait (display->cond_make, display->mutex);
|
||||
*texture = display->requestedTexture;
|
||||
*texture_u = display->requestedTexture_u;
|
||||
*texture_v = display->requestedTexture_v;
|
||||
*pTexture = display->preparedTexture;
|
||||
gst_gl_display_unlock (display);
|
||||
}
|
||||
|
||||
|
||||
/* Called by gst_gl elements */
|
||||
void
|
||||
gst_gl_display_textureChanged (GstGLDisplay* display, GstVideoFormat video_format,
|
||||
GLuint texture, GLuint texture_u, GLuint texture_v,
|
||||
gint width, gint height, gpointer data, GLuint* outputTexture)
|
||||
gst_gl_display_do_upload (GstGLDisplay* display, GstVideoFormat video_format,
|
||||
gint video_width, gint video_height, gpointer data,
|
||||
guint gl_width, guint gl_height, guint pTexture)
|
||||
{
|
||||
gst_gl_display_lock (display);
|
||||
display->candidateTexture = texture;
|
||||
display->candidateTexture_u = texture_u;
|
||||
display->candidateTexture_v = texture_v;
|
||||
display->candidateVideo_format = video_format;
|
||||
display->candidateTextureWidth = width;
|
||||
display->candidateTextureHeight = height;
|
||||
display->candidateData = data;
|
||||
display->currentTextureWidth = video_width;
|
||||
display->currentTextureHeight = video_height;
|
||||
display->currentVideo_format = video_format;
|
||||
display->currentData = data;
|
||||
display->textureFBO = pTexture;
|
||||
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_CHANGE, display);
|
||||
g_cond_wait (display->cond_fill, display->mutex);
|
||||
//Here texture width and height are always the same than the fbo
|
||||
if (outputTexture)
|
||||
*outputTexture = display->textureFBO;
|
||||
gst_gl_display_unlock (display);
|
||||
}
|
||||
|
||||
|
||||
/* Called by gstglbuffer */
|
||||
void
|
||||
gst_gl_display_clearTexture (GstGLDisplay* display, guint texture,
|
||||
guint texture_u, guint texture_v)
|
||||
gst_gl_display_clearTexture (GstGLDisplay* display, guint texture)
|
||||
{
|
||||
gst_gl_display_lock (display);
|
||||
display->textureTrash = texture;
|
||||
display->textureTrash_u = texture_u;
|
||||
display->textureTrash_v = texture_v;
|
||||
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_CLEAR, display);
|
||||
g_cond_wait (display->cond_clear, display->mutex);
|
||||
gst_gl_display_unlock (display);
|
||||
|
@ -1446,7 +1423,7 @@ gst_gl_display_postRedisplay (GstGLDisplay* display, GLuint texture, gint width
|
|||
/* Called by gst_gl elements */
|
||||
void
|
||||
gst_gl_display_requestFBO (GstGLDisplay* display, gint width, gint height,
|
||||
guint* fbo, guint* depthbuffer, guint* texture)
|
||||
guint* fbo, guint* depthbuffer)
|
||||
{
|
||||
gst_gl_display_lock (display);
|
||||
display->requestedTextureFBOWidth = width;
|
||||
|
@ -1455,7 +1432,6 @@ gst_gl_display_requestFBO (GstGLDisplay* display, gint width, gint height,
|
|||
g_cond_wait (display->cond_generateFBO, display->mutex);
|
||||
*fbo = display->requestedFBO;
|
||||
*depthbuffer = display->requestedDepthBuffer;
|
||||
*texture = display->requestedTextureFBO;
|
||||
gst_gl_display_unlock (display);
|
||||
}
|
||||
|
||||
|
@ -1497,6 +1473,8 @@ gst_gl_display_useFBO2 (GstGLDisplay* display, gint textureFBOWidth, gint textur
|
|||
display->usedTextureFBOWidth = textureFBOWidth;
|
||||
display->usedTextureFBOHeight = textureFBOheight;
|
||||
display->glsceneFBO_cb2 = cb2;
|
||||
display->p1 = p1;
|
||||
display->p2 = p2;
|
||||
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_USEFBO2, display);
|
||||
g_cond_wait (display->cond_useFBO2, display->mutex);
|
||||
gst_gl_display_unlock (display);
|
||||
|
@ -1506,12 +1484,11 @@ gst_gl_display_useFBO2 (GstGLDisplay* display, gint textureFBOWidth, gint textur
|
|||
