gl/cocoa: instead of class_init use g_once to setup nsapp

This commit is contained in:
Julien Isorce 2015-03-01 16:54:10 +00:00
parent 8a0a71ff03
commit 4801db552d

View file

@ -105,32 +105,11 @@ gst_gl_window_cocoa_nsapp_iteration (gpointer data)
return TRUE;
}
#endif
static void
gst_gl_context_cocoa_class_init (GstGLContextCocoaClass * klass)
static gpointer
gst_gl_context_cocoa_setup_nsapp (gpointer data)
{
GstGLContextClass *context_class = (GstGLContextClass *) klass;
#ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION
NSAutoreleasePool* pool = nil;
#endif
g_type_class_add_private (klass, sizeof (GstGLContextCocoaPrivate));
context_class->destroy_context =
GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_destroy_context);
context_class->create_context =
GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_create_context);
context_class->get_gl_context =
GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_context);
context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_activate);
context_class->get_gl_api =
GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_api);
context_class->get_gl_platform =
GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_platform);
#ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION
pool = [[NSAutoreleasePool alloc] init];
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
/* [NSApplication sharedApplication] will usually be
* called in your application so it's not necessary
@ -193,7 +172,30 @@ gst_gl_context_cocoa_class_init (GstGLContextCocoaClass * klass)
}
[pool release];
return NULL;
}
#endif
static void
gst_gl_context_cocoa_class_init (GstGLContextCocoaClass * klass)
{
GstGLContextClass *context_class = (GstGLContextClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLContextCocoaPrivate));
context_class->destroy_context =
GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_destroy_context);
context_class->create_context =
GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_create_context);
context_class->get_gl_context =
GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_context);
context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_activate);
context_class->get_gl_api =
GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_api);
context_class->get_gl_platform =
GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_platform);
}
static void
@ -298,7 +300,7 @@ gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api,
GstGLWindow *window = gst_gl_context_get_window (context);
GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
const GLint swapInterval = 1;
NSAutoreleasePool *pool;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
CGLPixelFormatObj fmt = NULL;
CGLContextObj glContext;
CGLPixelFormatAttribute attribs[] = {
@ -309,9 +311,9 @@ gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api,
CGLError ret;
gint npix;
pool = [[NSAutoreleasePool alloc] init];
#ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION
static GOnce once = G_ONCE_INIT;
g_once (&once, gst_gl_context_cocoa_setup_nsapp, context);
priv->source_id = g_timeout_add (60, gst_gl_window_cocoa_nsapp_iteration, NULL);
#endif