mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-26 19:51:11 +00:00
d3d11videosink: Add support for overlay composition
Add d3d11overlaycompositor object to draw overlay image on render target using Blend method.
This commit is contained in:
parent
a5295509af
commit
487a41d312
15 changed files with 952 additions and 41 deletions
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@ -55,14 +55,22 @@ static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
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GST_PAD_SINK,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS))
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_FORMATS))
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);
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static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src",
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GST_PAD_SRC,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS))
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_FORMATS))
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);
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#define gst_d3d11_color_convert_parent_class parent_class
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@ -361,6 +369,8 @@ gst_d3d11_color_convert_propose_allocation (GstBaseTransform * trans,
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goto config_failed;
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gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
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gst_query_add_allocation_meta (query,
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GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, NULL);
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size = GST_D3D11_BUFFER_POOL (pool)->buffer_size;
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gst_query_add_allocation_pool (query, pool, size, 0, 0);
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@ -752,8 +752,8 @@ gst_d3d11_color_convert_setup_shader (GstD3D11Device * device,
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gst_d3d11_device_unlock (device);
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self->quad = gst_d3d11_quad_new (device,
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ps, vs, layout, sampler, const_buffer, vertex_buffer, sizeof (VertexData),
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index_buffer, DXGI_FORMAT_R16_UINT, index_count);
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ps, vs, layout, sampler, NULL, NULL, const_buffer, vertex_buffer,
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sizeof (VertexData), index_buffer, DXGI_FORMAT_R16_UINT, index_count);
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self->num_input_view = GST_VIDEO_INFO_N_PLANES (data->in_info);
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self->num_output_view = GST_VIDEO_INFO_N_PLANES (data->out_info);
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@ -908,12 +908,30 @@ gst_d3d11_color_converter_convert (GstD3D11ColorConverter * converter,
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ID3D11ShaderResourceView * srv[GST_VIDEO_MAX_PLANES],
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ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES])
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{
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gboolean ret;
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g_return_val_if_fail (converter != NULL, FALSE);
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g_return_val_if_fail (srv != NULL, FALSE);
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g_return_val_if_fail (rtv != NULL, FALSE);
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return gst_d3d11_draw_quad (converter->quad, &converter->viewport, 1,
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srv, converter->num_input_view, rtv, converter->num_output_view);
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gst_d3d11_device_lock (converter->device);
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ret = gst_d3d11_color_converter_convert_unlocked (converter, srv, rtv);
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gst_d3d11_device_lock (converter->device);
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return ret;
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}
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gboolean
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gst_d3d11_color_converter_convert_unlocked (GstD3D11ColorConverter * converter,
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ID3D11ShaderResourceView * srv[GST_VIDEO_MAX_PLANES],
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ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES])
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{
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g_return_val_if_fail (converter != NULL, FALSE);
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g_return_val_if_fail (srv != NULL, FALSE);
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g_return_val_if_fail (rtv != NULL, FALSE);
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return gst_d3d11_draw_quad_unlocked (converter->quad, &converter->viewport, 1,
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srv, converter->num_input_view, rtv, converter->num_output_view, NULL);
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}
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gboolean
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@ -921,6 +939,7 @@ gst_d3d11_color_converter_update_rect (GstD3D11ColorConverter * converter,
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RECT * rect)
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{
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g_return_val_if_fail (converter != NULL, FALSE);
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g_return_val_if_fail (rect != NULL, FALSE);
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converter->viewport.TopLeftX = rect->left;
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converter->viewport.TopLeftY = rect->top;
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@ -38,6 +38,10 @@ gboolean gst_d3d11_color_converter_convert (GstD3D11ColorConvert
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ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES],
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ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES]);
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gboolean gst_d3d11_color_converter_convert_unlocked (GstD3D11ColorConverter * converter,
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ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES],
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ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES]);
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gboolean gst_d3d11_color_converter_update_rect (GstD3D11ColorConverter * converter,
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RECT *rect);
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@ -34,13 +34,25 @@ static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE (GST_D3D11_FORMATS)
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE (GST_D3D11_FORMATS) "; "
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_FORMATS)
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));