/* Called by gst_gl elements */
|
||||
void
|
||||
gst_gl_display_rejectFBO (GstGLDisplay* display, guint fbo,
|
||||
guint depthbuffer, guint texture)
|
||||
guint depthbuffer)
|
||||
{
|
||||
gst_gl_display_lock (display);
|
||||
display->rejectedFBO = fbo;
|
||||
display->rejectedDepthBuffer = depthbuffer;
|
||||
display->rejectedTextureFBO = texture;
|
||||
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_DELFBO, display);
|
||||
g_cond_wait (display->cond_destroyFBO, display->mutex);
|
||||
gst_gl_display_unlock (display);
|
||||
|
@ -1718,23 +1695,17 @@ void gst_gl_display_onClose (void)
|
|||
}
|
||||
|
||||
|
||||
/* called by gst_gl_display_glutPrepareTexture (in the glut thread) */
|
||||
void gst_gl_display_make_texture (GstGLDisplay * display)
|
||||
/* called by gst_gl_display_glutUpdateTexture (in the glut thread) */
|
||||
void gst_gl_display_make_texture (GstGLDisplay* display)
|
||||
{
|
||||
GstGLDisplayTex* tex = NULL;
|
||||
gint width = display->currentTextureWidth;
|
||||
gint height = display->currentTextureHeight;
|
||||
|
||||
gst_gl_display_gen_texture (display, &display->currentTexture);
|
||||
|
||||
//check if there is a tex available in the pool
|
||||
if (g_queue_get_length (display->texturePool))
|
||||
tex = g_queue_pop_head (display->texturePool);
|
||||
|
||||
//one tex is available
|
||||
if (tex)
|
||||
display->requestedTexture = tex->texture;
|
||||
else
|
||||
glGenTextures (1, &display->requestedTexture);
|
||||
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->requestedTexture);
|
||||
switch (display->requestedVideo_format) {
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture);
|
||||
switch (display->currentVideo_format)
|
||||
{
|
||||
case GST_VIDEO_FORMAT_RGBx:
|
||||
case GST_VIDEO_FORMAT_BGRx:
|
||||
case GST_VIDEO_FORMAT_xRGB:
|
||||
|
@ -1745,82 +1716,68 @@ void gst_gl_display_make_texture (GstGLDisplay * display)
|
|||
case GST_VIDEO_FORMAT_ABGR:
|
||||
case GST_VIDEO_FORMAT_AYUV:
|
||||
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
|
||||
display->requestedTextureWidth, display->requestedTextureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
break;
|
||||
|
||||
case GST_VIDEO_FORMAT_RGB:
|
||||
case GST_VIDEO_FORMAT_BGR:
|
||||
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB,
|
||||
display->requestedTextureWidth, display->requestedTextureHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
||||
width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
||||
break;
|
||||
|
||||
case GST_VIDEO_FORMAT_YUY2:
|
||||
case GST_VIDEO_FORMAT_UYVY:
|
||||
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA,
|
||||
display->requestedTextureWidth, display->requestedTextureHeight,
|
||||
width, height,
|
||||
0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
//one tex is available
|
||||
if (tex)
|
||||
display->requestedTexture_u = tex->texture_u;
|
||||
else
|
||||
glGenTextures (1, &display->requestedTexture_u);
|
||||
gst_gl_display_gen_texture (display, &display->currentTexture_u);
|
||||
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->requestedTexture_u);
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_u);
|
||||
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
||||
display->requestedTextureWidth, display->requestedTextureHeight,
|
||||
width, height,
|
||||
0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
break;
|
||||
|
||||
case GST_VIDEO_FORMAT_I420:
|
||||
case GST_VIDEO_FORMAT_YV12:
|
||||
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
|
||||
display->requestedTextureWidth, display->requestedTextureHeight,
|
||||
width, height,
|
||||
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
//one tex is available
