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d3d11window: Clear cached buffer per new caps
d3d11window holds one buffer to redraw client area per resize event. When the input format is being changed, this buffer should be cleared to avoid mismatch beween newly configured shader/videoprocessor and the format of previously cached buffer.
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@ -443,6 +443,8 @@ gst_d3d11_window_prepare (GstD3D11Window * window, guint width, guint height,
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GST_DEBUG_OBJECT (window, "Prepare window with %dx%d caps %" GST_PTR_FORMAT,
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width, height, caps);
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gst_clear_buffer (&window->cached_buffer);
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render_caps = gst_d3d11_device_get_supported_caps (window->device,
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(D3D11_FORMAT_SUPPORT) (D3D11_FORMAT_SUPPORT_TEXTURE2D |
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D3D11_FORMAT_SUPPORT_DISPLAY));
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