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static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src",
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GST_PAD_SRC,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE (GST_D3D11_FORMATS)
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE (GST_D3D11_FORMATS) ";"
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GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY ","
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
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GST_D3D11_FORMATS)
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));
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#define gst_d3d11_download_parent_class parent_class
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666
sys/d3d11/gstd3d11overlaycompositor.c
Normal file
666
sys/d3d11/gstd3d11overlaycompositor.c
Normal file
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@ -0,0 +1,666 @@
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/* GStreamer
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* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "gstd3d11overlaycompositor.h"
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#include "gstd3d11utils.h"
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#include "gstd3d11device.h"
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#include "gstd3d11shader.h"
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#include "gstd3d11format.h"
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_overlay_compositor_debug);
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#define GST_CAT_DEFAULT gst_d3d11_overlay_compositor_debug
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/* *INDENT-OFF* */
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typedef struct
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{
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struct {
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FLOAT x;
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FLOAT y;
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FLOAT z;
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} position;
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struct {
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FLOAT x;
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FLOAT y;
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} texture;
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} VertexData;
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static const gchar templ_pixel_shader[] =
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"Texture2D shaderTexture;\n"
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"SamplerState samplerState;\n"
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"\n"
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"struct PS_INPUT\n"
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"{\n"
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" float4 Position: SV_POSITION;\n"
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" float3 Texture: TEXCOORD0;\n"
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"};\n"
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"\n"
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"float4 main(PS_INPUT input): SV_TARGET\n"
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"{\n"
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" return shaderTexture.Sample(samplerState, input.Texture);\n"
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"}\n";
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static const gchar templ_vertex_shader[] =
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"struct VS_INPUT\n"
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"{\n"
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" float4 Position : POSITION;\n"
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" float4 Texture : TEXCOORD0;\n"
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"};\n"
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"\n"
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"struct VS_OUTPUT\n"
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"{\n"
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" float4 Position: SV_POSITION;\n"
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" float4 Texture: TEXCOORD0;\n"
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"};\n"
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"\n"
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"VS_OUTPUT main(VS_INPUT input)\n"
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"{\n"
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" return input;\n"
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"}\n";
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/* *INDENT-ON* */
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struct _GstD3D11OverlayCompositor
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{
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GstD3D11Device *device;
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GstVideoInfo out_info;
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D3D11_VIEWPORT viewport;
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ID3D11PixelShader *ps;
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ID3D11VertexShader *vs;
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ID3D11InputLayout *layout;
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ID3D11SamplerState *sampler;
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ID3D11BlendState *blend;
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ID3D11Buffer *index_buffer;
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/* GstD3D11CompositionOverlay */
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GList *overlays;
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};
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typedef struct
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{
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GstVideoOverlayRectangle *overlay_rect;
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ID3D11Texture2D *texture;
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ID3D11ShaderResourceView *srv;
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GstD3D11Quad *quad;
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} GstD3D11CompositionOverlay;
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static GstD3D11CompositionOverlay *
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gst_d3d11_composition_overlay_new (GstD3D11OverlayCompositor * self,
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GstVideoOverlayRectangle * overlay_rect)
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{
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GstD3D11CompositionOverlay *overlay = NULL;
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gint x, y;
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guint width, height;
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D3D11_SUBRESOURCE_DATA subresource_data = { 0, };
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D3D11_TEXTURE2D_DESC texture_desc = { 0, };
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D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc = { 0, };
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D3D11_BUFFER_DESC buffer_desc = { 0, };