|
||||
if (tex)
|
||||
display->requestedTexture_u = tex->texture_u;
|
||||
else
|
||||
glGenTextures (1, &display->requestedTexture_u);
|
||||
gst_gl_display_gen_texture (display, &display->currentTexture_u);
|
||||
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->requestedTexture_u);
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_u);
|
||||
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
|
||||
GST_ROUND_UP_2 (display->requestedTextureWidth) / 2,
|
||||
GST_ROUND_UP_2 (display->requestedTextureHeight) / 2,
|
||||
GST_ROUND_UP_2 (width) / 2,
|
||||
GST_ROUND_UP_2 (height) / 2,
|
||||
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
//one tex is available
|
||||
if (tex)
|
||||
display->requestedTexture_v = tex->texture_v;
|
||||
else
|
||||
glGenTextures (1, &display->requestedTexture_v);
|
||||
gst_gl_display_gen_texture (display, &display->currentTexture_v);
|
||||
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->requestedTexture_v);
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_v);
|
||||
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
|
||||
GST_ROUND_UP_2 (display->requestedTextureWidth) / 2,
|
||||
GST_ROUND_UP_2 (display->requestedTextureHeight) / 2,
|
||||
GST_ROUND_UP_2 (width) / 2,
|
||||
GST_ROUND_UP_2 (height) / 2,
|
||||
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
|
||||
break;
|
||||
|
||||
default:
|
||||
g_assert_not_reached ();
|
||||
}
|
||||
if (tex)
|
||||
g_free (tex);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* called by gst_gl_display_glutUpdateTexture (in the glut thread) */
|
||||
void
|
||||
gst_gl_display_fill_texture (GstGLDisplay * display)
|
||||
{
|
||||
GstVideoFormat video_format = display->candidateVideo_format;
|
||||
gint width = display->candidateTextureWidth;
|
||||
gint height = display->candidateTextureHeight;
|
||||
gpointer data = display->candidateData;
|
||||
gint width = display->currentTextureWidth;
|
||||
gint height = display->currentTextureHeight;
|
||||
GstVideoFormat video_format = display->currentVideo_format;
|
||||
gpointer data = display->currentData;
|
||||
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->candidateTexture);
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture);
|
||||
|
||||
switch (video_format) {
|
||||
case GST_VIDEO_FORMAT_RGBx:
|
||||
|
@ -1845,7 +1802,7 @@ gst_gl_display_fill_texture (GstGLDisplay * display)
|
|||
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
|
||||
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, data);
|
||||
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->candidateTexture_u);
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_u);
|
||||
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
||||
GST_ROUND_UP_2 (width) / 2, height,
|
||||
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
|
||||
|
@ -1873,14 +1830,14 @@ gst_gl_display_fill_texture (GstGLDisplay * display)
|
|||
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
|
||||
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->candidateTexture_u);
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_u);
|
||||
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
||||
GST_ROUND_UP_2 (width) / 2, GST_ROUND_UP_2 (height) / 2,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE,
|
||||
(guint8 *) data +
|
||||
gst_video_format_get_component_offset (video_format, offsetU, width, height));
|
||||
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->candidateTexture_v);
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_v);
|
||||
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
||||
GST_ROUND_UP_2 (width) / 2, GST_ROUND_UP_2 (height) / 2,
|
||||
GL_LUMINANCE, GL_UNSIGNED_BYTE,
