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h264parse: Fix AU collection
If remaining NALUs are expected to be drained in the current process_frame() loop, do not adjust offsets. Otherwise NALU data will point to random byte position and it would be broken data. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5911>
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parent
100497df20
commit
495390f63a
1 changed files with 23 additions and 13 deletions
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@ -1671,8 +1671,8 @@ gst_h264_parse_clear_backlog (GstH264Parse * h264parse)
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static gboolean
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gst_h264_parse_process_backlog_loop (GstH264Parse * h264parse,
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gint curr_next_thresh, gboolean * aud_insert, guint8 * data,
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gint * framesize)
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gint curr_next_thresh, gboolean adjust_offset_for_next,
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gboolean * aud_insert, guint8 * data, gint * framesize)
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{
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GstH264NalUnit *bnalu;
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gint i, size = 0;
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@ -1690,7 +1690,7 @@ gst_h264_parse_process_backlog_loop (GstH264Parse * h264parse,
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size = bnalu->offset + bnalu->size;
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h264parse->bl_next_nal = i + 1;
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} else {
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} else if (adjust_offset_for_next) {
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/* section of backlog that belong to next AU */
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bnalu->offset -= size;
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bnalu->sc_offset -= size;
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@ -1726,10 +1726,11 @@ gst_h264_parse_process_backlog_nal (GstH264Parse * h264parse, gint * proc_size,
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* insert a AUD. If the first nal from next AU is a AUD we don't need to wait
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* the completion the first vcl from next AU, AUD is the start of next AU.
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*/
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if (gst_h264_parse_process_backlog_loop (h264parse,
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h264parse->bl_next_au_first_nal, aud_insert, data,
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&framesize) == FALSE)
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if (!gst_h264_parse_process_backlog_loop (h264parse,
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h264parse->bl_next_au_first_nal, FALSE, aud_insert, data,
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&framesize)) {
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goto fail;
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}
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/* We've processed a complete AU */
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if (au_completed) {
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@ -1737,9 +1738,10 @@ gst_h264_parse_process_backlog_nal (GstH264Parse * h264parse, gint * proc_size,
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}
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/* Process all backlog. Used when draining or output in NAL mode. */
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if (gst_h264_parse_process_backlog_loop (h264parse,
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h264parse->nal_backlog->len, aud_insert, data, &framesize) == FALSE)
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if (!gst_h264_parse_process_backlog_loop (h264parse,
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h264parse->nal_backlog->len, TRUE, aud_insert, data, &framesize)) {
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goto fail;
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}
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if (clear_bl) {
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gst_h264_parse_clear_backlog (h264parse);
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@ -1772,10 +1774,11 @@ gst_h264_parse_process_backlog (GstH264Parse * h264parse, gint * proc_size,
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h264parse->nal_backlog->len - 1);
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h264parse->current_off = bnalu->offset + bnalu->size;
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if (gst_h264_parse_process_backlog_loop (h264parse,
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h264parse->bl_next_au_first_nal, aud_insert, data,
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&framesize) == FALSE)
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if (!gst_h264_parse_process_backlog_loop (h264parse,
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h264parse->bl_next_au_first_nal, !proc_nau, aud_insert, data,
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&framesize)) {
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goto fail;
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}
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/* We've processed a complete AU */
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if (h264parse->bl_next_au_first_nal < h264parse->nal_backlog->len) {
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@ -1784,9 +1787,16 @@ gst_h264_parse_process_backlog (GstH264Parse * h264parse, gint * proc_size,
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/* Process all backlog. Used when draining or output in NAL mode. */
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if (proc_nau) {
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if (gst_h264_parse_process_backlog_loop (h264parse,
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h264parse->nal_backlog->len, aud_insert, data, &framesize) == FALSE)
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gint drain_size = 0;
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if (!gst_h264_parse_process_backlog_loop (h264parse,
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h264parse->nal_backlog->len, TRUE, aud_insert, data, &drain_size)) {
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goto fail;
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}
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/* returned size is pointing the byte position of the last nalu end.
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* do not accumulate but replace with last nalu position */
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if (drain_size > 0)
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framesize = drain_size;
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}
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if (clear_bl) {
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