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ID3D11Buffer *vertex_buffer = NULL;
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D3D11_MAPPED_SUBRESOURCE map;
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VertexData *vertex_data;
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GstBuffer *buf;
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GstVideoMeta *vmeta;
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GstMapInfo info;
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guint8 *data;
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gint stride;
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ID3D11Texture2D *texture = NULL;
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ID3D11ShaderResourceView *srv = NULL;
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HRESULT hr;
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ID3D11Device *device_handle;
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ID3D11DeviceContext *context_handle;
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GstD3D11Device *device = self->device;
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const guint index_count = 2 * 3;
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FLOAT x1, y1, x2, y2;
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g_return_val_if_fail (overlay_rect != NULL, NULL);
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device_handle = gst_d3d11_device_get_device_handle (device);
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context_handle = gst_d3d11_device_get_device_context_handle (device);
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if (!gst_video_overlay_rectangle_get_render_rectangle (overlay_rect, &x, &y,
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&width, &height)) {
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GST_ERROR ("Failed to get render rectangle");
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return NULL;
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}
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buf = gst_video_overlay_rectangle_get_pixels_unscaled_argb (overlay_rect,
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GST_VIDEO_OVERLAY_FORMAT_FLAG_NONE);
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if (!buf) {
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GST_ERROR ("Failed to get overlay buffer");
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return NULL;
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}
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vmeta = gst_buffer_get_video_meta (buf);
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if (!vmeta) {
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GST_ERROR ("Failed to get video meta");
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return NULL;
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}
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if (!gst_video_meta_map (vmeta,
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0, &info, (gpointer *) & data, &stride, GST_MAP_READ)) {
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GST_ERROR ("Failed to map");
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return NULL;
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}
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/* Do create texture and upload data at once, for create immutable texture */
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subresource_data.pSysMem = data;
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subresource_data.SysMemPitch = stride;
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subresource_data.SysMemSlicePitch = 0;
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texture_desc.Width = width;
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texture_desc.Height = height;
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texture_desc.MipLevels = 1;
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texture_desc.ArraySize = 1;
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/* FIXME: need to consider non-BGRA ? */
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texture_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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texture_desc.SampleDesc.Count = 1;
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texture_desc.SampleDesc.Quality = 0;
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texture_desc.Usage = D3D11_USAGE_IMMUTABLE;
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texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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texture_desc.CPUAccessFlags = 0;
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texture = gst_d3d11_device_create_texture (device,
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&texture_desc, &subresource_data);
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gst_video_meta_unmap (vmeta, 0, &info);
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if (!texture) {
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GST_ERROR ("Failed to create texture");
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return NULL;
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}
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srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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srv_desc.Texture2D.MipLevels = 1;
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hr = ID3D11Device_CreateShaderResourceView (device_handle,
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(ID3D11Resource *) texture, &srv_desc, &srv);
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if (!gst_d3d11_result (hr, device) || !srv) {
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GST_ERROR ("Failed to create shader resource view");
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goto clear;
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}
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buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
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buffer_desc.ByteWidth = sizeof (VertexData) * 4;
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buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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hr = ID3D11Device_CreateBuffer (device_handle, &buffer_desc, NULL,
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&vertex_buffer);
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if (!gst_d3d11_result (hr, device)) {
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GST_ERROR ("Couldn't create vertex buffer, hr: 0x%x", (guint) hr);
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goto clear;
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}
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gst_d3d11_device_lock (device);
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hr = ID3D11DeviceContext_Map (context_handle,
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(ID3D11Resource *) vertex_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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if (!gst_d3d11_result (hr, device)) {
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GST_ERROR ("Couldn't map vertex buffer, hr: 0x%x", (guint) hr);
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gst_d3d11_device_unlock (device);
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goto clear;