|
||||
|
@ -1891,15 +1848,6 @@ gst_gl_display_fill_texture (GstGLDisplay * display)
|
|||
default:
|
||||
g_assert_not_reached ();
|
||||
}
|
||||
|
||||
//candidate textures can now be used
|
||||
display->currentTexture = display->candidateTexture;
|
||||
display->currentTexture_u = display->candidateTexture_u;
|
||||
display->currentTexture_v = display->candidateTexture_v;
|
||||
display->currentVideo_format = display->candidateVideo_format;
|
||||
display->currentTextureWidth = display->candidateTextureWidth;
|
||||
display->currentTextureHeight = display->candidateTextureHeight;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -1909,6 +1857,18 @@ gst_gl_display_draw_texture (GstGLDisplay* display)
|
|||
{
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->fbo);
|
||||
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->textureFBO);
|
||||
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
||||
display->textureFBOWidth, display->textureFBOHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
//attach the texture to the FBO to renderer to
|
||||
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
||||
GL_TEXTURE_RECTANGLE_ARB, display->textureFBO, 0);
|
||||
|
||||
glPushAttrib(GL_VIEWPORT_BIT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
|
@ -2079,6 +2039,12 @@ gst_gl_display_draw_texture (GstGLDisplay* display)
|
|||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
||||
|
||||
checkFramebufferStatus();
|
||||
|
||||
gst_gl_display_del_texture (display, &display->currentTexture);
|
||||
if (display->currentTexture_u)
|
||||
gst_gl_display_del_texture (display, &display->currentTexture_u);
|
||||
if (display->currentTexture_v)
|
||||
gst_gl_display_del_texture (display, &display->currentTexture_v);
|
||||
}
|
||||
|
||||
|
||||
|
@ -2381,6 +2347,42 @@ gst_gl_display_fill_video (GstGLDisplay* display)
|
|||
}
|
||||
|
||||
|
||||
/* Generate a texture if no one is available in the pool */
|
||||
void
|
||||
gst_gl_display_gen_texture (GstGLDisplay* display, guint* pTexture)
|
||||
{
|
||||
//check if there is a texture available in the pool
|
||||
GstGLDisplayTex* tex = g_queue_pop_head (display->texturePool);
|
||||
if (tex)
|
||||
{
|
||||
*pTexture = tex->texture;
|
||||
g_free (tex);
|
||||
}
|
||||
//otherwise one more texture is generated
|
||||
//note that this new texture is added in the pool
|
||||
//only after being used
|
||||
else
|
||||
glGenTextures (1, pTexture);
|
||||
}
|
||||
|
||||
|
||||
/* Delete a texture, actually the texture is just added to the pool */
|
||||
void
|
||||
gst_gl_display_del_texture (GstGLDisplay* display, guint* pTexture)
|
||||
{
|
||||
//Each existing texture is destroyed only when the pool is destroyed
|
||||
//The pool of textures is deleted in the GstGLDisplay destructor
|
||||
|
||||
//contruct a texture pool element
|
||||
GstGLDisplayTex* tex = g_new0 (GstGLDisplayTex, 1);
|
||||
tex->texture = *pTexture;
|
||||
*pTexture = 0;
|
||||
|
||||
//add tex to the pool, it makes texture allocation reusable
|
||||
g_queue_push_tail (display->texturePool, tex);
|
||||
}
|
||||
|
||||
|
||||
/* called by gst_gl_display_glutCreateWindow (in the glut thread) */
|
||||
GLhandleARB
|
||||
gst_gl_display_loadGLSLprogram (gchar* textFProgram)
|
||||
|
@ -2427,10 +2429,10 @@ checkFramebufferStatus(void)
|
|||
break;
|
||||
|
||||
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
|
||||
GST_DEBUG("GL_FRAMEBUFFER_UNSUPPORTED_EXT");
|
||||
g_print ("GL_FRAMEBUFFER_UNSUPPORTED_EXT\n");
|
||||
break;
|
||||
|
||||
default:
|
||||
GST_DEBUG("General FBO error");
|
||||
g_print ("General FBO error\n");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -74,8 +74,6 @@ typedef struct _GstGLDisplayMsg {
