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texture: detect GL version and use the proper API
When receiving the texture from the application or the video sink, we must know it size and border. To query the texture the API has changed according to the OpenGL version used in the GL context of the application/vsink. This patch checks the current context API type and queries the texture according to this detected API. Signed-off-by: Víctor Manuel Jáquez Leal <victorx.jaquez@intel.com> https://bugzilla.gnome.org/show_bug.cgi?id=753099
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1e39b59ce8
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1 changed files with 30 additions and 5 deletions
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@ -235,6 +235,21 @@ gst_vaapi_texture_glx_new (GstVaapiDisplay * display, guint target,
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format, width, height);
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format, width, height);
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}
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}
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/* Can we assume that the vsink/app context API won't change ever? */
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GstVaapiGLApi
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gl_get_curent_api_once ()
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{
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static GstVaapiGLApi cur_api = GST_VAAPI_GL_API_NONE;
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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cur_api = gl_get_current_api (NULL, NULL);
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g_once_init_leave (&_init, 1);
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}
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return cur_api;
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}
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/**
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/**
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* gst_vaapi_texture_glx_new_wrapped:
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* gst_vaapi_texture_glx_new_wrapped:
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* @display: a #GstVaapiDisplay
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* @display: a #GstVaapiDisplay
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@ -258,23 +273,33 @@ GstVaapiTexture *
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gst_vaapi_texture_glx_new_wrapped (GstVaapiDisplay * display,
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gst_vaapi_texture_glx_new_wrapped (GstVaapiDisplay * display,
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guint texture_id, guint target, guint format)
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guint texture_id, guint target, guint format)
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{
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{
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guint width, height, border_width;
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guint width, height, border_width = 0;
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GLTextureState ts;
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GLTextureState ts = { 0, };
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gboolean success;
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gboolean success;
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GstVaapiGLApi gl_api;
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g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_GLX (display), NULL);
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g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_GLX (display), NULL);
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g_return_val_if_fail (texture_id != GL_NONE, NULL);
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g_return_val_if_fail (texture_id != GL_NONE, NULL);
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g_return_val_if_fail (target == GL_TEXTURE_2D, NULL);
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g_return_val_if_fail (target == GL_TEXTURE_2D, NULL);
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g_return_val_if_fail (format == GL_RGBA || format == GL_BGRA, NULL);
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g_return_val_if_fail (format == GL_RGBA || format == GL_BGRA, NULL);
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gl_api = gl_get_curent_api_once ();
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if (gl_api != GST_VAAPI_GL_API_OPENGL && gl_api != GST_VAAPI_GL_API_OPENGL3)
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return NULL;
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/* Check texture dimensions */
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/* Check texture dimensions */
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GST_VAAPI_DISPLAY_LOCK (display);
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GST_VAAPI_DISPLAY_LOCK (display);
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success = gl_bind_texture (&ts, target, texture_id);
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if (gl_api == GST_VAAPI_GL_API_OPENGL)
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success = gl_bind_texture (&ts, target, texture_id);
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else
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success = gl3_bind_texture_2d (&ts, target, texture_id);
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if (success) {
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if (success) {
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if (!gl_get_texture_param (target, GL_TEXTURE_WIDTH, &width) ||
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if (!gl_get_texture_param (target, GL_TEXTURE_WIDTH, &width) ||
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!gl_get_texture_param (target, GL_TEXTURE_HEIGHT, &height) ||
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!gl_get_texture_param (target, GL_TEXTURE_HEIGHT, &height))
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!gl_get_texture_param (target, GL_TEXTURE_BORDER, &border_width))
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success = FALSE;
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success = FALSE;
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if (success && gl_api == GST_VAAPI_GL_API_OPENGL)
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success = gl_get_texture_param (target, GL_TEXTURE_BORDER, &border_width);
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gl_unbind_texture (&ts);
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gl_unbind_texture (&ts);
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}
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}
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GST_VAAPI_DISPLAY_UNLOCK (display);
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GST_VAAPI_DISPLAY_UNLOCK (display);
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