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}
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vertex_data = (VertexData *) map.pData;
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x1 = (x / (gfloat) GST_VIDEO_INFO_WIDTH (&self->out_info)) * 2.0f - 1.0f;
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y1 = (y / (gfloat) GST_VIDEO_INFO_HEIGHT (&self->out_info)) * 2.0f - 1.0f;
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x2 = ((x + width) /
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(gfloat) GST_VIDEO_INFO_WIDTH (&self->out_info)) * 2.0f - 1.0f;
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y2 = ((y + height) /
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(gfloat) GST_VIDEO_INFO_HEIGHT (&self->out_info)) * 2.0f - 1.0f;
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vertex_data[0].position.x = x1;
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vertex_data[0].position.y = y1;
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vertex_data[0].position.z = 0.0f;
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vertex_data[0].texture.x = 0.0f;
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vertex_data[0].texture.y = 1.0f;
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vertex_data[1].position.x = x1;
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vertex_data[1].position.y = y2;
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vertex_data[1].position.z = 0.0f;
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vertex_data[1].texture.x = 0.0f;
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vertex_data[1].texture.y = 0.0f;
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vertex_data[2].position.x = x2;
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vertex_data[2].position.y = y2;
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vertex_data[2].position.z = 0.0f;
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vertex_data[2].texture.x = 1.0f;
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vertex_data[2].texture.y = 0.0f;
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vertex_data[3].position.x = x2;
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vertex_data[3].position.y = y1;
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vertex_data[3].position.z = 0.0f;
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vertex_data[3].texture.x = 1.0f;
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vertex_data[3].texture.y = 1.0f;
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ID3D11DeviceContext_Unmap (context_handle,
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(ID3D11Resource *) vertex_buffer, 0);
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gst_d3d11_device_unlock (device);
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overlay = g_new0 (GstD3D11CompositionOverlay, 1);
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overlay->overlay_rect = gst_video_overlay_rectangle_ref (overlay_rect);
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overlay->texture = texture;
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overlay->srv = srv;
|
||||
overlay->quad = gst_d3d11_quad_new (device,
|
||||
self->ps, self->vs, self->layout, self->sampler, self->blend, NULL, NULL,
|
||||
vertex_buffer, sizeof (VertexData),
|
||||
self->index_buffer, DXGI_FORMAT_R16_UINT, index_count);
|
||||
|
||||
clear:
|
||||
if (!overlay) {
|
||||
if (srv)
|
||||
ID3D11ShaderResourceView_Release (srv);
|
||||
if (texture)
|
||||
ID3D11Texture2D_Release (texture);
|
||||
}
|
||||
|
||||
if (vertex_buffer)
|
||||
ID3D11Buffer_Release (vertex_buffer);
|
||||
|
||||
return overlay;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d11_composition_overlay_free (GstD3D11CompositionOverlay * overlay)
|
||||
{
|
||||
if (!overlay)
|
||||
return;
|
||||
|
||||
if (overlay->overlay_rect)
|
||||
gst_video_overlay_rectangle_unref (overlay->overlay_rect);
|
||||
|
||||
if (overlay->srv)
|
||||
ID3D11ShaderResourceView_Release (overlay->srv);
|
||||
|
||||
if (overlay->texture)
|
||||
ID3D11Texture2D_Release (overlay->texture);
|
||||
|
||||
if (overlay->quad)
|
||||
gst_d3d11_quad_free (overlay->quad);
|
||||
|
||||
g_free (overlay);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d11_overlay_compositor_setup_shader (GstD3D11OverlayCompositor * self,
|
||||
GstD3D11Device * device)
|
||||
{
|
||||
HRESULT hr;
|
||||
D3D11_SAMPLER_DESC sampler_desc = { 0, };
|
||||
D3D11_INPUT_ELEMENT_DESC input_desc[2] = { 0, };
|
||||
D3D11_BUFFER_DESC buffer_desc = { 0, };
|
||||
D3D11_BLEND_DESC blend_desc = { 0, };
|
||||
D3D11_MAPPED_SUBRESOURCE map;
|
||||
WORD *indices;
|
||||
ID3D11Device *device_handle;
|
||||
ID3D11DeviceContext *context_handle;
|
||||
ID3D11PixelShader *ps = NULL;
|
||||
ID3D11VertexShader *vs = NULL;
|
||||
ID3D11InputLayout *layout = NULL;
|
||||
ID3D11SamplerState *sampler = NULL;
|
||||
ID3D11BlendState *blend = NULL;
|
||||
ID3D11Buffer *index_buffer = NULL;
|
||||
const guint index_count = 2 * 3;
|
||||
gboolean ret = TRUE;
|
||||
|
||||
device_handle = gst_d3d11_device_get_device_handle (device);
|
||||
context_handle = gst_d3d11_device_get_device_context_handle (device);
|
||||
|
||||
/* bilinear filtering */
|
||||
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
|
||||
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
sampler_desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
|
||||
sampler_desc.MinLOD = 0;
|
||||
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
|
||||
|
||||
hr = ID3D11Device_CreateSamplerState (device_handle, &sampler_desc, &sampler);
|
||||
if (!gst_d3d11_result (hr, device)) {
|
||||
GST_ERROR ("Couldn't create sampler state, hr: 0x%x", (guint) hr);
|
||||
ret = FALSE;
|
||||
goto clear;
|
||||
}
|
||||
|
||||
GST_LOG ("Create Pixel Shader \n%s", templ_pixel_shader);
|
||||
|
||||
if (!gst_d3d11_create_pixel_shader (device, templ_pixel_shader, &ps)) {
|
||||
GST_ERROR ("Couldn't create pixel shader");
|
||||
ret = FALSE;
|
||||
goto clear;
|
||||
}
|
||||
|
||||
input_desc[0].SemanticName = "POSITION";
|
||||
input_desc[0].SemanticIndex = 0;
|
||||
input_desc[0].Format = DXGI_FORMAT_R32G32B32_FLOAT;
|
||||
input_desc[0].InputSlot = 0;
|
||||
input_desc[0].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
|
||||
input_desc[0].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
||||
input_desc[0].InstanceDataStepRate = 0;
|
||||
|
||||
input_desc[1].SemanticName = "TEXCOORD";
|
||||
input_desc[1].SemanticIndex = 0;
|
||||
input_desc[1].Format = DXGI_FORMAT_R32G32_FLOAT;
|
||||
input_desc[1].InputSlot = 0;
|
||||
input_desc[1].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
|
||||
input_desc[1].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
||||
input_desc[1].InstanceDataStepRate = 0;
|
||||
|
||||
if (!gst_d3d11_create_vertex_shader (device, templ_vertex_shader,
|
||||
input_desc, G_N_ELEMENTS (input_desc), &vs, &layout)) {
|
||||
GST_ERROR ("Couldn't vertex pixel shader");
|
||||
ret = FALSE;
|
||||
goto clear;
|
||||
}
|
||||
|
||||
blend_desc.AlphaToCoverageEnable = FALSE;
|
||||
blend_desc.IndependentBlendEnable = FALSE;
|
||||
blend_desc.RenderTarget[0].BlendEnable = TRUE;
|
||||
blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
|
||||
blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
||||
blend_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
|
||||
blend_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