|
|||
//Texture pool elements
|
||||
typedef struct _GstGLDisplayTex {
|
||||
GLuint texture;
|
||||
GLuint texture_u;
|
||||
GLuint texture_v;
|
||||
} GstGLDisplayTex;
|
||||
|
||||
|
||||
|
@ -133,9 +131,9 @@ struct _GstGLDisplay {
|
|||
//filter frame buffer object (GL -> GL)
|
||||
GLuint requestedFBO;
|
||||
GLuint requestedDepthBuffer;
|
||||
GLuint requestedTextureFBO;
|
||||
GLuint requestedTextureFBOWidth;
|
||||
GLuint requestedTextureFBOHeight;
|
||||
|
||||
GLuint usedFBO;
|
||||
GLuint usedDepthBuffer;
|
||||
GLuint usedTextureFBO;
|
||||
|
@ -150,38 +148,23 @@ struct _GstGLDisplay {
|
|||
GLuint inputTexture;
|
||||
GLuint rejectedFBO;
|
||||
GLuint rejectedDepthBuffer;
|
||||
GLuint rejectedTextureFBO;
|
||||
|
||||
//displayed texture
|
||||
GLuint displayedTexture;
|
||||
GLuint displayedTextureWidth;
|
||||
GLuint displayedTextureHeight;
|
||||
|
||||
GLuint requestedTexture;
|
||||
GLuint requestedTexture_u;
|
||||
GLuint requestedTexture_v;
|
||||
GstVideoFormat requestedVideo_format;
|
||||
GLuint requestedTextureWidth;
|
||||
GLuint requestedTextureHeight;
|
||||
|
||||
GLuint candidateTexture;
|
||||
GLuint candidateTexture_u;
|
||||
GLuint candidateTexture_v;
|
||||
GstVideoFormat candidateVideo_format;
|
||||
GLuint candidateTextureWidth;
|
||||
GLuint candidateTextureHeight;
|
||||
gpointer candidateData;
|
||||
GLuint preparedTexture;
|
||||
|
||||
GLuint currentTexture;
|
||||
GLuint currentTexture_u;
|
||||
GLuint currentTexture_v;
|
||||
GstVideoFormat currentVideo_format;
|
||||
GLuint currentTextureWidth;
|
||||
GLuint currentTextureHeight;
|
||||
GstVideoFormat currentVideo_format;
|
||||
gpointer currentData;
|
||||
|
||||
GLuint textureTrash;
|
||||
GLuint textureTrash_u;
|
||||
GLuint textureTrash_v;
|
||||
|
||||
//output frame buffer object (GL -> video)
|
||||
GLuint videoFBO;
|
||||
|
@ -257,20 +240,17 @@ void gst_gl_display_setClientReshapeCallback (GstGLDisplay* display, CRCB cb);
|
|||
void gst_gl_display_setClientDrawCallback (GstGLDisplay* display, CDCB cb);
|
||||
void gst_gl_display_setVisibleWindow (GstGLDisplay* display, gboolean visible);
|
||||
void gst_gl_display_resizeWindow (GstGLDisplay* display, gint width, gint height);
|
||||
void gst_gl_display_textureRequested (GstGLDisplay* display, GstVideoFormat format,
|
||||
gint width, gint height, guint* texture,
|
||||
guint* texture_u, guint* texture_v);
|
||||
void gst_gl_display_textureChanged (GstGLDisplay* display, GstVideoFormat video_format,
|
||||
GLuint texture, GLuint texture_u, GLuint texture_v,
|
||||
gint width, gint height, gpointer data, GLuint* outputTexture);
|
||||
void gst_gl_display_clearTexture (GstGLDisplay* display, guint texture,
|
||||
guint texture_u, guint texture_v);
|
||||
void gst_gl_display_prepare_texture (GstGLDisplay* display, guint* pTexture);
|
||||
void gst_gl_display_do_upload (GstGLDisplay* display, GstVideoFormat video_format,
|
||||
gint video_width, gint video_height, gpointer data,
|
||||
guint gl_width, guint gl_height, guint pTexture);
|
||||
void gst_gl_display_clearTexture (GstGLDisplay* display, guint texture);
|
||||
|
||||
void gst_gl_display_videoChanged (GstGLDisplay* display, GstVideoFormat video_format,
|
||||
gint width, gint height, GLuint recordedTexture, gpointer data);
|
||||
gboolean gst_gl_display_postRedisplay (GstGLDisplay* display, GLuint texture, gint width, gint height);
|
||||
void gst_gl_display_requestFBO (GstGLDisplay* display, gint width, gint height,
|
||||
guint* fbo, guint* depthbuffer, guint* texture);
|
||||
guint* fbo, guint* depthbuffer);
|
||||
void gst_gl_display_useFBO (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight,