||||
blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
|
||||
blend_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||
blend_desc.RenderTarget[0].RenderTargetWriteMask =
|
||||
D3D11_COLOR_WRITE_ENABLE_ALL;
|
||||
|
||||
hr = ID3D11Device_CreateBlendState (device_handle, &blend_desc, &blend);
|
||||
if (!gst_d3d11_result (hr, device)) {
|
||||
GST_ERROR ("Couldn't create blend staten, hr: 0x%x", (guint) hr);
|
||||
ret = FALSE;
|
||||
goto clear;
|
||||
}
|
||||
|
||||
buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
buffer_desc.ByteWidth = sizeof (WORD) * index_count;
|
||||
buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
||||
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
|
||||
hr = ID3D11Device_CreateBuffer (device_handle, &buffer_desc, NULL,
|
||||
&index_buffer);
|
||||
if (!gst_d3d11_result (hr, device)) {
|
||||
GST_ERROR ("Couldn't create index buffer, hr: 0x%x", (guint) hr);
|
||||
ret = FALSE;
|
||||
goto clear;
|
||||
}
|
||||
|
||||
gst_d3d11_device_lock (device);
|
||||
hr = ID3D11DeviceContext_Map (context_handle,
|
||||
(ID3D11Resource *) index_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
|
||||
|
||||
if (!gst_d3d11_result (hr, device)) {
|
||||
GST_ERROR ("Couldn't map index buffer, hr: 0x%x", (guint) hr);
|
||||
gst_d3d11_device_unlock (device);
|
||||
ret = FALSE;
|
||||
goto clear;
|
||||
}
|
||||
|
||||
indices = (WORD *) map.pData;
|
||||
|
||||
/* clockwise indexing */
|
||||
indices[0] = 0; /* bottom left */
|
||||
indices[1] = 1; /* top left */
|
||||
indices[2] = 2; /* top right */
|
||||
|
||||
indices[3] = 3; /* bottom right */
|
||||
indices[4] = 0; /* bottom left */
|
||||
indices[5] = 2; /* top right */
|
||||
|
||||
ID3D11DeviceContext_Unmap (context_handle,
|
||||
(ID3D11Resource *) index_buffer, 0);
|
||||
gst_d3d11_device_unlock (device);
|
||||
|
||||
self->ps = ps;
|
||||
self->vs = vs;
|
||||
self->layout = layout;
|
||||
self->sampler = sampler;
|
||||
self->blend = blend;
|
||||
self->index_buffer = index_buffer;
|
||||
|
||||
clear:
|
||||
if (ret)
|
||||
return TRUE;
|
||||
|
||||
if (ps)
|
||||
ID3D11PixelShader_Release (ps);
|
||||
if (vs)
|
||||
ID3D11VertexShader_Release (vs);
|
||||
if (layout)
|
||||
ID3D11InputLayout_Release (layout);
|
||||
if (sampler)
|
||||
ID3D11SamplerState_Release (sampler);
|
||||
if (blend)
|
||||
ID3D11BlendState_Release (blend);
|
||||
if (index_buffer)
|
||||
ID3D11Buffer_Release (index_buffer);
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
GstD3D11OverlayCompositor *
|
||||
gst_d3d11_overlay_compositor_new (GstD3D11Device * device,
|
||||
GstVideoInfo * out_info)
|
||||
{
|
||||
GstD3D11OverlayCompositor *compositor = NULL;
|
||||
|
||||
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
||||
g_return_val_if_fail (out_info != NULL, NULL);
|
||||
|
||||
compositor = g_new0 (GstD3D11OverlayCompositor, 1);
|
||||
|
||||
if (!gst_d3d11_overlay_compositor_setup_shader (compositor, device)) {
|
||||
gst_d3d11_overlay_compositor_free (compositor);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
compositor->device = gst_object_ref (device);
|
||||
compositor->out_info = *out_info;
|
||||
|
||||
compositor->viewport.TopLeftX = 0;
|
||||
compositor->viewport.TopLeftY = 0;
|
||||
compositor->viewport.Width = GST_VIDEO_INFO_WIDTH (out_info);
|
||||
compositor->viewport.Height = GST_VIDEO_INFO_HEIGHT (out_info);
|
||||
compositor->viewport.MinDepth = 0.0f;
|
||||
compositor->viewport.MaxDepth = 1.0f;
|
||||
|
||||
return compositor;
|
||||
}
|
||||
|
||||
void
|
||||
gst_d3d11_overlay_compositor_free (GstD3D11OverlayCompositor * compositor)
|
||||
{
|
||||
g_return_if_fail (compositor != NULL);
|
||||
|
||||
gst_d3d11_overlay_compositor_free_overlays (compositor);
|
||||
|
||||
if (compositor->ps)
|
||||
ID3D11PixelShader_Release (compositor->ps);
|
||||
if (compositor->vs)
|
||||
ID3D11VertexShader_Release (compositor->vs);
|
||||
if (compositor->layout)
|
||||
ID3D11InputLayout_Release (compositor->layout);
|
||||
if (compositor->sampler)
|
||||
ID3D11SamplerState_Release (compositor->sampler);
|
||||
if (compositor->blend)
|
||||
ID3D11BlendState_Release (compositor->blend);
|
||||
if (compositor->index_buffer)
|
||||
ID3D11Buffer_Release (compositor->index_buffer);
|
||||
|
||||
gst_clear_object (&compositor->device);
|
||||
g_free (compositor);
|
||||
}
|
||||
|
||||
static gint
|
||||
find_in_compositor (const GstD3D11CompositionOverlay * overlay,
|
||||
const GstVideoOverlayRectangle * rect)
|
||||
{
|
||||
return !(overlay->overlay_rect == rect);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
is_in_video_overlay_composition (GstVideoOverlayComposition * voc,
|
||||
GstD3D11CompositionOverlay * overlay)
|
||||
{
|
||||
guint i;
|
||||
|
||||
for (i = 0; i < gst_video_overlay_composition_n_rectangles (voc); i++) {
|
||||
GstVideoOverlayRectangle *rectangle =
|
||||
gst_video_overlay_composition_get_rectangle (voc, i);
|
||||
if (overlay->overlay_rect == rectangle)
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d11_overlay_compositor_upload (GstD3D11OverlayCompositor * compositor,
|
||||
GstBuffer * buf)
|
||||
{
|
||||
GstVideoOverlayCompositionMeta *meta;
|
||||
gint i, num_overlays;
|
||||
GList *iter;
|
||||
|
||||
g_return_val_if_fail (compositor != NULL, FALSE);
|
||||
g_return_val_if_fail (GST_IS_BUFFER (buf), FALSE);
|
||||
|
||||
meta = gst_buffer_get_video_overlay_composition_meta (buf);
|
||||
|
||||
if (!meta) {
|
||||
gst_d3d11_overlay_compositor_free_overlays (compositor);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
num_overlays = gst_video_overlay_composition_n_rectangles (meta->overlay);
|
||||
if (!num_overlays) {
|
||||
gst_d3d11_overlay_compositor_free_overlays (compositor);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
GST_LOG ("Upload %d overlay rectangles", num_overlays);
|
||||
|
||||
/* Upload new overlay */
|
||||
for (i = 0; i < num_overlays; i++) {
|
||||
GstVideoOverlayRectangle *rectangle =
|
||||
gst_video_overlay_composition_get_rectangle (meta->overlay, i);
|
||||
|
||||
if (!g_list_find_custom (compositor->overlays,
|
||||
rectangle, (GCompareFunc) find_in_compositor)) {
|
||||
GstD3D11CompositionOverlay *overlay = NULL;
|
||||
|
||||
overlay = gst_d3d11_composition_overlay_new (compositor, rectangle);
|
||||
|
||||
if (!overlay)
|
||||
return FALSE;
|
||||
|
||||
compositor->overlays = g_list_append (compositor->overlays, overlay);
|
||||
}
|
||||
}
|
||||
|
||||
/* Remove old overlay */
|
||||
iter = compositor->overlays;
|
||||
while (iter) {
|
||||
GstD3D11CompositionOverlay *overlay =
|
||||
(GstD3D11CompositionOverlay *) iter->data;
|
||||
GList *next = iter->next;
|
||||
|
||||
if (!is_in_video_overlay_composition (meta->overlay, overlay)) {
|
||||
compositor->overlays = g_list_delete_link (compositor->overlays, iter);
|
||||
gst_d3d11_composition_overlay_free (overlay);
|
||||
}
|
||||
|
||||
iter = next;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
gst_d3d11_overlay_compositor_free_overlays (GstD3D11OverlayCompositor *
|
||||
compositor)
|
||||
{
|
||||
g_return_if_fail (compositor != NULL);
|
||||
|
||||
if (compositor->overlays) {
|
||||
g_list_free_full (compositor->overlays,
|
||||
(GDestroyNotify) gst_d3d11_composition_overlay_free);
|
||||
|
||||
compositor->overlays = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d11_overlay_compositor_update_rect (GstD3D11OverlayCompositor *
|
||||
compositor, RECT * rect)
|
||||