|
||||
guint fbo, guint depthbuffer, guint textureFBO, GLCB cb,
|
||||
guint inputTextureWidth, guint inputTextureHeight, guint inputTexture,
|
||||
|
@ -279,7 +259,7 @@ void gst_gl_display_useFBO2 (GstGLDisplay* display, gint textureFBOWidth, gint t
|
|||
guint fbo, guint depthbuffer, guint textureFBO, GLCB2 cb,
|
||||
gpointer* p1, gpointer* p2);
|
||||
void gst_gl_display_rejectFBO (GstGLDisplay* display, guint fbo,
|
||||
guint depthbuffer, guint texture);
|
||||
guint depthbuffer);
|
||||
void gst_gl_display_initDonwloadFBO (GstGLDisplay* display, gint width, gint height);
|
||||
void gst_gl_display_initShader (GstGLDisplay* display, gchar* textShader, GLhandleARB* handleShader);
|
||||
void gst_gl_display_destroyShader (GstGLDisplay* display, GLhandleARB shader);
|
||||
|
|
|
@ -157,16 +157,14 @@ gst_gl_filter_reset (GstGLFilter* filter)
|
|||
{
|
||||
//blocking call, delete the FBO
|
||||
gst_gl_display_rejectFBO (filter->display, filter->fbo,
|
||||
filter->depthbuffer, filter->texture);
|
||||
filter->depthbuffer);
|
||||
g_object_unref (filter->display);
|
||||
filter->display = NULL;
|
||||
}
|
||||
filter->video_format = GST_VIDEO_FORMAT_UNKNOWN;
|
||||
filter->width = 0;
|
||||
filter->height = 0;
|
||||
filter->fbo = 0;
|
||||
filter->depthbuffer = 0;
|
||||
filter->texture = 0;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
|
@ -221,14 +219,13 @@ static gboolean
|
|||
gst_gl_filter_get_unit_size (GstBaseTransform* trans, GstCaps* caps,
|
||||
guint* size)
|
||||
{
|
||||
gboolean ret;
|
||||
GstVideoFormat video_format;
|
||||
gint width;
|
||||
gint height;
|
||||
gboolean ret = FALSE;
|
||||
gint width = 0;
|
||||
gint height = 0;
|
||||
|
||||
ret = gst_gl_buffer_format_parse_caps (caps, &video_format, &width, &height);
|
||||
ret = gst_gl_buffer_parse_caps (caps, &width, &height);
|
||||
if (ret)
|
||||
*size = gst_gl_buffer_format_get_size (video_format, width, height);
|
||||
*size = gst_gl_buffer_get_size (width, height);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -251,17 +248,14 @@ gst_gl_filter_prepare_output_buffer (GstBaseTransform* trans,
|
|||
|
||||
//blocking call, generate a FBO
|
||||
gst_gl_display_requestFBO (filter->display, filter->width, filter->height,
|
||||
&filter->fbo, &filter->depthbuffer, &filter->texture);
|
||||
&filter->fbo, &filter->depthbuffer);
|
||||
|
||||
if (filter_class->onInitFBO)
|
||||
filter_class->onInitFBO (filter);
|
||||
}
|
||||
|
||||
gl_outbuf = gst_gl_buffer_new_from_video_format (filter->display,
|
||||
filter->video_format,
|
||||
filter->width, filter->height,
|
||||
filter->width, filter->height,
|
||||
gl_inbuf->width, gl_inbuf->height);
|
||||
gl_outbuf = gst_gl_buffer_new (filter->display,
|
||||
filter->width, filter->height);
|
||||
|
||||
*buf = GST_BUFFER (gl_outbuf);
|
||||
gst_buffer_set_caps (*buf, caps);
|
||||
|
@ -277,8 +271,7 @@ gst_gl_filter_set_caps (GstBaseTransform* bt, GstCaps* incaps,
|
|||
gboolean ret = FALSE;
|
||||
GstGLFilterClass* filter_class = GST_GL_FILTER_GET_CLASS (filter);
|
||||
|
||||
ret = gst_gl_buffer_format_parse_caps (outcaps, &filter->video_format,
|
||||
&filter->width, &filter->height);
|
||||
ret = gst_gl_buffer_parse_caps (outcaps, &filter->width, &filter->height);
|
||||
|
||||
if (filter_class->set_caps)
|
||||
filter_class->set_caps (filter, incaps, outcaps);
|
||||
|
|
|
@ -54,12 +54,11 @@ struct _GstGLFilter
|
|||
GstPad *sinkpad;
|
||||
|
||||
GstGLDisplay *display;
|
||||
GstVideoFormat video_format;
|
||||
|
||||
gint width;
|
||||
gint height;
|
||||
guint fbo;
|
||||
guint depthbuffer;
|
||||
guint texture;
|
||||
};
|
||||
|
||||
struct _GstGLFilterClass
|
||||
|
|
Loading…
Reference in a new issue