{
|
||||
g_return_val_if_fail (compositor != NULL, FALSE);
|
||||
g_return_val_if_fail (rect != NULL, FALSE);
|
||||
|
||||
compositor->viewport.TopLeftX = rect->left;
|
||||
compositor->viewport.TopLeftY = rect->top;
|
||||
compositor->viewport.Width = rect->right - rect->left;
|
||||
compositor->viewport.Height = rect->bottom - rect->top;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d11_overlay_compositor_draw (GstD3D11OverlayCompositor * compositor,
|
||||
ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES])
|
||||
{
|
||||
gboolean ret = TRUE;
|
||||
|
||||
g_return_val_if_fail (compositor != NULL, FALSE);
|
||||
g_return_val_if_fail (rtv != NULL, FALSE);
|
||||
|
||||
gst_d3d11_device_lock (compositor->device);
|
||||
ret = gst_d3d11_overlay_compositor_draw_unlocked (compositor, rtv);
|
||||
gst_d3d11_device_unlock (compositor->device);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d11_overlay_compositor_draw_unlocked (GstD3D11OverlayCompositor *
|
||||
compositor, ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES])
|
||||
{
|
||||
gboolean ret = TRUE;
|
||||
GList *iter;
|
||||
|
||||
g_return_val_if_fail (compositor != NULL, FALSE);
|
||||
g_return_val_if_fail (rtv != NULL, FALSE);
|
||||
|
||||
for (iter = compositor->overlays; iter; iter = g_list_next (iter)) {
|
||||
GstD3D11CompositionOverlay *overlay =
|
||||
(GstD3D11CompositionOverlay *) iter->data;
|
||||
|
||||
ret = gst_d3d11_draw_quad_unlocked (overlay->quad,
|
||||
&compositor->viewport, 1, &overlay->srv, 1, rtv, 1, NULL);
|
||||
|
||||
if (!ret)
|
||||
break;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
52
sys/d3d11/gstd3d11overlaycompositor.h
Normal file
52
sys/d3d11/gstd3d11overlaycompositor.h
Normal file
|
@ -0,0 +1,52 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifndef __GST_D3D11_OVERLAY_COMPOSITOR_H__
|
||||
#define __GST_D3D11_OVERLAY_COMPOSITOR_H__
|
||||
|
||||
#include <gst/gst.h>
|
||||
#include <gst/video/video.h>
|
||||
#include "gstd3d11_fwd.h"
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
typedef struct _GstD3D11OverlayCompositor GstD3D11OverlayCompositor;
|
||||
|
||||
GstD3D11OverlayCompositor * gst_d3d11_overlay_compositor_new (GstD3D11Device * device,
|
||||
GstVideoInfo * out_info);
|
||||
|
||||
void gst_d3d11_overlay_compositor_free (GstD3D11OverlayCompositor * compositor);
|
||||
|
||||
gboolean gst_d3d11_overlay_compositor_upload (GstD3D11OverlayCompositor * compositor,
|
||||
GstBuffer * buf);
|
||||
|
||||
void gst_d3d11_overlay_compositor_free_overlays (GstD3D11OverlayCompositor * compositor);
|
||||
|
||||
gboolean gst_d3d11_overlay_compositor_update_rect (GstD3D11OverlayCompositor * compositor,
|
||||
RECT *rect);
|
||||
|
||||
gboolean gst_d3d11_overlay_compositor_draw (GstD3D11OverlayCompositor * compositor,
|
||||
ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES]);
|
||||
|
||||
gboolean gst_d3d11_overlay_compositor_draw_unlocked (GstD3D11OverlayCompositor * compositor,
|
||||
ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES]);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __GST_D3D11_OVERLAY_COMPOSITOR_H__ */
|
|
@ -180,6 +180,8 @@ struct _GstD3D11Quad
|
|||
ID3D11VertexShader *vs;
|
||||
ID3D11InputLayout *layout;
|
||||
ID3D11SamplerState *sampler;
|
||||
ID3D11BlendState *blend;
|
||||
ID3D11DepthStencilState *depth_stencil;
|
||||
ID3D11Buffer *const_buffer;
|
||||
ID3D11Buffer *vertex_buffer;
|
||||
guint vertex_stride;
|
||||
|
@ -196,7 +198,9 @@ struct _GstD3D11Quad
|
|||
GstD3D11Quad *
|
||||
gst_d3d11_quad_new (GstD3D11Device * device, ID3D11PixelShader * pixel_shader,
|
||||
ID3D11VertexShader * vertex_shader, ID3D11InputLayout * layout,
|
||||
ID3D11SamplerState * sampler, ID3D11Buffer * const_buffer,
|
||||
ID3D11SamplerState * sampler, ID3D11BlendState * blend,
|
||||
ID3D11DepthStencilState * depth_stencil,
|
||||
ID3D11Buffer * const_buffer,
|
||||
ID3D11Buffer * vertex_buffer, guint vertex_stride,
|
||||
ID3D11Buffer * index_buffer, DXGI_FORMAT index_format, guint index_count)
|
||||
{
|
||||
|
@ -219,6 +223,8 @@ gst_d3d11_quad_new (GstD3D11Device * device, ID3D11PixelShader * pixel_shader,
|
|||
quad->vs = vertex_shader;
|
||||
quad->layout = layout;
|
||||
quad->sampler = sampler;
|
||||
quad->blend = blend;
|
||||
quad->depth_stencil = depth_stencil;
|
||||
quad->vertex_buffer = vertex_buffer;
|
||||
quad->vertex_stride = vertex_stride;
|
||||
quad->index_buffer = index_buffer;
|
||||
|
@ -230,6 +236,12 @@ gst_d3d11_quad_new (GstD3D11Device * device, ID3D11PixelShader * pixel_shader,
|
|||
ID3D11InputLayout_AddRef (layout);
|
||||
ID3D11SamplerState_AddRef (sampler);
|
||||
|
||||
if (blend)
|
||||
ID3D11BlendState_AddRef (blend);
|
||||
|
||||
if (depth_stencil)
|
||||
ID3D11DepthStencilState_AddRef (depth_stencil);
|
||||
|
||||
if (const_buffer) {
|
||||
quad->const_buffer = const_buffer;
|
||||
ID3D11Buffer_AddRef (const_buffer);
|
||||
|
@ -253,6 +265,10 @@ gst_d3d11_quad_free (GstD3D11Quad * quad)
|
|||
ID3D11InputLayout_Release (quad->layout);
|
||||
if (quad->sampler)
|
||||
ID3D11SamplerState_Release (quad->sampler);
|
||||
if (quad->blend)
|
||||
ID3D11BlendState_Release (quad->blend);
|
||||
if (quad->depth_stencil)
|
||||
ID3D11DepthStencilState_Release (quad->depth_stencil);
|
||||
if (quad->const_buffer)
|
||||
ID3D11Buffer_Release (quad->const_buffer);
|
||||
if (quad->vertex_buffer)
|
||||
|
@ -268,7 +284,8 @@ gboolean
|
|||
gst_d3d11_draw_quad (GstD3D11Quad * quad,
|
||||
D3D11_VIEWPORT viewport[GST_VIDEO_MAX_PLANES], guint num_viewport,
|
||||
ID3D11ShaderResourceView * srv[GST_VIDEO_MAX_PLANES], guint num_srv,
|
||||
ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES], guint num_rtv)
|
||||
ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES], guint num_rtv,
|
||||
ID3D11DepthStencilView * dsv)
|
||||
{
|
||||
gboolean ret;
|
||||
|
||||
|
@ -276,7 +293,7 @@ gst_d3d11_draw_quad (GstD3D11Quad * quad,
|
|||
|
||||
gst_d3d11_device_lock (quad->device);
|
||||
ret = gst_d3d11_draw_quad_unlocked (quad, viewport, num_viewport,
|
||||
srv, num_srv, rtv, num_viewport);
|
||||
srv, num_srv, rtv, num_viewport, dsv);
|
||||
gst_d3d11_device_unlock (quad->device);
|
||||
|
||||
return ret;
|
||||
|
@ -286,7 +303,8 @@ gboolean
|
|||
gst_d3d11_draw_quad_unlocked (GstD3D11Quad * quad,
|
||||
D3D11_VIEWPORT viewport[GST_VIDEO_MAX_PLANES], guint num_viewport,
|
||||
ID3D11ShaderResourceView * srv[GST_VIDEO_MAX_PLANES], guint num_srv,
|
||||
ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES], guint num_rtv)
|
||||
ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES], guint num_rtv,
|
||||
ID3D11DepthStencilView * dsv)
|
||||
{
|
||||
ID3D11DeviceContext *context_handle;
|
||||
UINT offsets = 0;
|
||||
|
@ -320,7 +338,11 @@ gst_d3d11_draw_quad_unlocked (GstD3D11Quad * quad,
|
|||
0, 1, &quad->const_buffer);
|
||||
|
||||
ID3D11DeviceContext_PSSetShaderResources (context_handle, 0, num_srv, srv);
|
||||
ID3D11DeviceContext_OMSetRenderTargets (context_handle, num_rtv, rtv, NULL);
|
||||
ID3D11DeviceContext_OMSetRenderTargets (context_handle, num_rtv, rtv, dsv);
|
||||
ID3D11DeviceContext_OMSetBlendState (context_handle,
|
||||
quad->blend, NULL, 0xffffffff);
|
||||
ID3D11DeviceContext_OMSetDepthStencilState (context_handle,
|
||||
quad->depth_stencil, 1);
|
||||
|
||||
ID3D11DeviceContext_DrawIndexed (context_handle, quad->index_count, 0, 0);
|
||||
|
||||
|
|
|
@ -46,6 +46,8 @@ GstD3D11Quad * gst_d3d11_quad_new (GstD3D11Device * device,
|
|||
ID3D11VertexShader * vertex_shader,
|
||||
ID3D11InputLayout * layout,
|
||||
ID3D11SamplerState * sampler,
|
||||
ID3D11BlendState * blend,
|
||||
ID3D11DepthStencilState *depth_stencil,
|
||||
ID3D11Buffer * const_buffer,
|
||||
ID3D11Buffer * vertex_buffer,
|
||||
guint vertex_stride,
|
||||
|
@ -61,7 +63,8 @@ gboolean gst_d3d11_draw_quad (GstD3D11Quad * quad,
|
|||
ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES],
|
||||
guint num_srv,
|
||||
ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES],
|
||||
guint num_rtv);
|
||||
guint num_rtv,
|
||||
ID3D11DepthStencilView *dsv);
|
||||
|
||||
gboolean gst_d3d11_draw_quad_unlocked (GstD3D11Quad * quad,
|
||||
D3D11_VIEWPORT viewport[GST_VIDEO_MAX_PLANES],
|
||||
|
@ -69,7 +72,8 @@ gboolean gst_d3d11_draw_quad_unlocked (GstD3D11Quad * quad,
|
|||
ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES],
|
||||
guint num_srv,
|
||||
ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES],
|
||||
guint num_rtv);
|
||||
guint num_rtv,
|
||||
ID3D11DepthStencilView *dsv);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
|
|
@ -36,7 +36,14 @@ static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
|
|||
GST_PAD_SINK,
|
||||
GST_PAD_ALWAYS,
|
||||
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE (GST_D3D11_FORMATS) "; "
|
||||
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
|
||||
(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY ","
|
||||
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
|
||||
GST_D3D11_FORMATS) "; "
|
||||
GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY,
|
||||
GST_D3D11_FORMATS) ";"
|
||||
GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY
|
||||
"," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
|
||||
GST_D3D11_FORMATS))
|
||||
);
|
||||
|
||||
|
@ -44,7 +51,11 @@ static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src",
|
|||
GST_PAD_SRC,
|
||||
GST_PAD_ALWAYS,
|
||||
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
|
||||
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS)));
|
||||
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS) "; "
|
||||
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
|
||||
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
|
||||
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
|
||||
GST_D3D11_FORMATS)));
|
||||
|
||||
#define gst_d3d11_upload_parent_class parent_class
|
||||
G_DEFINE_TYPE (GstD3D11Upload, gst_d3d11_upload, GST_TYPE_D3D11_BASE_FILTER);
|
||||
|
@ -94,13 +105,52 @@ gst_d3d11_upload_init (GstD3D11Upload * upload)
|
|||
static GstCaps *
|
||||
_set_caps_features (const GstCaps * caps, const gchar * feature_name)
|
||||
{
|
||||
GstCaps *tmp = gst_caps_copy (caps);
|
||||
guint n = gst_caps_get_size (tmp);
|
||||
guint i = 0;
|
||||
guint i, j, m, n;
|
||||
GstCaps *tmp;
|
||||
GstCapsFeatures *overlay_feature =
|
||||
gst_caps_features_from_string
|
||||
(GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION);
|
||||
|
||||
for (i = 0; i < n; i++)
|
||||
gst_caps_set_features (tmp, i,
|
||||
gst_caps_features_from_string (feature_name));
|
||||
tmp = gst_caps_new_empty ();
|
||||
|
||||
n = gst_caps_get_size (caps);
|
||||
for (i = 0; i < n; i++) {
|
||||
GstCapsFeatures *features, *orig_features;
|
||||
GstStructure *s = gst_caps_get_structure (caps, i);
|
||||
|
||||
orig_features = gst_caps_get_features (caps, i);
|
||||
features = gst_caps_features_new (feature_name, NULL);
|
||||
|
||||
if (gst_caps_features_is_any (orig_features)) {
|
||||
gst_caps_append_structure_full (tmp, gst_structure_copy (s),
|
||||
gst_caps_features_copy (features));
|
||||
|
||||
if (!gst_caps_features_contains (features,
|
||||
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION))
|
||||
gst_caps_features_add (features,
|
||||
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION);
|
||||
} else {
|
||||
m = gst_caps_features_get_size (orig_features);
|
||||
for (j = 0; j < m; j++) {
|
||||
const gchar *feature = gst_caps_features_get_nth (orig_features, j);
|
||||
|
||||
/* if we already have the features */
|
||||
if (gst_caps_features_contains (features, feature))
|
||||
continue;
|
||||
|
||||
if (g_strcmp0 (feature, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY) == 0)
|
||||
continue;
|
||||
|
||||
if (gst_caps_features_contains (overlay_feature, feature)) {
|
||||
gst_caps_features_add (features, feature);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gst_caps_append_structure_full (tmp, gst_structure_copy (s), features);
|
||||
}
|
||||
|
||||
gst_caps_features_free (overlay_feature);
|
||||
|
||||
return tmp;
|
||||
}
|
||||
|
@ -117,13 +167,8 @@ gst_d3d11_upload_transform_caps (GstBaseTransform * trans,
|
|||
|
||||
if (direction == GST_PAD_SINK) {
|
||||
tmp = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY);
|
||||
tmp = gst_caps_merge (gst_caps_ref (caps), tmp);
|
||||
} else {
|
||||
GstCaps *newcaps;
|
||||
tmp = gst_caps_ref (caps);
|
||||
|
||||
newcaps = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY);
|
||||
tmp = gst_caps_merge (tmp, newcaps);
|
||||
tmp = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY);
|
||||
}
|
||||
|
||||
if (filter) {
|
||||
|
@ -197,8 +242,6 @@ gst_d3d11_upload_propose_allocation (GstBaseTransform * trans,
|
|||
if (!gst_buffer_pool_set_config (pool, config))
|
||||
goto config_failed;
|
||||
|
||||
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
|
||||
|
||||
/* d3d11 buffer pool might update buffer size by self */
|
||||
if (is_d3d11)
|
||||
size = GST_D3D11_BUFFER_POOL (pool)->buffer_size;
|
||||
|
@ -207,6 +250,10 @@ gst_d3d11_upload_propose_allocation (GstBaseTransform * trans,
|
|||
gst_object_unref (pool);
|
||||
}
|
||||
|
||||
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
|
||||
gst_query_add_allocation_meta (query,
|
||||
GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, NULL);
|
||||
|
||||
return TRUE;
|
||||
|
||||
/* ERRORS */
|
||||
|
|
|
@ -48,7 +48,11 @@ static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
|
|||
GST_PAD_SINK,
|
||||
GST_PAD_ALWAYS,
|
||||
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
|
||||
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS)
|
||||
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS) "; "
|
||||
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
|
||||
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
|
||||
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
|
||||
GST_D3D11_FORMATS)
|
||||
));
|
||||
|
||||
GST_DEBUG_CATEGORY (d3d11_video_sink_debug);
|
||||
|
@ -262,9 +266,18 @@ gst_d3d11_video_sink_get_caps (GstBaseSink * sink, GstCaps * filter)
|
|||
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
|
||||
GstCaps *caps = NULL;
|
||||
|
||||
if (self->device && !self->can_convert)
|
||||
if (self->device && !self->can_convert) {
|
||||
GstCaps *overlaycaps;
|
||||
GstCapsFeatures *features;
|
||||
|
||||
caps = gst_d3d11_device_get_supported_caps (self->device,
|
||||
D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_DISPLAY);
|
||||
overlaycaps = gst_caps_copy (caps);
|
||||
features = gst_caps_features_new (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY,
|
||||
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION);
|
||||
gst_caps_set_features_simple (overlaycaps, features);
|
||||
gst_caps_append (caps, overlaycaps);
|
||||
}
|
||||
|
||||
if (!caps)
|
||||
caps = gst_pad_get_pad_template_caps (GST_VIDEO_SINK_PAD (sink));
|
||||
|
@ -607,6 +620,8 @@ gst_d3d11_video_sink_propose_allocation (GstBaseSink * sink, GstQuery * query)
|
|||
g_object_unref (pool);
|
||||
|
||||
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
|
||||
gst_query_add_allocation_meta (query,
|
||||
GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, NULL);
|
||||
|
||||
return TRUE;
|
||||
|
||||
|
@ -744,6 +759,16 @@ gst_d3d11_video_sink_upload_frame (GstD3D11VideoSink * self, GstBuffer * inbuf,
|
|||
done:
|
||||
gst_video_frame_unmap (&in_frame);
|
||||
|
||||
if (ret) {
|
||||
GstVideoOverlayCompositionMeta *overlay_meta;
|
||||
|
||||
overlay_meta = gst_buffer_get_video_overlay_composition_meta (inbuf);
|
||||
if (overlay_meta) {
|
||||
gst_buffer_add_video_overlay_composition_meta (outbuf,
|
||||
overlay_meta->overlay);
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
||||
/* ERRORS */
|
||||
|
|
|
@ -85,8 +85,16 @@ static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
|
|||
GST_PAD_SINK,
|
||||
GST_PAD_ALWAYS,
|
||||
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
|
||||
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS)
|
||||
"; " GST_VIDEO_CAPS_MAKE (GST_D3D11_FORMATS)
|
||||
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_FORMATS) "; "
|
||||
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
|
||||
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
|
||||
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
|
||||
GST_D3D11_FORMATS) ";"
|
||||
GST_VIDEO_CAPS_MAKE (GST_D3D11_FORMATS) "; "
|
||||
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
|
||||
(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY ","
|
||||
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
|
||||
GST_D3D11_FORMATS)
|
||||
));
|
||||
|
||||
GST_DEBUG_CATEGORY (d3d11_video_sink_bin_debug);
|
||||
|
|
|
@ -329,6 +329,11 @@ gst_d3d11_window_dispose (GObject * object)
|
|||
self->converter = NULL;
|
||||
}
|
||||
|
||||
if (self->compositor) {
|
||||
gst_d3d11_overlay_compositor_free (self->compositor);
|
||||
self->compositor = NULL;
|
||||
}
|
||||
|
||||
gst_clear_buffer (&self->cached_buffer);
|
||||
gst_clear_object (&self->device);
|
||||
|
||||
|
@ -650,6 +655,8 @@ gst_d3d11_window_on_resize (GstD3D11Window * window, gboolean redraw)
|
|||
goto done;
|
||||
}
|
||||
|
||||
window->first_present = TRUE;
|
||||
|
||||
if (redraw)
|
||||
gst_d3d111_window_present (window, NULL);
|
||||
|
||||
|
@ -1173,7 +1180,14 @@ gst_d3d11_window_prepare (GstD3D11Window * window, guint width, guint height,
|
|||
gst_d3d11_color_converter_free (window->converter);
|
||||
window->converter = NULL;
|
||||
|
||||
if (window->compositor)
|
||||
gst_d3d11_overlay_compositor_free (window->compositor);
|
||||
window->compositor = NULL;
|
||||
|
||||
/* preserve upstream colorimetry */
|
||||
window->render_info.width = width;
|
||||
window->render_info.height = height;
|
||||
|
||||
window->render_info.colorimetry.primaries =
|
||||
window->info.colorimetry.primaries;
|
||||
window->render_info.colorimetry.transfer = window->info.colorimetry.transfer;
|
||||
|
@ -1190,6 +1204,16 @@ gst_d3d11_window_prepare (GstD3D11Window * window, guint width, guint height,
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
window->compositor =
|
||||
gst_d3d11_overlay_compositor_new (window->device, &window->render_info);
|
||||
if (!window->compositor) {
|
||||
GST_ERROR_OBJECT (window, "Cannot create overlay compositor");
|
||||
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
|
||||
"Cannot create overlay compositor");
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
window->allow_tearing = FALSE;
|
||||
#if (DXGI_HEADER_VERSION >= 5)
|
||||
if (!gst_video_content_light_level_from_caps (&window->content_light_level,
|
||||
|
@ -1468,7 +1492,6 @@ gst_d3d111_window_present (GstD3D11Window * self, GstBuffer * buffer)
|
|||
if (self->cached_buffer) {
|
||||
ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES];
|
||||
gint i, j, k;
|
||||
RECT rect;
|
||||
|
||||
for (i = 0, j = 0; i < gst_buffer_n_memory (self->cached_buffer); i++) {
|
||||
GstD3D11Memory *mem =
|
||||
|
@ -1479,13 +1502,23 @@ gst_d3d111_window_present (GstD3D11Window * self, GstBuffer * buffer)
|
|||
}
|
||||
}
|
||||
|
||||
if (self->first_present) {
|
||||
RECT rect;
|
||||
|
||||
rect.left = self->render_rect.x;
|
||||
rect.right = self->render_rect.x + self->render_rect.w;
|
||||
rect.top = self->render_rect.y;
|
||||
rect.bottom = self->render_rect.y + self->render_rect.h;
|
||||
|
||||
gst_d3d11_color_converter_update_rect (self->converter, &rect);
|
||||
gst_d3d11_color_converter_convert (self->converter, srv, &self->rtv);
|
||||
gst_d3d11_overlay_compositor_update_rect (self->compositor, &rect);
|
||||
}
|
||||
|
||||
gst_d3d11_color_converter_convert_unlocked (self->converter,
|
||||
srv, &self->rtv);
|
||||
|
||||
gst_d3d11_overlay_compositor_upload (self->compositor, self->cached_buffer);
|
||||
gst_d3d11_overlay_compositor_draw_unlocked (self->compositor, &self->rtv);
|
||||
|
||||
#if (DXGI_HEADER_VERSION >= 5)
|
||||
if (self->allow_tearing) {
|
||||
|
@ -1494,6 +1527,7 @@ gst_d3d111_window_present (GstD3D11Window * self, GstBuffer * buffer)
|
|||
#endif
|
||||
|
||||
hr = IDXGISwapChain_Present (self->swap_chain, 0, present_flags);
|
||||
self->first_present = FALSE;
|
||||
|
||||
if (!gst_d3d11_result (hr, self->device)) {
|
||||
GST_WARNING_OBJECT (self, "Direct3D cannot present texture, hr: 0x%x",
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include <gst/video/video.h>
|
||||
#include "gstd3d11_fwd.h"
|
||||
#include "gstd3d11colorconverter.h"
|
||||
#include "gstd3d11overlaycompositor.h"
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
|
@ -66,6 +67,7 @@ struct _GstD3D11Window
|
|||
GstVideoInfo render_info;
|
||||
const GstD3D11Format *render_format;
|
||||
GstD3D11ColorConverter *converter;
|
||||
GstD3D11OverlayCompositor *compositor;
|
||||
|
||||
GstVideoMasteringDisplayInfo mastering_display_info;
|
||||
GstVideoContentLightLevel content_light_level;
|
||||
|
@ -108,6 +110,7 @@ struct _GstD3D11Window
|
|||
IDXGISwapChain *swap_chain;
|
||||
ID3D11RenderTargetView *rtv;
|
||||
DXGI_FORMAT format;
|
||||
gboolean first_present;
|
||||
|
||||
GstD3D11Device *device;
|
||||
|
||||
|
|
|
@ -14,6 +14,7 @@ d3d11_sources = [
|
|||
'gstd3d11videosinkbin.c',
|
||||
'gstd3d11shader.c',
|
||||
'gstd3d11colorconverter.c',
|
||||
'gstd3d11overlaycompositor.c',
|
||||
]
|
||||
|
||||
dxgi_headers = [
|
||||
|
|
|
@ -35,6 +35,7 @@ GST_DEBUG_CATEGORY (gst_d3d11_colorconverter_debug);
|
|||
GST_DEBUG_CATEGORY (gst_d3d11_utils_debug);
|
||||
GST_DEBUG_CATEGORY (gst_d3d11_format_debug);
|
||||
GST_DEBUG_CATEGORY (gst_d3d11_device_debug);
|
||||
GST_DEBUG_CATEGORY (gst_d3d11_overlay_compositor_debug);
|
||||
|
||||
#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
|
||||
GST_DEBUG_CATEGORY (gst_d3d11_debug_layer_debug);
|
||||
|
@ -53,6 +54,9 @@ plugin_init (GstPlugin * plugin)
|
|||
"d3d11format", 0, "d3d11 specific formats");
|
||||
GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug,
|
||||
"d3d11device", 0, "d3d11 device object");
|
||||
GST_DEBUG_CATEGORY_INIT (gst_d3d11_overlay_compositor_debug,
|
||||
"d3d11overlaycompositor", 0, "d3d11overlaycompositor");
|
||||
|
||||
#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
|
||||
/* NOTE: enabled only for debug build */
|
||||
GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug_layer_debug,
|
||||
|
|
Loading…
Reference in a new issue